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video games the final verdict on garrisons when i heard that bliz­zard were intro­duc­ing gar­risons to wow i was ini­tially excited, the con­cept sounded great and the idea of char­ac­ter hous­ing had been some­thing play­ers had been after for a long time. so, we now had this home base all of our very own to go back to, with every­thing you could need under one roof, bank­ing, pro­fes­sions, quests, all in the com­fort of your own gar­ri­son. but some­thing was ter­ri­bly wrong, the gar­ri­son got tedious very, very quickly. apart from your gar­ri­son mak­ing you feel extremely iso­lated from every­one else in the game, one of my par­tic­u­lar bug­bears is that by incor­po­rat­ing the pro­fes­sions into the gar­ri­son it felt like you just had all these bor­ing tasks to be com­pleted before mov­ing on to some­thing more inter­est­ing – log in, you’re in your gar­ri­son, go to the mis­sion table and send out fol­low­ers, time to go to the mine, time to go to the herb gar­den, time to go and col­lect tim­ber for your mill and so on. by doing this it took some­thing away from hav­ing to go out into the world and actu­ally look for things which is part of the enjoy­ment of the game, it some­what bypassed explo­ration for the fun of it and run­ning into ran­dom events and other play­ers on route. i hon­estly miss log­ging into a tav­ern some­where in aze­roth and being sur­rounded by other play­ers, at the moment i log in, i’m in my gar­ri­son and it’s time to go to the mine, sigh! now, how about the gar­ri­son and ship­yard mis­sion tables? each mis­sion takes between 30 min­utes and 12 hours to com­plete on aver­age, so you basi­cally log in and then depend­ing on the level of your fol­low­ers you assign them to mis­sions aim­ing to get an 100% chance of suc­cess – there is very lit­tle strat­egy here and once you have the hang of it (which takes no time at all) it’s just another bor­ing task to com­plete at your gar­ri­son in the hope of get­ting gar­ri­son sup­plies, gold, or other items. you do not inter­act with your fol­low­ers, you just assign them to tasks, wait till the time is up and col­lect your loot, think microwave pop­corn, ding, take out pop­corn put in next batch. and, that is not even men­tion­ing the shipyard’s pol­icy on com­pletely destroy­ing ships that you’ve taken the time to level up should you not com­plete a mis­sion, there­fore, for every mis­sion it is just bet­ter to make sure it has a 100% chance of suc­cess oth­er­wise be pre­pared to kiss your destroyer goodbye.   i guess it’s a bit of dis­ap­point that it hasn’t worked out as i ini­tially thought or as bliz­zard had planned, but it was a good idea and i accept that some good things did come out of it, it just didn’t work in the game for me and a lot of other play­ers, par­tic­u­larly as end-game con­tent. at this point in time, the idea of lev­el­ling a new char­ac­ter and then hav­ing to level another gar­ri­son for each new char­ac­ter makes me cry a lit­tle inside. i’m glad that the new expan­sion, legion, is mov­ing away from the gar­ri­son and get­ting us all back out into the world and inter­act­ing with other play­ers. i have no doubt that bliz­zard will build upon every­thing they have learned from the gar­risons and the feed­back received from play­ers and i’m opti­mistic that legion’s class hall will be a much bet­ter fit for the game dynam­ics as a whole.   from what we know, the class hall is going to be sim­i­lar in some ways to gar­risons, build­ing on its good points, and as their name sug­gests they will be unique to each class. at the class hall you will be able to get class-specific quests and mis­sions and cus­tomise arti­facts. how­ever, the main dif­fer­ence is that they will also be avail­able to other mem­bers of your class which takes away that com­plete sense of iso­la­tion and inac­tiv­ity expe­ri­enced within your cur­rent gar­ri­son. we also know that instead of just pick­ing up fol­low­ers to send on yet another mis­sion via your gar­ri­son mis­sion table, we’ll have select cham­pi­ons of our class who will assist us in our own quests. the infor­ma­tion avail­able on the class halls are not set in stone but it has def­i­nite poten­tial and to be hon­est, i’m not sure it can be worse that the cur­rent gar­ri­son set-up. so, what will i miss from my gar­ri­son? well, the sec­ond hearth­stone was pretty handy. posted by tattooedkitty aug 28, 2015 0 comments earning your wings in draenor as you know, there has been drama, there has been uproar, and after a lot of spir­ited dis­cus­sion bliz­zard announced the rever­sion of the orig­i­nal plan to restrict fly­ing in draenor. although they still firmly believe that keep­ing your feet on the ground is a key part of dis­cov­ery in wow, they also under­stood that for many it was an impor­tant aspect of the game and some­thing that wouldn’t nec­es­sar­ily com­pro­mise their objec­tives for explo­ration. so, they came up with a com­pro­mise. unlike other fly­ing achieve­ments which just rely on hit­ting a level require­ment and buy­ing the fly­ing abil­ity for a sum of gold, play­ers would need to com­plete the achieve­ment ‘draenor pathfinder’ released in patch 6.2 which would award the abil­ity of flight as well as a chro­matic rylak mount, the soar­ing skyter­ror. once achieved and with patch 6.2.2 fly­ing in draenor would become pos­si­ble for all your char­ac­ters at level 90 or above. in a blue post ear­lier this year bliz­zard said that: “we believe this strikes the right bal­ance between ensur­ing ground-based con­tent lives up to its full poten­tial, while pro­vid­ing play­ers who’ve already fully expe­ri­enced draenor’s out­door world extra free­dom to “break the rules.” this also pro­vides a gen­eral blue­print going for­ward for con­tent to come. play­ers will explore new and undis­cov­ered lands from the ground, and then once they’ve fully mas­tered those environments—a notion that con­tin­ues to evolve with each new expansion—they can take to the skies and expe­ri­ence the world from a new van­tage point.” what is the achievement? the draenor pathfinder achieve­ment is a multi-step achieve­ment that can be tracked via the achieve­ment page in-game. it does take some time to com­plete and so now is the time to get started if you haven’t already. it is com­prised on the following: explore draenor: explore all of draenor’s zones mas­ter trea­sure hunter: col­lect 100 treasures lore­mas­ter of draenor: com­plete all major story quests in draenor secur­ing draenor: com­plete 12 spe­cific apexis dailies tanaan diplo­mat: hit revered with the three new tanaan jun­gle fac­tions — order of the awak­ened, the saber­stalk­ers, and hand of the prophet (alliance)/vol’jin’s head­hunters (horde).   for a com­plete look at every step of the draenor pathfinder achieve­ment, wow­head have pro­duced the draenor pathfinder guide which will pro­vide you with every­thing you need to know in order to make get­ting the achieve­ment as easy as possible. track­ing your progress you can track your progress in two ways: track your objec­tives in-game by open­ing the achieve­ment win­dow, search­ing for the draenor pathfinder achieve­ment and select­ing the ‘track’ option which will add the objec­tives on-screen under­neath your quest list. track your objec­tives using the wow­head fly­ing tool, this can be found at http://www.wowhead.com/flying.   the good news is that the achieve­ment is account-wide for the most part, mean­ing that you can com­plete the objec­tives towards this achieve­ment on dif­fer­ent char­ac­ters. the excep­tion to this is secur­ing draenor, for this you must do all of the quests on one char­ac­ter only. log­ging in this past week­end it was great to see every­one hard at it, work­ing through those quest­lines for the achieve­ment. good luck, i look for­ward to see­ing you in the skies of draenor very soon. posted by tattooedkitty aug 18, 2015 0 comments the return of the burning legion these are excit­ing times for all world of war­craft fans, with the announce­ment of the lat­est world of war­craft expan­sion, legion. the expan­sion was just announced at gamescom 2015 and since then bliz­zard has released a raft of infor­ma­tion which includes the key fea­tures and nec­es­sary lore to enable all fans can get up to speed before jump­ing into the action. legion will be set on the bro­ken isles, which is a new and expan­sive con­ti­nent com­pris­ing sev­eral small islands in the heart of aze­roth: the bro­ken shore, sura­mar, stormhein, high­mount­ian, val’sharan, and azsuna. in war­craft lore, before the great sun­der­ing, the region that would become the bro­ken isles was a part of ancient kalim­dor . it was here that the ancient for­est of val’sharah, home of cenar­ius, was located, as well as the city of sura­mar, home­town of tyrande whis­per­wind, mal­fu­rion storm­rage, and ill­i­dan stormrage. in this new expan­sion, the mutual enemy of the horde and the alliance, the burn­ing legion, has returned. in order to com­bat the armies of the legion invad­ing aze­roth, both alliance and horde must secure mighty arti­facts and join forces with a new hero class, the demon hunter — an elven out­cast shunned for dar­ing to wield the ter­ri­ble pow­ers of the legion. the objec­tive is to find the pil­lars of cre­ation which are the secret to azeroth’s salvation. apart from the set­ting and the famil­iar addi­tion of new dun­geons and raid, world of war­craft legion will also be bring­ing plenty of addi­tional con­tent into the game­play. the new fea­tures are sum­marised below: new con­ti­nent: the bro­ken isles new class: demon hunter (tank and dps available) arti­facts: cus­tomiz­able weapons that grow in power as you do class-specific order halls and followers all new dun­geons and raids new world bosses level cap raised to 110 re-vamped pvp pro­gres­sion system improved trans­mo­gri­fi­ca­tion system improved social features char­ac­ter boost — imme­di­ately raise one char­ac­ter to level 100   you can sign up now to opt in for beta test­ing later this year. all you have to do is log in to your battle.net account, go to beta pro­file set­tings and check the war­craft option, mak­ing sure you click update pref­er­ences to save your choice. you will then be eli­gi­ble to be ran­domly selected for a legion beta invi­ta­tion once the test­ing process begins. i hope you are look­ing for­ward to see­ing what legion has to offer as much as i am.  for more infor­ma­tion on the lat­est expan­sion and more details about the new demon hunter class, new arti­facts and expan­sion lore you can visit bliz­zards ded­i­cated legion site at www.battle.net/wow/en/legion. posted by tattooedkitty aug 12, 2015 0 comments some goofy sights from destiny   first i wanted to say sorry i haven’t posted more, with life, school, work, des­tiny, shad­ows of mor­dor, forza hori­zon 2, and super smash bros. for the 3ds has taken all of my free time. i will how­ever, try to take the time more often to post, and start­ing with that here are a cou­ple of videos i put together to show some of the goofy things we have been up to in the world of des­tiny. my thoughts on des­tiny are split, the story is a inco­her­ent mess, the loot sys­tem is all based on chance, the voice act­ing is hit or miss (mostly misses); but the game play keeps me com­ing back almost every­day. enjoy the videos and will be back shortly with another post.   posted by rick "cabxyz" oct 08, 2014 0 comments « older entries login username password remember me forgot your password? register tgb twitterwatch the elder scrolls online e3 trailer - http://t.co/0qa7x0zbvi 11:11:13 am june 11, 2013 from shareaholicplaystation 4 will hit this fall for 9.99 - http://t.co/79s4zic5tv 10:59:11 am june 11, 2013 from shareaholicrespawn and release the titanfall - http://t.co/ass6stdn0h 10:59:02 am june 11, 2013 from shareaholica look at battlefield 4 - http://t.co/xhkuyi3qzj 10:58:52 am june 11, 2013 from shareaholicdice announces mirror's edge 2! - http://t.co/muquzw3iaf 10:58:44 am june 11, 2013 from shareaholic ← → --> gaming in stereo: old is new again gaming in stereo: snack size edition gaming in stereo: the lineage of an assassin gaming in stereo: wedding edition gaming in stereo: an awesome tribute to bubble bobble   as the eighth gen­er­a­tion of con­soles are still rel­a­tively new, new games are hard to come by, and devel­op­ment can be delayed while learn­ing the ropes for these con­soles. as games that are next gen spe­cific like bat­man: arkham knight are see­ing delays, we are see­ing a return of pre­vi­ous gen games that pushed the older hard­ware to their break­ing lim­its. this past jan­u­ary we saw the re-release of tomb raider in the defin­i­tive edi­tion for playsta­tion 4 and xbox one. at the end of this month we will see the re-release of the last of us in the remas­tered edi­tion for the ps4, and at some point this year grand theft auto 5 will jump to the new hard­ware as well. while some may scream that this is sim­ply a money grab from com­pa­nies, i see this as an oppor­tu­nity for peo­ple to play gems that could have taken visual, per­for­mance, or even game­play hits from the aging sev­enth gen hard­ware. i pur­chased tomb raider: defin­i­tive edi­tion for the ps4 recently and i am sur­prised over how good the game looks and run on the fresh hard­ware. i still have my orig­i­nal 360 copy and that was by no means an ugly game, but their is a stark visual and per­for­mance con­trast. this maybe the con­tin­u­ing trend of hd releases we received dur­ing the last gen, which i was well on board with. play­ing the game the past cou­ple of days has also given me a new respect for jason graves incred­i­ble score. graves is also known for scor­ing the dead space fran­chise, mur­dered: soul sus­pect, and alpha pro­to­col. tomb raider’s sound­track may have been some­thing i missed in the past ( with the amount of games i play and sound­tracks i lis­ten to, some­thing just get lost), but i am cor­rect­ing that today with a look at its fan­tas­tic score.   secret of the island com­plete — jason graves — a very per­cus­sion heavy piece, laid with early japanese/tribal feel; secret of the island is a great rep­re­sen­ta­tion of yamatai, the island in which tomb raider takes place. when the strings enter you can feel the sense of dan­ger; the mys­te­ri­ous storm guard; the sun queen, himiko; and the deranged cultist led by math­ias. the per­cus­sion makes this piece, enjoy   sos tower final in-game (unre­leased) — jason graves — this track was not on the offi­cial sound­track, but thanks to sound­cloud and graves, we get to lis­ten to what is one of the more hap­pier moments in the game. the part of the game where this piece takes place is a huge step for lara. still shaky about her sur­round­ings, she is less than con­fi­dent to climb the dilap­i­dated radio tower. she does, and proves to her­self that she can do this, she can become the char­ac­ter we know. the sight from atop the tower is beau­ti­ful, and this piece cap­tures that won­der­ing beauty.   a sur­vivor is born — jason graves — the main theme from tomb raider, is sweep­ing, beau­ti­ful piece of pro­duc­tion. lara’s theme that starts around the (1:25) mark is epic, encas­ing all that lara has been through on yamatai and becom­ing the strong pro­tag­o­nist she is meant to be. at the (2:02) mark, the lara theme is played again but by a solo piano. i love how in the piece there is the same cen­tral theme, the same notes even, played three dif­fer­ent ways, at dif­fer­ent tem­pos; but yet it all fits together so per­fectly. i hope you enjoy!   stan­dard pod­cast [ 5:17 ] play now | play in popup   nor­mally i only post a gam­ing in stereo once a week but this track from over­clocked remix has been on repeat since yes­ter­day and i can’t get enough of it. “tor­na­dosaurus­rex” by pro­to­type­r­ap­tor is a remix of mega man 9’s tor­nado man’s theme. it fea­tures a take on the theme from k-wix “thun­der tor­nado” and mashes it with a drum and bass beat sim­i­lar to one of my favorite bands pen­du­lum. funny how things come full cir­cle, i only found out about pen­du­lum via a video game (motorstorm) and now a video game remix is hark­ing back to pen­du­lum. pro­to­type­r­ap­tor did an excel­lent job of just mak­ing a fun track to jam to. it was a real sur­prise to hear lyrics near the end of the track, but i think was a very good fit. enjoy the track and if you are inter­ested in down­load­ing it, it is free over at over­clocked remix.   assassin’s creed is one series i never tire of. some may argue that the yearly titles are start­ing to set in fran­chise fatigue, and to a point, i agree. but unlike other yearly releases, they are given ample devel­op­ment time, they are always try­ing new ideas and mechan­ics (some that stick and oth­ers that only appear once), and the sheer amount of con­tent you get can be stag­ger­ing. to me, they are like tak­ing a walk through a his­tory book, but with fun action doo­dles in the mar­gins. i am cur­rently work­ing through assassin’s creed iv: black flag, since i play these on the con­soles i waited till i was able to play the playsta­tion 4 ver­sion of the title to jump in. for a cross-generation title it is quite stun­ning. black flag has been a dream come true since i fin­ished assassin’s creed 3. one of the stand­out ele­ments from ac iii was the naval bat­tles, which in black flag, take the fore­front. as a bonus we received one of the best pirate themed games of all time, some­thing dis­ney (pirates of the caribbean) could never deliver. jes­per kyd has helmed most of the series as com­poser. kyd com­posed the scores for assassin’s creed, ii, broth­er­hood, and shared duties on rev­e­la­tions with lorne balfe. balfe scored parts of rev­e­la­tions and assassin’s creed iii. i have shared balfe’s work on ac iii on a pre­vi­ous gam­ing in stereo. assassin’s creed: lib­er­a­tion, a spin off of ac iii that landed on the ps vita (later con­soles and pc) was scored by winifred phillips. black flag was scored by brian tyler, known for the excel­lent far cry 3 sound­track. though some peo­ple, myself included, were a lit­tle dis­ap­pointed when kyd didn’t return for assassin’s creed iii, but i feel it was for the bet­ter. kyd did a great job dif­fer­en­ti­at­ing the sound of ac and ac ii, and i feel fresh com­posers did the same for the fol­low­ing titles. today we are going to look at those dif­fer­ent sounds with some tracks from black flag and assassin’s creed ii.   jes­per kyd — ezio’s fam­ily — assassin’s creed ii this track is sim­ply beau­ti­ful. with the piano, stings, and vocals it feels very fit­ting for renais­sance time period. since the assassin’s creed series is a tale of two time peri­ods, one mod­ern and the other a his­tor­i­cal point in time, the track adds an elec­tric gui­tar ele­ment at the (2:44) mark. eas­ily one of my favorite tunes from this series, enjoy!   brian tyler — assassin’s creed iv: black flag main theme brian tyler cap­tured the escapades of edward ken­way per­fectly with this theme. the drums and vio­lins give a sea shanty feel, breath­ing a sense of play­ful­ness in to the tune. the fran­tic drums at the (1:29) are the high­light, but like the game, this feels fun. you can feel in the music that ken­way likes his “pri­va­teer” lifestyle, though the game does have its more seri­ous moments as well.   bonus track: brian tyler — on the hori­zon i am going to let the bonus track speak for itself. there are epic drum sec­tions later in the piece, so lis­ten for those. this does show a more seri­ous side to black flag, enjoy!     stan­dard pod­cast [ 4:35 ] play now | play in popup   i know i have been away for some time, plan­ning a wed­ding, even hav­ing a year in advance, can be a dif­fi­cult time. the most dif­fi­cult of these choices has clearly been what song i wanted played while danc­ing with my mother. my mother has been the most influ­en­tial peo­ple in my life, push­ing me to always do bet­ter and always tak­ing an inter­est with the things i love. she is a con­stant reader on the site, always for­ward­ing me arti­cles on the good the gam­ing indus­try does, and when ever she vis­its, takes time to sit and watch me play. my love and appre­ci­a­tion for clas­si­cal music stems from her push­ing me in mid­dle and high school. i started learn­ing music when i was around 9 years old. i played the trum­pet from then till i grad­u­ated high school and i can still read sheet music to this day. there had been sev­eral times i wanted to quit, with the rea­son either being some of my friends or a teacher had annoyed me to the point of no return; but, because of her i stayed. now, as an adult, i see that it was for the bet­ter and i can now hon­estly say, thank you. when choos­ing the song to dance with my mother, i wanted it to incor­po­rate all of the above. i wanted it to have emo­tion, be gam­ing related, and be an orches­trated piece with no lyrics what so ever. i am not a tra­di­tion­al­ist by any means. i feel there is more emo­tion in music with­out lyrics. lyrics can be an empty shell, devoid of mean­ing, and can be crafted by any­one. real com­po­si­tion takes an artist, and i looked to one of my favorite game com­posers, who i deeply respect as an artist and com­poser, nobuo uematsu for a com­po­si­tion. i chose “zanarkand” from the final fan­tasy x sound­track. it is the ver­sion taken from uematsu-sans “dis­tant worlds ii: more music from final fan­tasy” album, it has a full orches­tra play­ing the piece instead of the midi ver­sion from the game (the new hd remas­ter has much bet­ter audio, yay!). i wanted to say thank you for your hard work and ded­i­ca­tion to me for the past 29 years. i have grown into a young man that appre­ci­ates the arts and well crafted music because of you. i try to pass that love of music and games with each gam­ing in stereo arti­cle i write. mom, if you read this before you leave, i love you and hope you enjoy the music! to every­one else, i will be depart­ing for a bit, but will return in force, with arti­cles pop­ping up, hope­fully next week. i may have to blog a bit while the misses is out shop­ping on our trip, and don’t think i would go on a hon­ey­moon and leave my handhelds!     stan­dard pod­cast [ 4:43 ] play now | play in popup   i had a dif­fer­ent set of songs picked out for this arti­cle this week, then i came across this song and things changed. hands down, one of the best remixes, and one of the best songs i have heard in quite a while. “bub­ble dragon: a bub­ble bob­ble trib­ute” by 7bit hero is a remix of the “bonus theme” and “main theme” from bub­ble bob­ble, a game that was released in arcades (one of the many cab­i­nets i have had the plea­sure of play­ing) in 1986. 7bit hero, out of bris­bane, aus­tralia, com­bines music with gam­ing to cre­ate some­thing com­pletely dif­fer­ent. the orig­i­nal tunes mar­ried well with lyrics, one of the few times this actu­ally works. the result is some­thing that feels like a pop tune from the 80’s that feels fresh. the song is free for down­load either at over­clocked remix or 7bit hero’s site. the music video is below and is incred­i­bly well done as it is sad. i love the song so much i have added it to my wed­dings playlist. enjoy this won­der­ful tune, and if you are inter­ested in more from 7bit hero, they have a free inter­ac­tive app on google play and the apple app store as well as their albums “we eat loot” and “hey you! a flappy bird lament” are avail­able for purchase.   latest commentsour ventrilo © thegamersblog warning: unknown: open(/home/content/51/5318551/tmp/sess_ecm5com081af62b9g1i1ekorq0, o_rdwr) failed: no such file or directory (2) in unknown on line 0 warning: unknown: failed to write session data (files). please verify that the current setting of 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