4.14 score from hupso.pl for:
the-devpit.net



HTML Content


Titlethe devpit

Length: 11, Words: 2
Description pusty

Length: 0, Words: 0
Keywords pusty
Robots
Charset UTF-8
Og Meta - Title pusty
Og Meta - Description pusty
Og Meta - Site name pusty
Tytuł powinien zawierać pomiędzy 10 a 70 znaków (ze spacjami), a mniej niż 12 słów w długości.
Meta opis powinien zawierać pomiędzy 50 a 160 znaków (łącznie ze spacjami), a mniej niż 24 słów w długości.
Kodowanie znaków powinny być określone , UTF-8 jest chyba najlepszy zestaw znaków, aby przejść z powodu UTF-8 jest bardziej międzynarodowy kodowaniem.
Otwarte obiekty wykresu powinny być obecne w stronie internetowej (więcej informacji na temat protokołu OpenGraph: http://ogp.me/)

SEO Content

Words/Characters 3953
Text/HTML 41.36 %
Headings H1 1
H2 1
H3 0
H4 20
H5 0
H6 0
H1
the devpit
H2
while (false)
H3
H4 2016 in review
the year in review: 2312
multiscrolls: the elder scrolls online
god save us from the queen
in closing
columns of neverending
bioshock infinite: a ton of fun until it’s not
birdwatching
leaning benedictine
stellaris: and also stars
trials on tatooine: star wars vr
vanishing realms: fantasy vr
retrospective: planescapin
getting started with phaser
heart of the forest
what it's all about
look here
categories
calendar
show tagged entries
H5
H6
strong
deathwing
pillars of eternity
star wars: the old republic
the elder scrolls online
divinity: original sin
mordheim
shadow tactics: blades of the shogun
stellaris
total warhammer
prologue
baldur's gate
icewind dale/icewind dale ii
planescape torment
baldur's gate ii
system
final note
b
deathwing
pillars of eternity
star wars: the old republic
the elder scrolls online
divinity: original sin
mordheim
shadow tactics: blades of the shogun
stellaris
total warhammer
prologue
baldur's gate
icewind dale/icewind dale ii
planescape torment
baldur's gate ii
system
final note
i
em deathwing
pillars of eternity
star wars: the old republic
the elder scrolls online
divinity: original sin
mordheim
shadow tactics: blades of the shogun
stellaris
total warhammer
prologue
baldur's gate
icewind dale/icewind dale ii
planescape torment
baldur's gate ii
system
final note
Bolds strong 16
b 16
i 0
em 16
Zawartość strony internetowej powinno zawierać więcej niż 250 słów, z stopa tekst / kod jest wyższy niż 20%.
Pozycji używać znaczników (h1, h2, h3, ...), aby określić temat sekcji lub ustępów na stronie, ale zwykle, użyj mniej niż 6 dla każdego tagu pozycje zachować swoją stronę zwięzły.
Styl używać silnych i kursywy znaczniki podkreślić swoje słowa kluczowe swojej stronie, ale nie nadużywać (mniej niż 16 silnych tagi i 16 znaczników kursywy)

Statystyki strony

twitter:title pusty
twitter:description pusty
google+ itemprop=name pusty
Pliki zewnętrzne 5
Pliki CSS 2
Pliki javascript 3
Plik należy zmniejszyć całkowite odwołanie plików (CSS + JavaScript) do 7-8 maksymalnie.

Linki wewnętrzne i zewnętrzne

Linki 190
Linki wewnętrzne 95
Linki zewnętrzne 95
Linki bez atrybutu Title 102
Linki z atrybutem NOFOLLOW 0
Linki - Użyj atrybutu tytuł dla każdego łącza. Nofollow link jest link, który nie pozwala wyszukiwarkom boty zrealizują są odnośniki no follow. Należy zwracać uwagę na ich użytkowania

Linki wewnętrzne

2016 in review /serendipity/index.php?/archives/144-2016-in-review.html
comment (1) /serendipity/index.php?/archives/144-2016-in-review.html#comments
trackbacks (0) /serendipity/index.php?/archives/144-2016-in-review.html#trackbacks
the year in review: 2312 /serendipity/index.php?/archives/148-the-year-in-review-2312.html
continue reading "the year in review: 2312" /serendipity/index.php?/archives/148-the-year-in-review-2312.html#extended
comments (0) /serendipity/index.php?/archives/148-the-year-in-review-2312.html#comments
trackbacks (0) /serendipity/index.php?/archives/148-the-year-in-review-2312.html#trackbacks
multiscrolls: the elder scrolls online /serendipity/index.php?/archives/147-multiscrolls-the-elder-scrolls-online.html
comment (1) /serendipity/index.php?/archives/147-multiscrolls-the-elder-scrolls-online.html#comments
trackbacks (0) /serendipity/index.php?/archives/147-multiscrolls-the-elder-scrolls-online.html#trackbacks
god save us from the queen /serendipity/index.php?/archives/142-god-save-us-from-the-queen.html
continue reading "god save us from the queen" /serendipity/index.php?/archives/142-god-save-us-from-the-queen.html#extended
comments (0) /serendipity/index.php?/archives/142-god-save-us-from-the-queen.html#comments
trackbacks (0) /serendipity/index.php?/archives/142-god-save-us-from-the-queen.html#trackbacks
in closing /serendipity/index.php?/archives/145-in-closing.html
comments (0) /serendipity/index.php?/archives/145-in-closing.html#comments
trackbacks (0) /serendipity/index.php?/archives/145-in-closing.html#trackbacks
columns of neverending /serendipity/index.php?/archives/141-columns-of-neverending.html
comment (1) /serendipity/index.php?/archives/141-columns-of-neverending.html#comments
trackbacks (0) /serendipity/index.php?/archives/141-columns-of-neverending.html#trackbacks
bioshock infinite: a ton of fun until it’s not /serendipity/index.php?/archives/143-bioshock-infinite-a-ton-of-fun-until-its-not.html
continue reading "bioshock infinite: a ton of fun until it’s not" /serendipity/index.php?/archives/143-bioshock-infinite-a-ton-of-fun-until-its-not.html#extended
comments (3) /serendipity/index.php?/archives/143-bioshock-infinite-a-ton-of-fun-until-its-not.html#comments
trackbacks (0) /serendipity/index.php?/archives/143-bioshock-infinite-a-ton-of-fun-until-its-not.html#trackbacks
birdwatching /serendipity/index.php?/archives/139-birdwatching.html
continue reading "birdwatching" /serendipity/index.php?/archives/139-birdwatching.html#extended
comment (1) /serendipity/index.php?/archives/139-birdwatching.html#comments
trackbacks (0) /serendipity/index.php?/archives/139-birdwatching.html#trackbacks
leaning benedictine /serendipity/index.php?/archives/138-leaning-benedictine.html
continue reading "leaning benedictine" /serendipity/index.php?/archives/138-leaning-benedictine.html#extended
comments (0) /serendipity/index.php?/archives/138-leaning-benedictine.html#comments
trackbacks (0) /serendipity/index.php?/archives/138-leaning-benedictine.html#trackbacks
stellaris: and also stars /serendipity/index.php?/archives/134-stellaris-and-also-stars.html
continue reading "stellaris: and also stars" /serendipity/index.php?/archives/134-stellaris-and-also-stars.html#extended
comment (1) /serendipity/index.php?/archives/134-stellaris-and-also-stars.html#comments
trackbacks (0) /serendipity/index.php?/archives/134-stellaris-and-also-stars.html#trackbacks
trials on tatooine: star wars vr /serendipity/index.php?/archives/137-trials-on-tatooine-star-wars-vr.html
comments (2) /serendipity/index.php?/archives/137-trials-on-tatooine-star-wars-vr.html#comments
trackbacks (0) /serendipity/index.php?/archives/137-trials-on-tatooine-star-wars-vr.html#trackbacks
vanishing realms: fantasy vr /serendipity/index.php?/archives/136-vanishing-realms-fantasy-vr.html
comments (0) /serendipity/index.php?/archives/136-vanishing-realms-fantasy-vr.html#comments
trackbacks (0) /serendipity/index.php?/archives/136-vanishing-realms-fantasy-vr.html#trackbacks
retrospective: planescapin /serendipity/index.php?/archives/135-retrospective-planescapin.html
continue reading "retrospective: planescapin" /serendipity/index.php?/archives/135-retrospective-planescapin.html#extended
comments (0) /serendipity/index.php?/archives/135-retrospective-planescapin.html#comments
trackbacks (0) /serendipity/index.php?/archives/135-retrospective-planescapin.html#trackbacks
getting started with phaser /serendipity/index.php?/archives/133-getting-started-with-phaser.html
comment (1) /serendipity/index.php?/archives/133-getting-started-with-phaser.html#comments
trackbacks (0) /serendipity/index.php?/archives/133-getting-started-with-phaser.html#trackbacks
heart of the forest /serendipity/index.php?/archives/132-heart-of-the-forest.html
continue reading "heart of the forest" /serendipity/index.php?/archives/132-heart-of-the-forest.html#extended
comments (0) /serendipity/index.php?/archives/132-heart-of-the-forest.html#comments
trackbacks (0) /serendipity/index.php?/archives/132-heart-of-the-forest.html#trackbacks
colony drop ../colonydrop/index.html
feed ../feed/index.html
phaser test ../testgame/index.html
- /serendipity/index.php?/feeds/categories/5-computers.rss
computers /serendipity/index.php?/categories/5-computers
- /serendipity/index.php?/feeds/categories/6-programming.rss
programming /serendipity/index.php?/categories/6-programming
- /serendipity/index.php?/feeds/categories/4-video-games.rss
video games /serendipity/index.php?/categories/4-video-games
- /serendipity/index.php?/feeds/categories/7-miscellaneous.rss
miscellaneous /serendipity/index.php?/categories/7-miscellaneous
- /serendipity/index.php?/feeds/categories/1-writing.rss
writing /serendipity/index.php?/categories/1-writing
- /serendipity/index.php?/feeds/categories/3-fiction.rss
fiction /serendipity/index.php?/categories/3-fiction
- /serendipity/index.php?/feeds/categories/2-poetry.rss
poetry /serendipity/index.php?/categories/2-poetry
all categories /serendipity/index.php?frontpage
- /serendipity/rss.php?serendipity%5btag%5d=art
- /serendipity/rss.php?serendipity%5btag%5d=biztalk
- /serendipity/rss.php?serendipity%5btag%5d=bre
- /serendipity/rss.php?serendipity%5btag%5d=colony+drop
- /serendipity/rss.php?serendipity%5btag%5d=g%26y
- /serendipity/rss.php?serendipity%5btag%5d=hel
- /serendipity/rss.php?serendipity%5btag%5d=nazis
- /serendipity/rss.php?serendipity%5btag%5d=nethergate
- /serendipity/rss.php?serendipity%5btag%5d=office+antics
- /serendipity/rss.php?serendipity%5btag%5d=pascolo
- /serendipity/rss.php?serendipity%5btag%5d=pathfinder
- /serendipity/rss.php?serendipity%5btag%5d=review
- /serendipity/rss.php?serendipity%5btag%5d=sci-fi
- /serendipity/rss.php?serendipity%5btag%5d=skyrim
- /serendipity/rss.php?serendipity%5btag%5d=soul+reaver
- /serendipity/rss.php?serendipity%5btag%5d=sql
- /serendipity/rss.php?serendipity%5btag%5d=ssis
- /serendipity/rss.php?serendipity%5btag%5d=tatula
- /serendipity/rss.php?serendipity%5btag%5d=the+dark+eye
- /serendipity/rss.php?serendipity%5btag%5d=triumvirate
- /serendipity/rss.php?serendipity%5btag%5d=vr
- /serendipity/rss.php?serendipity%5btag%5d=watchoutforthe
- /serendipity/rss.php?serendipity%5btag%5d=weekend
- /serendipity/rss.php?serendipity%5btag%5d=world+of+warcraft

Linki zewnętrzne

the devpit http://the-devpit.net/serendipity/
while (false) http://the-devpit.net/serendipity/
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
fiction http://the-devpit.net/serendipity/index.php?/categories/3-fiction
books http://the-devpit.net/serendipity/index.php?/plugin/tag/books
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
openmw https://openmw.org/en/
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
fiction http://the-devpit.net/serendipity/index.php?/categories/3-fiction
edward http://the-devpit.net/serendipity/index.php?/plugin/tag/edward
g&y http://the-devpit.net/serendipity/index.php?/plugin/tag/g%26y
pascolo http://the-devpit.net/serendipity/index.php?/plugin/tag/pascolo
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
here's a post http://www.the-devpit.net/serendipity/index.php?/archives/20-the-secret-game-world-of-warcraft.html
world of warcraft http://the-devpit.net/serendipity/index.php?/plugin/tag/world+of+warcraft
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
guest blogger http://the-devpit.net/serendipity/index.php?/authors/3-guest-blogger
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
art http://the-devpit.net/serendipity/index.php?/plugin/tag/art
bioshock http://the-devpit.net/serendipity/index.php?/plugin/tag/bioshock
design http://the-devpit.net/serendipity/index.php?/plugin/tag/design
gameplay http://the-devpit.net/serendipity/index.php?/plugin/tag/gameplay
infinite http://the-devpit.net/serendipity/index.php?/plugin/tag/infinite
make america great again http://the-devpit.net/serendipity/index.php?/plugin/tag/make+america+great+again
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
poetry http://the-devpit.net/serendipity/index.php?/categories/2-poetry
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
poetry http://the-devpit.net/serendipity/index.php?/categories/2-poetry
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
endless space http://www.endless-space.com/
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
sci-fi http://the-devpit.net/serendipity/index.php?/plugin/tag/sci-fi
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
a short demo http://store.steampowered.com/app/381940/
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
vr http://the-devpit.net/serendipity/index.php?/plugin/tag/vr
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
video games http://the-devpit.net/serendipity/index.php?/categories/4-video-games
vanishing realms http://store.steampowered.com/app/322770/
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
vr http://the-devpit.net/serendipity/index.php?/plugin/tag/vr
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
writing http://the-devpit.net/serendipity/index.php?/categories/1-writing
pathfinder http://the-devpit.net/serendipity/index.php?/plugin/tag/pathfinder
rpg http://the-devpit.net/serendipity/index.php?/plugin/tag/rpg
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
programming http://the-devpit.net/serendipity/index.php?/categories/6-programming
phaser.io http://phaser.io/
here. http://www.the-devpit.net/testgame/index.html
anonymous http://the-devpit.net/serendipity/index.php?/authors/1-anonymous
miscellaneous http://the-devpit.net/serendipity/index.php?/categories/7-miscellaneous
halefall https://www.reddit.com/user/halefall
» next page http://the-devpit.net/serendipity/index.php?/archives/p2.html
roguebasin http://www.roguebasin.com/index.php?title=main_page
viral games http://www.viralgamespublishing.com/
- http://the-devpit.net/serendipity/index.php?/archives/2016/12.html
january '17 http://the-devpit.net/serendipity/index.php?/archives/2017/01.html
art http://the-devpit.net/serendipity/index.php?/plugin/tag/art
biztalk http://the-devpit.net/serendipity/index.php?/plugin/tag/biztalk
bre http://the-devpit.net/serendipity/index.php?/plugin/tag/bre
colony drop http://the-devpit.net/serendipity/index.php?/plugin/tag/colony+drop
g&y http://the-devpit.net/serendipity/index.php?/plugin/tag/g%26y
hel http://the-devpit.net/serendipity/index.php?/plugin/tag/hel
nazis http://the-devpit.net/serendipity/index.php?/plugin/tag/nazis
nethergate http://the-devpit.net/serendipity/index.php?/plugin/tag/nethergate
office antics http://the-devpit.net/serendipity/index.php?/plugin/tag/office+antics
pascolo http://the-devpit.net/serendipity/index.php?/plugin/tag/pascolo
pathfinder http://the-devpit.net/serendipity/index.php?/plugin/tag/pathfinder
review http://the-devpit.net/serendipity/index.php?/plugin/tag/review
sci-fi http://the-devpit.net/serendipity/index.php?/plugin/tag/sci-fi
skyrim http://the-devpit.net/serendipity/index.php?/plugin/tag/skyrim
soul reaver http://the-devpit.net/serendipity/index.php?/plugin/tag/soul+reaver
sql http://the-devpit.net/serendipity/index.php?/plugin/tag/sql
ssis http://the-devpit.net/serendipity/index.php?/plugin/tag/ssis
tatula http://the-devpit.net/serendipity/index.php?/plugin/tag/tatula
the dark eye http://the-devpit.net/serendipity/index.php?/plugin/tag/the+dark+eye
triumvirate http://the-devpit.net/serendipity/index.php?/plugin/tag/triumvirate
vr http://the-devpit.net/serendipity/index.php?/plugin/tag/vr
watchoutforthe http://the-devpit.net/serendipity/index.php?/plugin/tag/watchoutforthe
weekend http://the-devpit.net/serendipity/index.php?/plugin/tag/weekend
world of warcraft http://the-devpit.net/serendipity/index.php?/plugin/tag/world+of+warcraft
serendipity 1.7.5 http://www.s9y.org
carl galloway http://www.carlgalloway.com

Zdjęcia

Zdjęcia 45
Zdjęcia bez atrybutu ALT 5
Zdjęcia bez atrybutu TITLE 41
Korzystanie Obraz ALT i TITLE atrybutu dla każdego obrazu.

Zdjęcia bez atrybutu TITLE

/serendipity/uploads/tesoicon.jpg
/serendipity/uploads/poe.jpg
/serendipity/uploads/bilogo.jpg
https://upload.wikimedia.org/wikipedia/en/e/e7/stellaris_cover_art.jpg
/serendipity/uploads/tot2.jpg
/serendipity/uploads/tot3.jpg
/serendipity/uploads/vanishingrealms_steel.jpg
http://phaser.io/images/img.png
/serendipity/uploads/jmfahn_00.png
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/back.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif
/serendipity/templates/carl_blue/img/xml.gif

Zdjęcia bez atrybutu ALT

/serendipity/uploads/tesoicon.jpg
/serendipity/uploads/poe.jpg
https://upload.wikimedia.org/wikipedia/en/e/e7/stellaris_cover_art.jpg
http://phaser.io/images/img.png
/serendipity/uploads/jmfahn_00.png

Ranking:


Alexa Traffic
Daily Global Rank Trend
Daily Reach (Percent)









Majestic SEO











Text on page:

the devpit while (false) 2016 in review posted by anonymous in video games saturday, december 31. 2016 you might be forgiven for thinking i played a lot of games this year. really what i played was vr tech demos. i'll deal with them separately, after all most of them don't last more than an hour or two. instead let's dig into the meaty games that were played this year. remember they don't have to have come out this year, this is just the first year in which i touched them. mehs: deathwing it's been a bit of a warhammer christmas but they can't all be winners. while deathwing has it in the atmosphere department everything else in the game feels janky and unfinished. space hulk was never my favourite board game and this isn't likely to convert me. pillars of eternity this looked meh to me from the beginning and while i did find it a pleasant game which i completed to the finish i've little desire to go back to it. there were only a few interesting aspects to the world and no moments that stick out overall. everything was serviceable, a firm meh. star wars: the old republic i don't know why i tried it it to be honest. a drunken dare? it doesn't do anything interesting as an mmo or a star wars game. it's just a time filler. if this is what kotor turned into, leave me out of it. the elder scrolls online another mmo, i have terrible taste. elder scrolls lasted longer in my mind than star wars but it's the same instanced off skinner box, just with larger areas. play only with friends and murder them afterwards to preserve your secret. highs: divinity: original sin this was the first year i actually dug into divinity original sin. there were some false start attempts to co-op with friends but it's not really a co-op game. it's the sort of rpg that is more enjoyed alone in a dark room as the night draws ever closer... but seriously it's a fun game with just enough of everything. credit goes to the simple but effective combo combat system which allows you to spam your favourite moves or experiment. mordheim it's warhammer and warhammer is good. the studio have done a fairly faithful recreation of the tabletop game but put their own spin with the forced over the shoulder cam that keeps you involved in the action. it's enough to make it its own thing feeling distinct from xcom. i've only played a little but i want more. shadow tactics: blades of the shogun likewise i only played a little of shadow tactics but it has all the fun of the old commando games or robin hood, with the added bonus of being about super ninja samurai happy time. the developers know their audience as the first prompt of the game asks if you want the dialogue in japanese with english subtitles. stellaris a strong contender for game of the year, stellaris marked itself out from all the usual space empire games by being in real time. after the first few games it can get a bit samey but the developers have released promising dlc to spice up the weaker areas. total warhammer alas, there was nothing anyone could do to take away total warhammer's crown for game of the year. i'll admit i was hyped for the release but waited until this year to pick it up. every expectation of mine has been met. it provides the warhammer experience and the total war experience. the orks are fighty, the chaos is foul and every zombie is rendered with the artistry a big studio like ca can provide. comment (1) - trackbacks (0) defined tags for this entry: review --> the year in review: 2312 posted by anonymous in fiction monday, december 19. 2016 wait, let me recheck the title. 2312 is not this year's round-up of what i played but a book title. i've read lots of books this year, shoveling them down my throat in between mealtime. however this was probably the only one that stuck with me. there's an amusing divergence between books and games. if i said i hadn't finished a book and tried to review it, i'd be laughed out of town. yet some games are downright unfinishable, with bugs out to here or gameplay that loops round like finnegan's wake(which i promise to review as soon as i finish it). anyway, no more digressions. it's time for the review. continue reading "the year in review: 2312" comments (0) - trackbacks (0) defined tags for this entry: books, review --> multiscrolls: the elder scrolls online posted by anonymous in video games wednesday, december 14. 2016 did you enjoy the elder scrolls series, a venerable list of rpgs from bethesda studios with a focus on open world exploration and quantity in gameplay? well then you'll momentarily enjoy reminders of those games while you're playing the elder scrolls online. you'll turn and recognise some architecture from skyrim, or catch a reference to a guild from daggerfall. one of the two things that elder scrolls online is a big pile of references. this means that, every time i play it i think about better games. thanks to the elder scrolls online i really want to install openmw. now, you might say world of warcraft was a big pile of references to its predecessors but wow at the time was a new way of looking at the warcraft world. it had a wow factor as it let you walk inside a mage's tower that in previous games had only been viewable from the outside. elder scrolls has done it all before. some of it with less visual acuity, some with more. the only thing online offers over those other games is the promise of multiplayer. the other thing that the elder scrolls online manages to construct is the perfect skinner box. the homogenization of areas is extreme with each map varying only in how the dungeons and points are laid out. they all have some dolmens, a few open dungeons, a group dungeon and a list of things to do.there's plenty of variation in the individual quests and the vistas can be compelling but you can't shake the feeling you're ticking off boxes on a checklist. that checklist is the achievement list. even at the faction level each faction has a starter zone, then one main area for each level range. the dlcs are a welcome change of pace as they're their own areas, breaking out of the series of droning progression. they must have realised at some point what a drudge it would be because the one tamriel update allows you to level anywhere as any alliance. you can hop over to the high level dominion zone and quest there as a low level argonian. this ironically brings in oblivion's problem with level scaling, namely that every fight feels the same. so it's a skinner box full of references to better games. does elder scrolls online have anything to recommend it? well yes. the skill system is good. it's got the elder scrolls level from use along with perks that can be bought using skill points at certain levels. there's plenty of skills as well allowing for a good deal of freedom that might not be apparent from the starting classes. skills aren't all handed to you immediately either. they appear to go along with the guilds you join or character perks you earn. werewolves and vampires are implemented in a manner that makes them feel earned. crime is its own venture that can be quite profitable. the game has undergone some huge revisions from launch. tamriel unlimited, one tamriel with more on the way like player housing. it might be enough to keep your interest until elder scrolls vi. for me it's only fun with friends. comment (1) - trackbacks (0) defined tags for this entry: review --> god save us from the queen posted by anonymous in fiction monday, december 5. 2016 prologue the age of heroes was ending. metal screamed across a twisted landscape. spirits fluttered in their lantern cages as edward sped along the highway. overgrown fields passed him by. scorched battlefields, collapsed buildings and places fouler still were background to his quest. born of steel, his steed spat fire as its wheels devoured the ancient road. edward patted the arcane beast’s flank, looking ahead to the past. skeletal spires split the mauve sky. englitch had forged their cities from black steel, though never so black as their hearts. the beams of ancient searchlights roved the skyline. they had for a thousand years, as they would for a thousand more. their infernal contractors bound in perpetuity. this was more than some demon haunted ruin. this was home. no wonder edward wasn’t happy about it. continue reading "god save us from the queen" comments (0) - trackbacks (0) defined tags for this entry: edward, g&y, pascolo --> in closing posted by anonymous in video games monday, october 24. 2016 how strange to look back on nostalgia with nostalgia. here's a post from 2014 reminiscing on my time in wow. back then it was almost ten years since i'd played it. now it definitely is over twenty. however this short post is to mark the final chapter in my wow adventure. i've deleted my mangos server, no longer having a desire to work on it. the nostalgia has run its course and now even the memories are faded, replaced probably by skyrim or some other adventure. goodbye world of warcraft and thanks for all the fishing. comments (0) - trackbacks (0) defined tags for this entry: world of warcraft --> columns of neverending posted by anonymous in video games monday, october 10. 2016 i'm finally going into pillars of eternity, under advisement. now, don't get me wrong. i'm an aficionado of the infinity engine games. just last year i started another baldur's gate ii play through only to drop it when i realised i'd already done everything. yes, everything. from kangaxx all the way to the golden pantaloons. pillars of eternity is inspired by the infinity engine games. it was advertised and plays like a mix of them. it feels like its own spin on them certainly as everything is reminiscent but always slightly different. but does trying to live up to the entire legacy at once cost it in the end? baldur's gate -the first infinity engine game shows its age. what pillars borrows from this is the world map. like baldur's one, it's grid-like with its areas and progress consists of progressing through the areas to reach the other side, opening them up one by one. it has a lot of wilderness areas that are revisited only occasionally. apart from this it's hard to see any comparison and pillars undoubtedly stacks up better. baldur's one was exceeded by its own sequel. icewind dale/icewind dale ii the two icewind dales fall mostly together due to their shared focus, being dungeon romps of mostly linear progression. icewind dale ii was a little stronger on story and characters, while icewind dale one had it in the atmospheric locations department. icewind dale influences are clearly seen. some of the battle music is a call-back and the expansion the white march takes place in snowy reaches involving abandoned dwarven holds and a remote village struggling to survive against evil armies. however pillars isn't focused on dungeon romps as much so it inevitably suffers compared against the icewinds. it simply can't afford to do its dungeons the same justice because they're not the main event. od nua i'll get to. planescape torment the most character and story driven of the games. torment has its own sequel planned in tides of numenera. in torment you're not out to save the world, in fact you can't even save yourself. the best you can do is fix what you broke. pillars does evoke a little of that in its story. it feels like it’s on the right track in terms of quest resolution. there are choices however frequently the choices are just 'kill this guy' or 'kill the first guy who asked you to kill this guy'. the companions too never quite reach the character they have in torment. a personal preference of mine is for the 'just you and your party' style of the infinity engine games. the newer style of 'everyone joins and the extras stay at your base' always feels too gamey to me, as if they're nothing but bundles of stats waiting for you to take them out for a spin. baldur's gate ii the big daddy of the infinity engine games and the one most people remember. baldur's gate ii balanced story, gameplay, characters and freedom into one big bundle. pillars definitely positions itself as the successor to bgii, trying to do similar things with a stronghold, an optional massive dungeon and a single main villain carrying out evil plots that involve shady practices by the gods. here unfortunately is where pillars really falls down. especially where it directly apes bgii. in the villain department, pillars is lacking. its main villain just does things, he's never really given a compelling motivation. od nua, which is pillars' answer to watchers' keep feels thinly spread, with too many floors and not enough happening. there's many occasions where we're told rather than shown events happening. after the gilded vale in the first act pillars seems too concerned with opening out into a baldur's gate one style, losing the impact of the story. ultimately pillars fails on its ambition. its plot is much more mature compared to baldur's gate ii but also more abstract. it doesn't feel like a problem that can be solved by just beating the bad guy so when you do there's little sense of closure. system as a comparison against all the infinity engine games, pillars vastly improves on the game system. infinity relied on 2e d&d, always a shaky proposition for implementation. its own system updates much of that, while still feeling similar. wizards and fighters are still there but they feel new and fresh. it's not without its problems, stats are sometimes counter-intuitive and there's little incentives to level outside your class abilities but it's still a step forward. final note there's not much to add beyond what i've already said. i could talk at length about minutiae like itemization or the specifics of certain quests but my ultimate feeling is the same. pillars is a good game but not a great one and that's in part due to living in the shadow of its heritage. it's doubtful a sequel will be able to step out beyond that. the best that can happen is the making of a new game using the same engine, as infinity was used, in that way pillars could eventually be itself baldur's gate one, the aged parent to a whole family. comment (1) - trackbacks (0) defined tags for this entry: review --> bioshock infinite: a ton of fun until it’s not posted by guest blogger in video games monday, september 12. 2016 a guest blog by our very own heroh anybody who is anybody knows that bioshock infinite (irrational games, 2013) is the best game ever. full stop. and what better time than during an anniversary to release the remastered bundle of the games that everybody loves? sept 13, 2016 marks the anniversary release of bioshock the collection which will include the game of the century – bioshock infinite (hereafter bs:infinite, or is that infinite bs? heyyyooo!). spoilers – but not sorry, because you played this years ago, remember? continue reading "bioshock infinite: a ton of fun until it’s not" comments (3) - trackbacks (0) defined tags for this entry: art, bioshock, design, gameplay, infinite, make america great again, review --> birdwatching posted by anonymous in poetry sunday, august 28. 2016 raven, omen of doom hen, always clucking starling, blink and it's gone booby, good for an eyeful pigeon, so long as you've food swan, safe from a distance continue reading "birdwatching" comment (1) - trackbacks (0) --> leaning benedictine posted by anonymous in poetry friday, august 19. 2016 empty pews lie flanked by shadowy eaves. midnight crows roam about snuffing candles. smoky presence left by incense pooling. silent prayers now where hymns resounded. continue reading "leaning benedictine" comments (0) - trackbacks (0) --> stellaris: and also stars posted by anonymous in video games monday, august 15. 2016 what to make of stellaris? another space 4x game, another paradox sandbox game. every gamer has longed to conquer space since galactic civilizations. to seek out new civilizations and beat them up. my last space game was endless space, technologically engaging but dry. before that there was galactic civ and alpha centauri. how does stellaris measure up to these and to previous paradox games like crusader kings 2? read on. continue reading "stellaris: and also stars" comment (1) - trackbacks (0) defined tags for this entry: review, sci-fi --> trials on tatooine: star wars vr posted by anonymous in video games monday, august 8. 2016 a short demo with more credits than content. there isn't even a sandbox where you can idle. the demo is just, showpiece, a sample button pressing puzzle and then some deflecting shots with a lightsaber. you can tell those credits had to rattle this out in record time before jumping back onto a real project. it's a mere taster of what can be done in vr. but that lightsaber... let me tell you about that lightsaber. it doesn't feel like much, because you're just holding a plastic controller in reality. it doesn't look like much, because it's just a shaft of light tied to the controllers movements. it sounds like everything. from the low hum when its still to the loud vmmm when its swung. and the vr makes it real. you move your hand and the lightsaber moves. you swing it overhead and it purrs above you. you twirl the controller awkwardly, because the controller has a big round top that isn't built for twirling, and the lightsaber forms a web of protection before your eyes, blaster bolts reversing direction as they bounce off. don't be afraid to admit it. the screenshots look terrible. all those jagged edges and the tiny resolution. but again this isn't what the player sees, this is just the output to the flat screen. i'm not afraid to say ilm have done a fantastic job with the visuals. there's all sorts of particle effects and photorealistic deserts you won't see in any other vr product. it really is a visual stunner. the gameplay is the weakest portion of this game. it's a cinematic event rather than a gameplay bonanza. it is one of the demos though, the kind you want to show to friends so they can experience vr. it's earned a recommendation from me on those merits. comments (2) - trackbacks (0) defined tags for this entry: review, vr --> vanishing realms: fantasy vr posted by anonymous in video games tuesday, august 2. 2016 vanishing realms has an interesting enough premise. basic, but evocative. you're something like gordon freeman, a voiceless troubleshooter summoned by unknown powers to deal with a situation. what follows from there is a simple dungeon crawl. it's a launch title, showing the power of the technology more than anything. it also showcases why trying to take screenshots is annoying. these are the result of screenshotting while in-game. it's capturing the output to the flat screen rather than the two monitors that compose the headset. not that a screenshot of those would be any better. they'd simply be two flat images instead of one. you'll just have to imagine the 3 ds. there's two aspects to vanishing realms. first is the "whoah, they added that". like how they have mining and archery. well why shouldn't they? other games have those features. so let's dispense with that. yes vanishing realms has an inventory system so what. how do all these reinvented wheels work? competently enough. sometimes the inventory jumps around and it can be awkward trying to change weapons. mining is just swinging a pick at things and collecting what drops out. so what's good about it? the fact that it's vr. combat is the most viscereal but just walking(teleporting) around is the wow factor. you start out underground with fleeting glimpses of the sky, so when you finally emerge into a quiet night it's breathtaking. the monsters are cartoonish but vicious. the fights are rough, though i probably wasn't in any real danger i spent most of my time cowering behind a shield and swinging wildly. there's also enough variation in the monsters to keep you busy and when multiple types show up together it becomes an exercise in tactics. traps are not quite as great. there's some swinging blades in certain areas but it can be a bit hit or miss on whether you're in their arc. other stuff like rockfalls are just decorative. there isn't all that much to vanishing realms. i clocked in about two hours on both the first complete realm and the second, arena fighting one. like most vr programs its really just a demo. a preview of what is to come. there's a lot of figuring out to do, will we be able to implement walking without motion sickness? is there a fluid way to handle inventory? will it be possible to do more environmental hazards? well, vanishing realms is a good start. comments (0) - trackbacks (0) defined tags for this entry: review, vr --> retrospective: planescapin posted by anonymous in writing friday, july 22. 2016 not my first but probably my most successful d&d campaign, planescapin began back in 2013 and ran until july 2016. it finished successfully, albeit slightly rushed due to growing player fatigue. for a planescape campaign it was surprisingly prime focused, through my fault rather than intention. the group never really got involved in faction politics or the great conflicts of the setting, with the planes becoming exotic locales for them to visit in between wrestling with plot. what follows is my own retrospective of what happened, what worked and what didn't. continue reading "retrospective: planescapin" comments (0) - trackbacks (0) defined tags for this entry: pathfinder, rpg --> getting started with phaser posted by anonymous in programming wednesday, july 6. 2016 it's been fun working on my own engine but i should probably get some work done. in that vein i've decided to try out phaser.io, simply because it's javascript. i can't imagine having any use for mobile markets or physics engines but you never know. following the tutorial i whipped up the basic star collection game and made one or two changes, like adding a double jump. you can find it here. now to see if i can do anything worthwhile with it. comment (1) - trackbacks (0) --> heart of the forest posted by anonymous in miscellaneous sunday, june 26. 2016 amazing tilt from artist halefall one of the best parts of tiltbrush is how it saves the strokes of each tilt and on load plays them to reconstruct it. watching this loading is an experience as well as showing how much work went into it. click to see more. continue reading "heart of the forest" comments (0) - trackbacks (0) --> (page 1 of 9, totaling 129 entries) » next page what it's all about this is the devpit, where all my ideas, projects and thoughts end up. have a dig and find something that interests you. look here try these colony drop feed phaser test places roguebasin viral games categories computers programming video games miscellaneous writing fiction poetry all categories calendar january '17 mon tue wed thu fri sat sun             1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31           show tagged entries art biztalk bre colony drop g&y hel nazis nethergate office antics pascolo pathfinder review sci-fi skyrim soul reaver sql ssis tatula the dark eye triumvirate vr watchoutforthe weekend world of warcraft powered by serendipity 1.7.5. design by carl galloway.


Here you find all texts from your page as Google (googlebot) and others search engines seen it.

Words density analysis:

Numbers of all words: 4067

One word

Two words phrases

Three words phrases

the - 7.16% (291)
and - 1.82% (74)
game - 1.55% (63)
you - 1.35% (55)
all - 1.13% (46)
for - 1.11% (45)
his - 1.01% (41)
that - 0.98% (40)
this - 0.96% (39)
with - 0.91% (37)
here - 0.91% (37)
one - 0.89% (36)
out - 0.86% (35)
are - 0.84% (34)
but - 0.81% (33)
games - 0.79% (32)
it's - 0.71% (29)
ever - 0.69% (28)
its - 0.69% (28)
war - 0.61% (25)
act - 0.59% (24)
play - 0.59% (24)
can - 0.59% (24)
real - 0.59% (24)
art - 0.57% (23)
thing - 0.57% (23)
there - 0.57% (23)
not - 0.57% (23)
from - 0.54% (22)
back - 0.54% (22)
(0) - 0.54% (22)
was - 0.54% (22)
try - 0.52% (21)
what - 0.52% (21)
like - 0.52% (21)
how - 0.49% (20)
just - 0.47% (19)
own - 0.47% (19)
2016 - 0.44% (18)
they - 0.44% (18)
some - 0.44% (18)
post - 0.42% (17)
sin - 0.42% (17)
any - 0.42% (17)
end - 0.39% (16)
track - 0.39% (16)
our - 0.39% (16)
review - 0.39% (16)
has - 0.39% (16)
pillars - 0.39% (16)
year - 0.39% (16)
comment - 0.37% (15)
star - 0.37% (15)
trackbacks - 0.37% (15)
--> - 0.37% (15)
very - 0.37% (15)
posted - 0.37% (15)
me. - 0.34% (14)
anonymous - 0.34% (14)
every - 0.34% (14)
more - 0.34% (14)
feel - 0.34% (14)
have - 0.34% (14)
here's - 0.32% (13)
time - 0.32% (13)
read - 0.32% (13)
way - 0.32% (13)
scrolls - 0.32% (13)
them - 0.32% (13)
mon - 0.32% (13)
use - 0.3% (12)
now - 0.3% (12)
elder - 0.3% (12)
there's - 0.3% (12)
than - 0.3% (12)
had - 0.3% (12)
defined - 0.27% (11)
tags - 0.27% (11)
on. - 0.27% (11)
only - 0.27% (11)
other - 0.27% (11)
age - 0.27% (11)
entry: - 0.27% (11)
let - 0.25% (10)
most - 0.25% (10)
first - 0.25% (10)
engine - 0.22% (9)
does - 0.22% (9)
your - 0.22% (9)
light - 0.22% (9)
comments - 0.22% (9)
low - 0.22% (9)
their - 0.22% (9)
show - 0.22% (9)
area - 0.22% (9)
level - 0.22% (9)
baldur's - 0.22% (9)
about - 0.22% (9)
world - 0.22% (9)
it. - 0.22% (9)
video - 0.22% (9)
able - 0.2% (8)
dungeon - 0.2% (8)
see - 0.2% (8)
online - 0.2% (8)
into - 0.2% (8)
tell - 0.2% (8)
two - 0.2% (8)
while - 0.2% (8)
even - 0.2% (8)
continue - 0.2% (8)
gate - 0.2% (8)
reading - 0.2% (8)
much - 0.2% (8)
really - 0.2% (8)
infinity - 0.2% (8)
played - 0.2% (8)
areas - 0.2% (8)
good - 0.2% (8)
part - 0.2% (8)
long - 0.17% (7)
get - 0.17% (7)
monday, - 0.17% (7)
games. - 0.17% (7)
over - 0.17% (7)
because - 0.17% (7)
pace - 0.17% (7)
little - 0.17% (7)
each - 0.17% (7)
never - 0.17% (7)
done - 0.17% (7)
where - 0.17% (7)
those - 0.17% (7)
infinite - 0.17% (7)
lot - 0.17% (7)
icewind - 0.17% (7)
fact - 0.17% (7)
kill - 0.17% (7)
old - 0.17% (7)
look - 0.17% (7)
start - 0.17% (7)
round - 0.17% (7)
fri - 0.17% (7)
realm - 0.17% (7)
enough - 0.17% (7)
everything - 0.17% (7)
you're - 0.15% (6)
screen - 0.15% (6)
planes - 0.15% (6)
gameplay - 0.15% (6)
stellaris - 0.15% (6)
list - 0.15% (6)
well - 0.15% (6)
(1) - 0.15% (6)
big - 0.15% (6)
isn't - 0.15% (6)
work - 0.15% (6)
bioshock - 0.15% (6)
when - 0.15% (6)
demo - 0.15% (6)
which - 0.15% (6)
dale - 0.15% (6)
were - 0.15% (6)
fun - 0.15% (6)
warhammer - 0.15% (6)
too - 0.15% (6)
same - 0.15% (6)
system - 0.15% (6)
box - 0.15% (6)
feels - 0.15% (6)
space - 0.15% (6)
i've - 0.15% (6)
vanishing - 0.15% (6)
realms - 0.15% (6)
finish - 0.15% (6)
last - 0.15% (6)
also - 0.12% (5)
story - 0.12% (5)
fall - 0.12% (5)
august - 0.12% (5)
add - 0.12% (5)
new - 0.12% (5)
still - 0.12% (5)
ten - 0.12% (5)
lightsaber - 0.12% (5)
wow - 0.12% (5)
save - 0.12% (5)
interest - 0.12% (5)
character - 0.12% (5)
open - 0.12% (5)
reference - 0.12% (5)
fight - 0.12% (5)
things - 0.12% (5)
again - 0.12% (5)
better - 0.12% (5)
warcraft - 0.12% (5)
probably - 0.12% (5)
quest - 0.12% (5)
book - 0.12% (5)
can't - 0.12% (5)
game. - 0.12% (5)
off - 0.12% (5)
find - 0.12% (5)
until - 0.12% (5)
know - 0.12% (5)
don't - 0.12% (5)
make - 0.12% (5)
after - 0.12% (5)
always - 0.1% (4)
drop - 0.1% (4)
trying - 0.1% (4)
progress - 0.1% (4)
final - 0.1% (4)
one. - 0.1% (4)
mark - 0.1% (4)
edward - 0.1% (4)
friends - 0.1% (4)
though - 0.1% (4)
everything. - 0.1% (4)
keep - 0.1% (4)
player - 0.1% (4)
certain - 0.1% (4)
using - 0.1% (4)
skill - 0.1% (4)
put - 0.1% (4)
main - 0.1% (4)
feeling - 0.1% (4)
want - 0.1% (4)
another - 0.1% (4)
torment - 0.1% (4)
wars - 0.1% (4)
these - 0.1% (4)
december - 0.1% (4)
might - 0.1% (4)
yes - 0.1% (4)
ds. - 0.1% (4)
screenshot - 0.1% (4)
event - 0.1% (4)
swing - 0.1% (4)
move - 0.1% (4)
come - 0.1% (4)
controller - 0.1% (4)
before - 0.1% (4)
anything - 0.1% (4)
been - 0.1% (4)
bit - 0.1% (4)
happen - 0.1% (4)
will - 0.1% (4)
great - 0.1% (4)
rather - 0.1% (4)
who - 0.1% (4)
guy - 0.1% (4)
best - 0.1% (4)
shadow - 0.1% (4)
doesn't - 0.1% (4)
more. - 0.1% (4)
place - 0.1% (4)
release - 0.1% (4)
total - 0.1% (4)
then - 0.1% (4)
experience - 0.1% (4)
however - 0.1% (4)
take - 0.1% (4)
focus - 0.1% (4)
eternity - 0.07% (3)
i'm - 0.07% (3)
under - 0.07% (3)
style - 0.07% (3)
power - 0.07% (3)
fiction - 0.07% (3)
strong - 0.07% (3)
villain - 0.07% (3)
skinner - 0.07% (3)
skyrim - 0.07% (3)
ton - 0.07% (3)
years - 0.07% (3)
involve - 0.07% (3)
nostalgia - 0.07% (3)
interesting - 0.07% (3)
swinging - 0.07% (3)
references - 0.07% (3)
hit - 0.07% (3)
omen - 0.07% (3)
between - 0.07% (3)
implement - 0.07% (3)
rpg - 0.07% (3)
planescapin - 0.07% (3)
inventory - 0.07% (3)
through - 0.07% (3)
july - 0.07% (3)
mmo - 0.07% (3)
simply - 0.07% (3)
review, - 0.07% (3)
could - 0.07% (3)
sequel - 0.07% (3)
against - 0.07% (3)
you'll - 0.07% (3)
shots - 0.07% (3)
lightsaber. - 0.07% (3)
year, - 0.07% (3)
due - 0.07% (3)
vr. - 0.07% (3)
civ - 0.07% (3)
i'd - 0.07% (3)
itself - 0.07% (3)
it, - 0.07% (3)
finished - 0.07% (3)
hand - 0.07% (3)
remember - 0.07% (3)
it’s - 0.07% (3)
reach - 0.07% (3)
one, - 0.07% (3)
why - 0.07% (3)
top - 0.07% (3)
dig - 0.07% (3)
flat - 0.07% (3)
2312 - 0.07% (3)
few - 0.07% (3)
nua - 0.07% (3)
night - 0.07% (3)
year. - 0.07% (3)
studio - 0.07% (3)
problem - 0.07% (3)
high - 0.07% (3)
spin - 0.07% (3)
tamriel - 0.07% (3)
cam - 0.07% (3)
would - 0.07% (3)
point - 0.07% (3)
tech - 0.07% (3)
department - 0.07% (3)
did - 0.07% (3)
they're - 0.07% (3)
change - 0.07% (3)
tilt - 0.07% (3)
less - 0.07% (3)
visual - 0.07% (3)
faction - 0.07% (3)
wed - 0.07% (3)
down - 0.07% (3)
meh - 0.07% (3)
sun - 0.07% (3)
books - 0.07% (3)
bre - 0.07% (3)
tactics - 0.07% (3)
up. - 0.07% (3)
eye - 0.07% (3)
dungeons - 0.07% (3)
enjoy - 0.07% (3)
watching - 0.07% (3)
full - 0.07% (3)
walk - 0.07% (3)
god - 0.07% (3)
time. - 0.07% (3)
plot - 0.07% (3)
poetry - 0.07% (3)
quite - 0.07% (3)
venture - 0.07% (3)
credit - 0.07% (3)
ran - 0.07% (3)
deal - 0.07% (3)
retrospective - 0.07% (3)
phaser - 0.07% (3)
being - 0.07% (3)
should - 0.07% (3)
i'll - 0.07% (3)
along - 0.07% (3)
heart - 0.07% (3)
bundle - 0.07% (3)
civilizations - 0.05% (2)
birdwatching - 0.05% (2)
lie - 0.05% (2)
guest - 0.05% (2)
sept - 0.05% (2)
review: - 0.05% (2)
anniversary - 0.05% (2)
stars - 0.05% (2)
sunday, - 0.05% (2)
blog - 0.05% (2)
paradox - 0.05% (2)
mine - 0.05% (2)
infinite, - 0.05% (2)
friday, - 0.05% (2)
beat - 0.05% (2)
favourite - 0.05% (2)
gone - 0.05% (2)
benedictine - 0.05% (2)
sandbox - 0.05% (2)
anybody - 0.05% (2)
- 0.05% (2)
leaning - 0.05% (2)
stellaris: - 0.05% (2)
foul - 0.05% (2)
galactic - 0.05% (2)
collection - 0.05% (2)
promise - 0.05% (2)
map - 0.05% (2)
deathwing - 0.05% (2)
miscellaneous - 0.05% (2)
retrospective: - 0.05% (2)
writing - 0.05% (2)
successful - 0.05% (2)
d&d - 0.05% (2)
2013 - 0.05% (2)
campaign - 0.05% (2)
visit - 0.05% (2)
programming - 0.05% (2)
basic - 0.05% (2)
forest - 0.05% (2)
artist - 0.05% (2)
complete - 0.05% (2)
load - 0.05% (2)
went - 0.05% (2)
page - 0.05% (2)
colony - 0.05% (2)
categories - 0.05% (2)
tue - 0.05% (2)
sat - 0.05% (2)
entries - 0.05% (2)
g&y - 0.05% (2)
pathfinder - 0.05% (2)
walking - 0.05% (2)
monsters - 0.05% (2)
sci-fi - 0.05% (2)
let's - 0.05% (2)
them. - 0.05% (2)
credits - 0.05% (2)
much, - 0.05% (2)
said - 0.05% (2)
you. - 0.05% (2)
twirl - 0.05% (2)
afraid - 0.05% (2)
screenshots - 0.05% (2)
output - 0.05% (2)
demos - 0.05% (2)
earned - 0.05% (2)
awkward - 0.05% (2)
instead - 0.05% (2)
hour - 0.05% (2)
follows - 0.05% (2)
launch - 0.05% (2)
showing - 0.05% (2)
19. - 0.05% (2)
imagine - 0.05% (2)
title. - 0.05% (2)
realms. - 0.05% (2)
mining - 0.05% (2)
around - 0.05% (2)
something - 0.05% (2)
similar - 0.05% (2)
infinite: - 0.05% (2)
thousand - 0.05% (2)
makes - 0.05% (2)
looking - 0.05% (2)
happy - 0.05% (2)
queen - 0.05% (2)
dark - 0.05% (2)
developers - 0.05% (2)
fields - 0.05% (2)
places - 0.05% (2)
sort - 0.05% (2)
steel, - 0.05% (2)
wheels - 0.05% (2)
ancient - 0.05% (2)
black - 0.05% (2)
pascolo - 0.05% (2)
join - 0.05% (2)
october - 0.05% (2)
co-op - 0.05% (2)
false - 0.05% (2)
divinity - 0.05% (2)
original - 0.05% (2)
since - 0.05% (2)
definitely - 0.05% (2)
short - 0.05% (2)
say - 0.05% (2)
now, - 0.05% (2)
adventure. - 0.05% (2)
having - 0.05% (2)
areas. - 0.05% (2)
simple - 0.05% (2)
freedom - 0.05% (2)
finally - 0.05% (2)
progression. - 0.05% (2)
points - 0.05% (2)
out. - 0.05% (2)
group - 0.05% (2)
plenty - 0.05% (2)
variation - 0.05% (2)
quests - 0.05% (2)
compelling - 0.05% (2)
checklist - 0.05% (2)
list. - 0.05% (2)
construct - 0.05% (2)
added - 0.05% (2)
involved - 0.05% (2)
series - 0.05% (2)
realised - 0.05% (2)
combat - 0.05% (2)
update - 0.05% (2)
zone - 0.05% (2)
devpit - 0.05% (2)
previous - 0.05% (2)
same. - 0.05% (2)
good. - 0.05% (2)
moves - 0.05% (2)
recommend - 0.05% (2)
it? - 0.05% (2)
got - 0.05% (2)
allows - 0.05% (2)
perks - 0.05% (2)
factor - 0.05% (2)
skills - 0.05% (2)
run - 0.05% (2)
thanks - 0.05% (2)
parent - 0.05% (2)
losing - 0.05% (2)
'kill - 0.05% (2)
guy' - 0.05% (2)
admit - 0.05% (2)
aspects - 0.05% (2)
me, - 0.05% (2)
stats - 0.05% (2)
gameplay, - 0.05% (2)
characters - 0.05% (2)
blades - 0.05% (2)
falls - 0.05% (2)
given - 0.05% (2)
many - 0.05% (2)
happening. - 0.05% (2)
desire - 0.05% (2)
resolution. - 0.05% (2)
games, - 0.05% (2)
without - 0.05% (2)
sometimes - 0.05% (2)
outside - 0.05% (2)
class - 0.05% (2)
step - 0.05% (2)
beyond - 0.05% (2)
talk - 0.05% (2)
ultimate - 0.05% (2)
wednesday, - 0.05% (2)
pick - 0.05% (2)
that. - 0.05% (2)
used, - 0.05% (2)
choices - 0.05% (2)
right - 0.05% (2)
started - 0.05% (2)
dlc - 0.05% (2)
mind - 0.05% (2)
longer - 0.05% (2)
terrible - 0.05% (2)
already - 0.05% (2)
yes, - 0.05% (2)
plays - 0.05% (2)
think - 0.05% (2)
slightly - 0.05% (2)
that, - 0.05% (2)
once - 0.05% (2)
age. - 0.05% (2)
pile - 0.05% (2)
opening - 0.05% (2)
comparison - 0.05% (2)
story. - 0.05% (2)
better. - 0.05% (2)
guild - 0.05% (2)
nothing - 0.05% (2)
mostly - 0.05% (2)
together - 0.05% (2)
romps - 0.05% (2)
turn - 0.05% (2)
battle - 0.05% (2)
lots - 0.05% (2)
evil - 0.05% (2)
focused - 0.05% (2)
compared - 0.05% (2)
planescape - 0.05% (2)
tried - 0.05% (2)
design - 0.05% (2)
of the - 0.61% (25)
trackbacks (0) - 0.37% (15)
to the - 0.37% (15)
posted by - 0.37% (15)
- trackbacks - 0.37% (15)
by anonymous - 0.34% (14)
anonymous in - 0.34% (14)
is the - 0.32% (13)
elder scrolls - 0.3% (12)
in the - 0.3% (12)
and the - 0.3% (12)
tags for - 0.27% (11)
this entry: - 0.27% (11)
for this - 0.27% (11)
(0) defined - 0.27% (11)
defined tags - 0.27% (11)
video games - 0.22% (9)
the first - 0.2% (8)
continue reading - 0.2% (8)
in video - 0.2% (8)
the game - 0.2% (8)
the elder - 0.17% (7)
scrolls online - 0.17% (7)
with the - 0.17% (7)
you can - 0.17% (7)
baldur's gate - 0.17% (7)
from the - 0.17% (7)
can be - 0.17% (7)
at the - 0.17% (7)
comments (0) - 0.17% (7)
engine game - 0.15% (6)
its own - 0.15% (6)
comment (1) - 0.15% (6)
or the - 0.15% (6)
it's a - 0.15% (6)
entry: review - 0.15% (6)
infinity engine - 0.15% (6)
all the - 0.15% (6)
i play - 0.12% (5)
but it - 0.12% (5)
here's a - 0.12% (5)
year i - 0.12% (5)
games monday, - 0.12% (5)
the infinity - 0.12% (5)
engine games - 0.12% (5)
review --> - 0.12% (5)
that in - 0.12% (5)
what i - 0.12% (5)
on the - 0.12% (5)
the same - 0.12% (5)
this was - 0.1% (4)
it doesn't - 0.1% (4)
the best - 0.1% (4)
that can - 0.1% (4)
of what - 0.1% (4)
which i - 0.1% (4)
trying to - 0.1% (4)
gate ii - 0.1% (4)
with a - 0.1% (4)
it. the - 0.1% (4)
is just - 0.1% (4)
rather than - 0.1% (4)
bioshock infinite - 0.1% (4)
of warcraft - 0.1% (4)
you to - 0.1% (4)
star wars - 0.1% (4)
game. it's - 0.1% (4)
world of - 0.1% (4)
to see - 0.1% (4)
a good - 0.07% (3)
due to - 0.07% (3)
it was - 0.07% (3)
out to - 0.07% (3)
way to - 0.07% (3)
entry: review, - 0.07% (3)
one of - 0.07% (3)
the two - 0.07% (3)
year in - 0.07% (3)
as they - 0.07% (3)
2016 a - 0.07% (3)
the world - 0.07% (3)
of eternity - 0.07% (3)
with friends - 0.07% (3)
engine games. - 0.07% (3)
to take - 0.07% (3)
but it's - 0.07% (3)
just a - 0.07% (3)
it can - 0.07% (3)
and no - 0.07% (3)
the controller - 0.07% (3)
pillars is - 0.07% (3)
game of - 0.07% (3)
like a - 0.07% (3)
of references - 0.07% (3)
while i - 0.07% (3)
pillars of - 0.07% (3)
played a - 0.07% (3)
there a - 0.07% (3)
lot of - 0.07% (3)
much to - 0.05% (2)
it feels - 0.05% (2)
never really - 0.05% (2)
when you - 0.05% (2)
doesn't feel - 0.05% (2)
are just - 0.05% (2)
kill this - 0.05% (2)
reach the - 0.05% (2)
into a - 0.05% (2)
main villain - 0.05% (2)
of mine - 0.05% (2)
style of - 0.05% (2)
be able - 0.05% (2)
the devpit - 0.05% (2)
infinite: a - 0.05% (2)
vanishing realms. - 0.05% (2)
have done - 0.05% (2)
in any - 0.05% (2)
review, vr - 0.05% (2)
vr posted - 0.05% (2)
realms has - 0.05% (2)
what follows - 0.05% (2)
flat screen - 0.05% (2)
that a - 0.05% (2)
simply be - 0.05% (2)
the fact - 0.05% (2)
the output - 0.05% (2)
so when - 0.05% (2)
keep you - 0.05% (2)
to vanishing - 0.05% (2)
able to - 0.05% (2)
vr --> - 0.05% (2)
retrospective: planescapin - 0.05% (2)
them to - 0.05% (2)
6. 2016 - 0.05% (2)
in that - 0.05% (2)
because it's - 0.05% (2)
afraid to - 0.05% (2)
the lightsaber - 0.05% (2)
ton of - 0.05% (2)
and also - 0.05% (2)
fun until - 0.05% (2)
it’s not - 0.05% (2)
guest blog - 0.05% (2)
games that - 0.05% (2)
but not - 0.05% (2)
of fun - 0.05% (2)
until it’s - 0.05% (2)
in poetry - 0.05% (2)
19. 2016 - 0.05% (2)
there was - 0.05% (2)
when its - 0.05% (2)
galactic civ - 0.05% (2)
monday, august - 0.05% (2)
8. 2016 - 0.05% (2)
there isn't - 0.05% (2)
out in - 0.05% (2)
that lightsaber. - 0.05% (2)
feel like - 0.05% (2)
much, because - 0.05% (2)
it's just - 0.05% (2)
everything. from - 0.05% (2)
even a - 0.05% (2)
enough to - 0.05% (2)
in torment - 0.05% (2)
shadow tactics - 0.05% (2)
that is - 0.05% (2)
done a - 0.05% (2)
game but - 0.05% (2)
own spin - 0.05% (2)
involved in - 0.05% (2)
to make - 0.05% (2)
little of - 0.05% (2)
the developers - 0.05% (2)
original sin - 0.05% (2)
you want - 0.05% (2)
a strong - 0.05% (2)
after the - 0.05% (2)
up the - 0.05% (2)
total warhammer - 0.05% (2)
review: 2312 - 0.05% (2)
fiction monday, - 0.05% (2)
let me - 0.05% (2)
of rpg - 0.05% (2)
me out - 0.05% (2)
this year, - 0.05% (2)
it's been - 0.05% (2)
might be - 0.05% (2)
deal with - 0.05% (2)
most of - 0.05% (2)
than an - 0.05% (2)
played this - 0.05% (2)
have to - 0.05% (2)
out this - 0.05% (2)
but they - 0.05% (2)
interesting as - 0.05% (2)
has it - 0.05% (2)
game and - 0.05% (2)
this isn't - 0.05% (2)
desire to - 0.05% (2)
to it. - 0.05% (2)
there were - 0.05% (2)
aspects to - 0.05% (2)
do anything - 0.05% (2)
a book - 0.05% (2)
however this - 0.05% (2)
od nua - 0.05% (2)
a thousand - 0.05% (2)
along with - 0.05% (2)
the way - 0.05% (2)
god save - 0.05% (2)
us from - 0.05% (2)
the queen - 0.05% (2)
the age - 0.05% (2)
in their - 0.05% (2)
save us - 0.05% (2)
there's plenty - 0.05% (2)
monday, october - 0.05% (2)
by the - 0.05% (2)
feels like - 0.05% (2)
from this - 0.05% (2)
the other - 0.05% (2)
them up - 0.05% (2)
baldur's one - 0.05% (2)
dale ii - 0.05% (2)
as well - 0.05% (2)
the same. - 0.05% (2)
the only - 0.05% (2)
more. the - 0.05% (2)
me. there's - 0.05% (2)
in review: - 0.05% (2)
list of - 0.05% (2)
pile of - 0.05% (2)
better games. - 0.05% (2)
want to - 0.05% (2)
references to - 0.05% (2)
wow factor - 0.05% (2)
other games - 0.05% (2)
that every - 0.05% (2)
that the - 0.05% (2)
dungeon and - 0.05% (2)
plenty of - 0.05% (2)
variation in - 0.05% (2)
you can't - 0.05% (2)
the one - 0.05% (2)
allows you - 0.05% (2)
to level - 0.05% (2)
have a - 0.05% (2)
- trackbacks (0) - 0.37% (15)
by anonymous in - 0.34% (14)
posted by anonymous - 0.34% (14)
defined tags for - 0.27% (11)
for this entry: - 0.27% (11)
(0) defined tags - 0.27% (11)
trackbacks (0) defined - 0.27% (11)
tags for this - 0.27% (11)
in video games - 0.2% (8)
anonymous in video - 0.17% (7)
the elder scrolls - 0.17% (7)
elder scrolls online - 0.17% (7)
comments (0) - - 0.17% (7)
(0) - trackbacks - 0.17% (7)
this entry: review - 0.15% (6)
comment (1) - - 0.15% (6)
(1) - trackbacks - 0.15% (6)
video games monday, - 0.12% (5)
the infinity engine - 0.12% (5)
baldur's gate ii - 0.1% (4)
world of warcraft - 0.1% (4)
pillars of eternity - 0.07% (3)
it in the - 0.07% (3)
one of the - 0.07% (3)
game of the - 0.07% (3)
of the infinity - 0.07% (3)
that can be - 0.07% (3)
entry: review --> - 0.07% (3)
infinity engine games. - 0.07% (3)
infinite: a ton - 0.05% (2)
of the games - 0.05% (2)
the year in - 0.05% (2)
of fun until - 0.05% (2)
and also stars - 0.05% (2)
doesn't feel like - 0.05% (2)
output to the - 0.05% (2)
review, vr --> - 0.05% (2)
vr posted by - 0.05% (2)
realms has an - 0.05% (2)
it can be - 0.05% (2)
so when you - 0.05% (2)
variation in the - 0.05% (2)
be able to - 0.05% (2)
of the forest - 0.05% (2)
is just the - 0.05% (2)
it feels like - 0.05% (2)
fun until it’s - 0.05% (2)
have done a - 0.05% (2)
what i played - 0.05% (2)
as the first - 0.05% (2)
a little of - 0.05% (2)
only played a - 0.05% (2)
a big pile - 0.05% (2)
of references to - 0.05% (2)
dungeon and a - 0.05% (2)
allows you to - 0.05% (2)
the first year - 0.05% (2)
save us from - 0.05% (2)
for a thousand - 0.05% (2)
games monday, october - 0.05% (2)
more than an - 0.05% (2)
up to the - 0.05% (2)
fiction monday, december - 0.05% (2)
it doesn't feel - 0.05% (2)
this is the - 0.05% (2)

Here you can find chart of all your popular one, two and three word phrases. Google and others search engines means your page is about words you use frequently.

Copyright © 2015-2016 hupso.pl. All rights reserved. FB | +G | Twitter

Hupso.pl jest serwisem internetowym, w którym jednym kliknieciem możesz szybko i łatwo sprawdź stronę www pod kątem SEO. Oferujemy darmowe pozycjonowanie stron internetowych oraz wycena domen i stron internetowych. Prowadzimy ranking polskich stron internetowych oraz ranking stron alexa.