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diablo 20th anniversary – blizzcon 2016
what happened to games / what happened to me?
bugged crusader skill, killing us softly…
update: bugged skill is “consecration – shattered ground”.
update!
diablo 3 ladders / seasons confirmed!
diablo 3 ladder incoming? odd things happening
diablo 3 has finally surpassed diablo 2 for me
my favorite mmorpg’s, a trip down memory lane
H3
hurray! congratulations diablo, i have enjoyed the last 20 years, and i hope to enjoy this franchise until the day i enter the rl sanctuary.
the armory
challenge rifts
thanks for all the fun blizzard entertainment
discussion board
locate posts via tag
login
H4
H5
H6
strong
next week
five full load outs
games: the digital virtual book.
why did developers stop creating stories and worlds?
write yourself into the world, as whatever character you wanted to be
don’t just play the game, immerse yourself in the game.
stop controlling me! i make my own path!
not all is black and white though, control can also be good.
mmorpg’s stopped giving control to the player?
nevermind, i am clearly wrong, wow is a success!
a few things i think should be “undone”…
big servers:
quest hubs / xp:
instant travel to open world areas:
instances:
consecration – shattered ground
b
i
em next week
five full load outs
games: the digital virtual book.
why did developers stop creating stories and worlds?
write yourself into the world, as whatever character you wanted to be
don’t just play the game, immerse yourself in the game.
stop controlling me! i make my own path!
not all is black and white though, control can also be good.
mmorpg’s stopped giving control to the player?
nevermind, i am clearly wrong, wow is a success!
a few things i think should be “undone”…
big servers:
quest hubs / xp:
instant travel to open world areas:
instances:
consecration – shattered ground
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diablo 3 ladder incoming? odd things happening http://www.townportal.dk/diablo-3-ladder-incoming-or-not/
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diablo 3 has finally surpassed diablo 2 for me http://www.townportal.dk/diablo-3-finally-surpassed-diablo-2/
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a friendly community for people who love gaming. homenews forum stream diablo 20th anniversary – blizzcon 2016 diablo 3 news, general gaming news no responses » nov 052016 hurray! congratulations diablo, i have enjoyed the last 20 years, and i hope to enjoy this franchise until the day i enter the rl sanctuary. yesterday i expected a diablo 4 or diablo 3 expansion announcement. alas, we did not get any. 🙁 what we did get was the announcement of the necromancer, a new class for diablo 3, pretty cool actually, but slightly dissapointing. what made it super dissapointing was the fact we will get our hands on it sometime in the second half of 2017… oh yeah, it will cost $$ to purcashe, something i don’t mind that much, i would prefer to give them lots of $$ for an expansion instead though. don’t get me wrong, it is good news, but seriously, i expected some goodies for this years blizzcon, and i most certainly expected something more than a new class 1 year from now. we got some more stuff though… an annual event, every year in january, the darkening of tristram kicks off and takes your character back to the first time diablo invaded tristram. from the developers own mouth it will be filled with iconic enemies, familiar faces, and some old-school items, the event will be a nostalgia-packed adventure down memory lane. we will get transmogrification rewards, achievements, and a few extra surprises appearently awaits us in the depths below tristram. now… this is pretty cool on first glance… but… the dungeons will just be created from diablo 3 tileset… nothing diablo 1 unique about it… 🙁 and… it is only open 1 month per year… what… 🙁 i do love it though, and it is a nice homage to diablo 1, so thanks to the developers for that. again… i just expected more from blizzcon. i will most certainly play the ptr next week, and try out the darkening of tristram myself… i will enjoy myself, no doubt. of other interesting things we will get for diablo 3 is: the armory the armory is an equipment manager that stores up to five full load outs for your characters. this includes your skills, passives, items, kanai’s cube powers, and even your legendary gems! challenge rifts this info is taken from reddit, i will update when i learn more later today. everyone will have the exact same paragon, items, gear, gems, skills, everyone is equaled out the rift will be based on a real anonymous player with his/her loadout the system will randomly choose this players loadout and distribute it to everyone who will now try to beat that players time there will be a lb attached do all the challenge rifts devs don’t know how often they will rotate out the challenge rifts c.rifts will be active long enough to develop a “meta” so, there you have it. 2017 will be a decent year if you like the way diablo 3 plays currently, there will be no major game design reworks, no expansions, no new content besides 2 areas. this will not change the way i currently play diablo 3, which is when a new season launches, i play the game for a few weeks, and thoroughly enjoy myself, and then i stop playing. i miss diablo being harder… maybe not launch inferno hard… but then again… maybe exactly like that. in diablo 1 stuff was dangerous, stunlocking you, succubis kicking your arse… in diablo 2… well stuff were even harder, insta killing you just like that… mleb, iron maiden, dolls…. yep… i still have nightmares. i know i could just aim for the higher greater rifts in diablo 3, but i simply just don’t find them fun in the long run… 🙁 i enjoy the story mode, i like the acts the developers have created for us. i miss opening a game, having 7 random people join, and just quest away with the nice extra xp buff in diablo 2. i have never played more solo, than i do in diablo 3… grouping is weird, and i don’t know why. i look forward to trying out the necromancer, and i will most certainly enjoy the darkening of tristram… but i expected more… thanks for all the fun blizzard entertainment posted by town-portal on november 5, 2016 tagged with: 20th anniversary, blizzcon, diablo 3, necromancer what happened to games / what happened to me? diablo 3 news, dota 2 news, mmorpg news 3 responses » nov 192014 jules verne wrote some amazing books, most of them are a pleasure to read. a good mmorpg/rpg gives the same feeling. games: the digital virtual book. games… the “digital virtual book” as i like to call it. i used to read alot, and i still pick up a book now and then. but games more or less took over that spot, which books used to have. and i kinda wanna talk about games… cause something has happened… either to games in generel, or to me as a person. lets nail 1 thing down… i love playing games, mostly roleplaying games, aka rpg’s, and/or the ever popular , multi massively online roleplaying games, aka mmorpg’s. i used to play some first person shooters (quake 1 & 2) long ago. but the last many years, i use games to enter a world, take up a role, and just delve into the story ahead of me, or create my own story in a virtual world. its fun, its like reading a book, where you actually get to play/live alongside the characters. why did developers stop creating stories and worlds? what has happened though? there are still good games coming out, no doubt. but the focus is to make it as pretty as possible, not so much what content and story there is in the game. that to me is a understandable, yet strange path to take… jules verne’s (example) stories aren’t legendary because there were pretty pictures in his books… no, it is the epic storytelling which combined with our fantasy, makes epic stuff happen in our brains. that translates directly into my gaming “career“. some of my favorite games of all time, arent really super pretty, but has an insanely addicting and well made gameplay. a classic example for me is, ultima online. anyone and everyone knows that game is ugly as hell… but the gameplay… damn… you could “write yourself into the world, as whatever character you wanted to be“… i will explain that. a public gathering in ultima online, a truly interactive, and immersive world. don’t just play the game, immerse yourself in the game. take your favorite book. and then teleport yourself into that book, and take on whatever path you wish to take… want to help the main character? want to live in a quiet village, make horseshoes 24/7? want to take on the fisherman role, and fish all day long? or.. want to be a villain, and make life miserable for anyone else? in games like ultima online, you had that choice, and all choices were equally good. there were no “you have to be this and this, to do this and this”, there were no endgame as we know it today. you could easily live and play and enjoy the uo life as a blacksmith… go mining, craft, sell your crafts, buy house/castle. anything was possible. evil is a necessary means to good immersive gameplay. you will grow attached to your belongings, when you can loose them at a whim. stop controlling me! i make my own path! i honestly miss not being locked into a certain path, i miss not being controlled from a-z… but i also understand, why it from a developer’s viewpoint, feels like a necessity, to make a game. gaming has become mainstream, it has to cater to all playstyles… or that is atleast what developers publishers think. yeah i blame publishers, i am fairly sure most developers want to make the best games possible, but they are being controlled left and right. not all is black and white though, control can also be good. with that said, there certainly are good games out there, which also lock you down in a certain direction, the witcher was an awesome game for example. but that goes for alot of single player rpg’s… not since baldur’s gate, and to a certain degree planescape torment, have we had that “i can go whereever i want” feeling. even in baldur’s gate 2, they removed alot of that free roaming. but that does not change the fact, that it was a damn good game. so what is my point here… well no point, im just writing down my thoughts… but… a point that could be made is: single player games evolved, and did it correctly, you are still a character inside that book/world, and your actions still means alot, and you feel a part of that book/world, ergo… job well done… if the game is good ofcourse. mmorpg’s stopped giving control to the player? and then on the other hand we have mmorpg’s… where in recent times, the same approach has been taken… force the player into a certain path, sometimes even a certain role (we need a healer, make one!!)… not letting people go where they want nor do what they want. they are still a part of the story/world, but they cant really make the story or change the world. they cant go “i wanna go fight this dragon now with my wooden sword” (and die horrible ofcourse…), because in most cases, the game wont let them. why? i ask… it was possible in older games… alot of things were possible… and you quickly learned what to do (and what not to do) to survive… you had to try hit this glacier giant… and you quickly learned that it was just a quick trip to the graveyard. nevermind, i am clearly wrong, wow is a success! i honestly hope that developers and publishers, someday will give the games back to the players… make them a part of the world, and not just another number in line for next: kill 5 skeleton quest. let us think again. we arent dumb… or atleast… when we do dumb stuff, we quickly learn. you dont have to make a line ———–> go this way… its more fun to discover your own path in a magnificent story/world. but here is where i think there is something wrong with me. because uhm… world of warcraft has… what… 7 million subsribers? so clearly they must be doing it right, and everyone is happy with the game. heck i played it also, and enjoyed it… (but then i discovered that straight line they wanted me to go on… pfeh). ten million subsribers… happy/unhappy, who knows, they are playing the game, which to blizzard, and everyone else who makes games, shows: this is the correct way to make mmorpg’s!!! i just dont agree… i dont like the game… i miss what mmorpg’s used to be… a good massive “book” i could jump into, and change the story, together with others… world of warcraft clearly did something right, even though it is not my favorite game, i did enjoy it for some time. a few things i think should be “undone”… big servers: i dont see the need for 10.000 people to be on same server/world. 3.000 in a world, where maybe 1.000 of them are friendly? (different factions..) that should allow anyone and everyone to have their small chance of changing the world in their own way, by providing fish to everyone, or collect ore… or get hides and skins from animals to the leatherworkers.. or whatever. there will still be competition, which is good… but you wont drown in the hordes of players. quest hubs / xp: quest hubs, maybe even quests in generel, should just be removed / spread out, it should feel special to help someone on a quest, not just another “oh… a quest, skip text, follow arrow, turn in quest, kachiiing! why do you even gain experience from turning in a quest where you had to slay 10 wolves… you should be gaining the experience from the actual slaying. let them reward you with items/gold… its so obvious, but every mmorpg these days, have quests, where you get experience, if you turn them in. insanity i say. you should be gaining experience from actions in the world… by using your skills. i think experience is here to stay, but the way ultima online did it, with skill gains… is by fat a better system, imo. instant travel to open world areas: so when i click a button, and magically pop elsewhere in the world… do i feel part of that world? not at all… when you have to travel to get somewhere, then it will actually matter, and you will feel like you are a part of the world. wow actually did this one “ok”… in the beginning… i dont mind so much that you can travel to cities, the younger cities atleast… but they completely ruined it by adding that dungeon finder crap… i am amazed at that poor decision. remove that system from all games ever being made… please. if people wanna go to a dangerous area, and venture into a deep cave…. shouldnt they like… actually… go there? not just click a magic button, removing all immersion from the world? shouldn’t you risk something, to hopefully get a nice reward… which btw, could simply be the fact you managed to go to that dangerous cave… without dying, managing to explore a dangerous place… and defeat some bad guys while your at it. instances: remove… remove… r e m o v e! again… older mmorpg’s… had dungeons and caves… and what not. which *shock* were enterable by every single person in the world. even big raid dungeons in dark age of camelot, was enterable by everyone and anyone… no matter who was raiding in there or not. not sure who decided a dungeon should be 5 man only, but i bet it was blizzard aka world of warcraft. broken design. i hope all games in the future, has open dungeons. mind you, this does not mean you cant venture inside a dungeon with 5 man… a good dungeon is big, have several different areas with different difficulties. some places would be soloable, some duoable, some groupable, some raidable… you get the point. a small little dungeon world, inside your main world… where you can do whatever you want. go for that raid boss… solo… and most likely die horrible in the try… sneak after that uber raid, getting deeper and deeper inside the dungeon, seeing stuff for yourself, knowing that anything that moves, can instawhack you. remove instancing! i was actually gonna write alot more… but i am damn hungry! hope you enjoyed my thoughts about gaming/myself… feel free to tune in with some thoughts. i know i am pretty much alone with many of my thoughts… those 10 million wow subsribers, well… they gotta know something i dont. long story made short: i miss a good mmorpg to play… and i can feel it will come soon… one does indeed not simply make games anymore. or… is that the problem? it is to simple to make games now? posted by town-portal on november 19, 2014 bugged crusader skill, killing us softly… diablo 3 news no responses » apr 102014 update: bugged skill is “consecration – shattered ground”. consecration – shattered ground is bugged. do not use it on hardcore! i just died to 2 normal mobs in a rift, doing some kind of damage to myself, i have no clue what causes it, but even when fighting treasure goblin, and using my skills, i sometimes got hurt badly. it all started after the patch, i suddenly took !@#$loads of (bugged) damage, while fighting mobs, so i kinda just took a break, and “waited” out the fixes, blessed shield etc. then i decided to test a rift just now, and behold… fighting 2 normal fallens, in torment 1, with my 13million toughness and 500k dps, i somehow died. it happened so fast i didnt even have time to drink my potion nor press my “akarat’s champion”. i use(d) blessed hammer with thunderstrock, punish with roar, provoke with charged up, consecration with shattered ground, heaven’s fury with split fury. my death message even says “was slain…” should it not say was slain by something? as you can see here, there are not even any mobs around me, they kinda died together with me. so… be careful, if you are a crusader, and if you experience an odd increase in damage taken… i loved my friggin crusader, 100+ hours played, i know the hardcore rules, i have the first 20 deaths on hardcore, and i played inferno like a man back in the days… but loosing a character like this, to a bugged skill,  is really not cool, and i cant be the only one… fix it, ress us crusaders, and let us move on. update! after some detective work, and help from reddit, it seems it is indeed the skill consecration – shattered ground that will do damage to your character. be careful!! this is our second bugged skill after the patch! well played! link to my blizzard post here & reddit post here posted by town-portal on april 10, 2014 tagged with: bug, crusader, diablo 3, hardcore diablo 3 ladders / seasons confirmed! mmorpg news no responses » mar 252014 i would like to say “i called it!” diablo 3 ladders / seasons is finally confirmed. i was expecting blizzard to add some nice awesome features, and it would seem they are planning on it. whew. the good thing is (since i played alot the last few weeks), that they will release ladder’s with the […] posted by town-portal on march 25, 2014 diablo 3 ladder incoming? odd things happening diablo 3 news no responses » mar 242014 it might be abit pointless to even make this post, but something odd happened last night. i was playing my barb, and suddenly my self-created community channel “hardcore ladder” did… something. and let me point out, i am in 5 community channels, and i have never experienced this before, and it only happened to this […] posted by town-portal on march 24, 2014 tagged with: diablo 3, ladder diablo 3 has finally surpassed diablo 2 for me diablo 3 news 1 response » mar 222014 yesterday was a good gaming day. i decided to reset quest with my wizard, whom where around paragon level 90. i was slowly moving forward in torment 1, trying to get all the “defeat this boss in under 30 seconds in torment” achievements, and while doing that, i got various small legendaries on my way to […] posted by town-portal on march 22, 2014 tagged with: diablo 3, legendary, paragon level 100 my favorite mmorpg’s, a trip down memory lane games, mmorpg news no responses » mar 072014 1: dark age of camelot memories:  the grouping while leveling up… from killing basic crabs, to entering muspelheim for the first time, to entering vendo caverns/nisse’s lair with a group. heck simply doing my first otd and getting the red bludgeoner? or something hammer from… trolki? or something. but, the grouping in daoc felt like a pleasure, […] posted by town-portal on march 7, 2014 tagged with: daoc, everquest, mmorpg, sb, teso, uo, wow older entries discussion board announcements & news diablo 3 main forum generel mmorpg discussion good old games main forum main dota forums diablo 3 – class discussion off-topic locate posts via tag20th anniversary blizzcon bug crusader daoc diablo 3 everquest hardcore ladder legendary mmorpg necromancer paragon level 100 sb teso uo wow login username password remember me register © 2012 www.townportal.dk made by jesper c. balslev suffusion theme by sayontan sinha skip to toolbar about wordpress wordpress.org documentation support forums feedback log in register search


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