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terminally incoherent i will not fix your computer. skip to content homeabout the authorabout the blogcommunitycontactpopularreferencebc extensionsgit referencelatex referencemorrowind tipsmysql referencevim cheat sheet older posts rockets and rayguns posted on march 8, 2016 by luke maciak tein.co/18752 in the past two years or so, i really got back into tabletop and role playing hobby. while it was always a part of my life, and i was always reading and writing about it, for quite some time i wasn’t actually playing much of anything. it was a hobby “on paper”: one that i experienced vicariously through battle reports, podcasts and forum discussions. but that has changed. i briefly got back into warhammer, only to see it destroyed, and rebound really hard with warmachine. if you follow me on twitter, you probably also know that i have went through a magic the gathering phase (circa dragons of tarkir) which seems to be mercifully over now. i’m also part of a semi-regular d&d campaign. you might have actually heard of it. it was briefly trending on reddit because our dm loves to make amazingly detailed terrain props. due to dm prep overhead, and general state of “adulting” we finds ourselves in, we only have time to play once or twice a month (if we’re lucky). but it’s fun. if you are wondering why i haven’t been very active on this blog lately, this is part of the reason. other hobbies have temporarily superseded, and became more important to me than my blogging hobby. among other things. at one point i was even prepping to run my own fate core campaign. if you are not familiar with fate core it, is a narrative rpg system loosely based on fudge. i like it because it is a really solid implementation of fudge, that really rewards role-playing and pro-active narration from players. it allows them to take part in creation and shaping of the game worlds, but puts limits on it, by making it a resource based mechanic. players have fate points they can spend to gain mechanical bonuses (+2 to any roll), or to narrate something into a scene. they gain said points by allowing their characters to be “compelled” by the gm and giving into their weaknesses, or flaws or by indulging their vices. in other words, they are immediately rewarded for “good role-playing” or for simply following the gm’s rails when he needs them too, with a resource they can spend to get their way. it makes for a really dynamic, and interesting play, and something very, very different from the very encounter heavy d&d game we’ve been playing lately. so i really wanted to try running a short campaign. alas, nothing has panned out as of yet. but i did get some nice dice and tokens just in case: fate core tokens and dice and of course, because i’m me, i have made tons of notes for the campaign setting. in fate you are kinda supposed to get players involved in the world building process, and iron out the details during the first session. but, i figured it can’t hunt to jot down some ideas on paper, and to photo-shop some images to give players an idea as to what i was getting at. the basic idea was based on my retro sf essay from 2010. i just expanded upon it to make it in a rough draft of a game setting. below, you can find precisely that: a very rough sketch of the proposed setting, along with some of the mechanics and system tweaks i planned to include. the document was originally designed to be a player hand-out that would be distributed before a session, which is why i’m not breaking it up into parts the way i did with ravenflight. i’m putting the “living” document here for the time being: rockets and rayguns. after the break, you can read the entire set of campaign notes, as it was in march of 2016 in the form of a blog post. as always, let me know what you think in the comments below. continue reading → posted in random stuff, rpg and tabletop | 1 comment suicide squad and the state of dccu posted on january 20, 2016 by luke maciak tein.co/18745 how do you abbreviate dc cinematic universe? is it dccu, or do you arbitrarily skip one of the c’s and write it as dcu? and if so, which c do you skip? you have probably seen the latest suicide squad trailer online by now, but if you haven’t let me show it to you here: that’s a damn fine trailer. i’m not sure if it’s actually. genuinely good, of if the perceived goodness is mostly conferred by the sound track. let’s face it, bohemian rhapsody does have a tendency to make things make seem more awesome that they are. in fact, i dare you to make a video with it playing in the background that is dull and boring. you can try, but i don’t think you’ll have much success. either way, the trailer does the job very well. it got me excited for a dc movie for the first time since the nolan made batmen begin a new (but before he got bored and started phoning it in). you know, back when dc movies were still good, and grimdark, dreary aesthetic was cool and new. the new trailer makes suicide squad look like it will be a guardians of the galaxy, style fun-filled romp. but despite flashes of genuine humor, and color, the movie has the same washed out palette, the same “grim faced people being serious while standing in the rainy street at night” feel that wb have been using for all it’s hero movie as of late. we are the bad guys… i will bet you cash money that the actual movie will have neither the energy, nor the charm of this trailer. i’m convinced that wb is still mostly in the dark with regards to what makes superhero movies tick. and if the previous trailer is anything to go by, suicide squad ain’t gonna be the next guadians. and no amount of editing and post production is going to change that. here is my pet theory on why dc movies made by wb are the way they are… — luke (@lukemaciak) january 20, 2016 wb producers internalized 3 data points: nolan batmens good, except last marvel stuff good green lanterns, hot garbage — luke (@lukemaciak) january 20, 2016 they've been trying to cargo-cult nolan's aesthetic, but they can't reproduce it. even nolan could not re-capture the thunder third time… — luke (@lukemaciak) january 20, 2016 they also don't know what makes marvel brand, bright and funny hero flicks tick, & when they tried that it was a disaster. — luke (@lukemaciak) january 20, 2016 so they are trying to semi-blindly iterate over this 3 point spectrum trying to find a sweet spot that yields good movie. — luke (@lukemaciak) january 20, 2016 then again, i might be wrong. in fact, i hope i am. while i’m a huge marvel fan, it has been a bummer to see every single dc hero movie turning into an abysmal failure. we already know that batman v superman is not going to be any good, because wb mercifully gave us a cliff-notes trailer with a plot synopsis so that we don’t actually have to spend money to be disappointed by it. a good dc movie has been long overdue, and i really hope suicide squad will be a hit. #suicidesquad #harleyquinn pic.twitter.com/vlvhvuq7bk — luke (@lukemaciak) january 20, 2016 but i’m not holding my breath. and neither should you. also, harley needs to do the accent. i mean, come on guys. that’s like the one dc character that has an established cannon sound to her. get it right! posted in movies | tagged dc | 4 comments warmachine resources posted on october 10, 2015 by luke maciak tein.co/18695 if you read my last post from few months ago, you probably know i’ve been quite broken up by the demise of my favorite miniature game. fear not though, i’m ok now. i have fallen in love with another tabletop game. the death of warhammer ended up being a good thing, because it shook up the local gaming scene, and allowed me to branch out and try new games. new, vastly more affordable games, with tight rules and supported by companies that care about their customers. right now, for example, i’m really into warmachine which is absolutely fantastic. i probably would have never gotten into if it wasn’t for the hilarious failure of age of sigmar, so thank you games workshop for opening up my eyes. getting into a new game, which has a vibrant community and great organized play support feels great. last time i was this excited about tabletop wargaming was my freshman year in high school when i first discovered the hobby. only now i’m a grown-ass adult with disposable income that i can irresponsibly piss off on plastic army-mans (an on a completely unrelated note, could you guys please click on the ads a lot this month, please?). i figured i might as well put together a list of useful warmachine (and general wargaming hobby) things for future reference. this is probably more for myself, so that i don’t forget where to find these things, but perhaps some of you will also find it useful. printable warmachine resources steamroller is the official warmahordes tournament standard which provides rules and regulations specifically designed for tournament play. while all these rules are optional, they provide a set of 8 game scenarios which are incredibly well thought out and balanced. for example, privateer press noticed that in high level tournament play getting the first turn gave players significant advantage, which is why steamroller scenarios use asymmetrical deployment zones to even the playing field. pp updates the rules every year. here are the links to the recent sets: steamroller 2015 steamroller 2014 steamroller 2013 the 2015 steamroller scenario rules are also available as a neat set of printable cards: steamroller scenario cards each scenario comes with a two sided card, and there are extra, single sided cards for steamroller objectives on the back page. steamroller cards steamroller also uses concept of scoring zones that need to be clearly marked on the table. people use all kinds of different markers, but i’m kinda fond of these printable templates by warmachine masters. zone templates in case they ever decide to take them down, here is a mirror: square 6×6″ zone round 12″ zone i’m not entirely sure who make these fantastic wreck markers but i really love them. print them out on a thicker paper, or glue them to a piece of cardboard and you are all set: printable wreck markers these are split into two files by factions: cygnar, khador, cryx & menoth retribution & mercenaries sorry convergence players. no markers for you. finally, here are the official printable warmachine templates: official warmachine templates these will work in a pinch, but you are definitely better off with the plastic set. markers and templates the official set of warmachine tools and templates is fantastic: official template set quick measuring set 3″ aoe rings 4″ aoe rings 5″ aoe rings as much as i love the large 5″ precise movement tool in the quick measuring set. that’s the one that has x edges: one marked 5″ for checking stealth range, one marked 3″ for checking los in the woods, one marked 2″ for reach and one marked ½” for melee range. it is extremely useful, except for measuring movement distance when you play an army with basic mov6. i highly recommend picking up this one as well: warsen.al 6″ precise movement tool the long edge on this tool is 6″ which allows you to use it for movement without actually having to bust out your measurement tape. the remaining edges are 4″, 2″ and 1″ respectively. between these two tools you should have all the short range measurements covered. we’re currently also using these warsen.al acrylic flag templates for steamroller scenarios: warsenal flag markers they are mounted on 40mm bases which, apparently works both for infinity and warmachine. the flags are fantastic, and they really stand out on the battlefield. i highly recommend the orange tinted ones especially – they look striking on green felt table. flag templates sometimes you need some proxy bases, either for proxying a unit, or as an objective marker (if you don’t feel like modeling one). here are a few good sources: warsen.al proxy bases wyrd multi-color bases all of the above offer standard warmachine/infinity/malifaux base sizes of 30mm, 40mm and 50mm. the warsen.al bases are flat, transparent fluorescent proxies. the wyrd bases are fully functional and can be used to base your models. papercraft terrain i’m not very good at making terrain. recently however i discovered that it is entirely possible to set up a decent looking table with zero skill and limited resources using papercraft terrain. it is a perfect solution for wargamers with limited time and limited budget. paper buildings, walls and streets are cheep, easy to assemble and look perfectly presentable on the battlefield. for example, for our recent warmachine game we have assembled this small town square: papercraft terrain roughly, 90% of what you see there was made out of paper. my favorite resource for papercraft buildings is probably dave’s games: dave’s games papercraft terrain the site offers a few free buildings, but the better ones cost actual money, albeit not much. i purchased several, with no regrets. most ship as layered pdf files, which allow you to pick and choose from a wide variety of wall textures and ornaments. if you don’t have cash to throw around, wizards of the coast have a small collection of fantastic papercraft buildings for d&d here: d&d foldup terrain in the picture above we used the fpm roads files to create the cobblestone streets. here is some more flat terrain you may want: large pond small pond roads game tools one of the best purchases i have made this year was this particular tool: los tool it is a laser pointer that projects a line onto the table. it is perfect for checking line of sight in a game such as warmachine where you are not allowed to pre-measure distances and so can’t use measuring tape to check shot angles. i have seen similar tools marketed directly to wargamers sold for over $50, but i bought mine at a hardware store for less than $5: harbor freight laser marker as for measuring tape, i’m still using a good old stanley powerlock 33-210: stanley 33-210 i actually bought it in 1995 to play warhammer fantasy, and have been using it ever since. the tape is showing signs of rust in places, but overall it continues working quite well. the damn thing is nearly indestructible. i’m very fond of jumbo dice like these: jumbo dice no, not for regular rolling during the game. i usually set three of these on the side of the table and use them for tracking the turn number, and victory points scored by each player. dg jumbo dice warmachine is a very dice efficient game. you will only ever need five or six dice, so i it is actually a good idea to invest in a nice, good looking set. a lot of players use the officially licensed warmachine dice sets, but the readability on those vary depending on the faction. cygnar dice set for example is pretty decent, but the retribution set is awful. if you are standing across the table from someone using these, you literally can’t see what they rolled. currently i’m using a set of chessex frosted dice (5 clear and one smoke for damage allocation) to go with my retribution army. that said, i’ve been thinking of upgrading to a fancier set like one of these: tdso gemstone dice tdso metal dice getting a set of six would cost $30-40 which is incredibly expensive for dice, but the coolness factor of rolling metal or stone dice may possibly make it a worth while investment. that said, metal dice are pretty heavy and may rip up felt mats and chip paint of terrain pieces if rolled too hard. the other thing every warmachine player needs are card sleeves. unless of course you don’t mind getting your cards getting damaged, and having to replace them every once in a while. at the moment i use these hard top loaders: top loader card sleeves they are slightly over-sized, but warmachine cards are thick enough to fit snugly and stay in place. if you buy these for malifaux you will need clear sleeves, because their cards are much thinner and much sleeker which makes them slide out of these. the hard top-loaders provide great protection and the surface is perfect for writing on them with dry-erase markers. online resources one of my (many) favorite things about warmachine is that privateer press provides their own army building tool called war room. the basic tool is free, but you do have to buy card sets for the factions you play. the sets are priced reasonably, and they get updated automatically whenever pp publishes an errata, or adds new units via expansion. it also gives you damage tracking functionality, so you don’t even have to bring your cards to the game (and if you do bring them, you don’t have to draw on them). army building tools war room for ios war room for android war room for kindle at first i was a bit skeptical of the mobile only nature of this tool, but after using it for a while, i can’t imagine living without it. especially since it lets me list-craft anywhere, at any time as long as i can get to my phone. for those who prefer more traditional approach, there is always forward kommander: forward kommander it is a third party tool and it allows for basic list building. it will also print out nice damage grids on paper. unfortunately it is hampered by the fact that it’s someone’s hobby project, and so you often have to wait a while for new units to be added after an expansion comes out. hobby tools finally, last but not least here are some of the tools i use to assemble and paint my miniatures. despite being a long time warhammer player, i never really liked their hobby tools. their brushes are garbage, and their tools are way to expensive for what they do. hobby tools the most useful tool i have bought recently is the xuron spure cutter. this tool does not necessarily get that much work done when working with warmachine minis (which are metal, or resin that’s cut off the spure prior to packaging) but it is absolutely essential if you play stuff like malifaux. xuron 2175et professional sprue cutter the difference between this tool, and your average hardware store set of pliers is that it is almost entirely flat rather than angled allowing for precise cuts where it matters. the tool that does see a lot of use with warmachine minis is a seam scraper: squadron products seam scraper i find that it offers better control than an exacto knife blade, and removes the risk of cutting in too deeply, or chopping off some important detail if your hand slips. when it comes to brushes, lately i’ve been using windsor & newton series 7 among other things. here are some brushes i recommend if you need some new tools: winsor & newton series 7 kolinsky sable brush size 0 winsor & newton series 7 kolinsky sable brush size 00 winsor & newton series 7 kolinsky sable brush size 000 tamiya 87153 tamiya hg pointed brush what are your favorite brushes and tools? do you play warmachine or any other war game right now? care to share any resources? let me know in the comments. posted in rpg and tabletop | tagged warmachine 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