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Titlesomethinghitme | code, demos and ideas.

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somethinghitme
menu
extracting the subdomain with node.js
rift enabled canvas demo
game dev movement cheatsheet with examples
simple 2d terrain with midpoint displacement
burn away effect explanation
working on a new js game
recreating gifs for the jsbin compo
3d shading with points
new blog design and demos
atari rom reader, and color picker
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find me
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code, demos and ideas.
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somethinghitme http://www.somethinghitme.com/
extracting the subdomain with node.js http://www.somethinghitme.com/2014/07/25/extracting-the-subdomain-with-nodejs/
http://www.somethinghitme.com/2014/07/25/extracting-the-subdomain-with-nodejs/
loktar http://www.somethinghitme.com/author/admin/
read more http://www.somethinghitme.com/2014/07/25/extracting-the-subdomain-with-nodejs/#more-827
javascript http://www.somethinghitme.com/category/programming/web-development/javascript-web-development/
node.js http://www.somethinghitme.com/category/programming/web-development/node-js/
tutorials http://www.somethinghitme.com/category/tutorials/
web development http://www.somethinghitme.com/category/programming/web-development/
leave a comment http://www.somethinghitme.com/2014/07/25/extracting-the-subdomain-with-nodejs/#respond
rift enabled canvas demo http://www.somethinghitme.com/2014/03/18/rift-enabled-canvas-demo/
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loktar http://www.somethinghitme.com/author/admin/
read more http://www.somethinghitme.com/2014/03/18/rift-enabled-canvas-demo/#more-819
canvas http://www.somethinghitme.com/category/programming/web-development/canvas-web-development/
css3 http://www.somethinghitme.com/category/programming/web-development/css3/
demos http://www.somethinghitme.com/category/programming/demos/
html5 http://www.somethinghitme.com/category/programming/web-development/html5/
programming http://www.somethinghitme.com/category/programming/
web development http://www.somethinghitme.com/category/programming/web-development/
leave a comment http://www.somethinghitme.com/2014/03/18/rift-enabled-canvas-demo/#respond
game dev movement cheatsheet with examples http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/
http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/
loktar http://www.somethinghitme.com/author/admin/
a blog post way back http://www.somethinghitme.com/2010/04/26/game-related-snippets-i-always-forget/
read more http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/#more-798
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programming http://www.somethinghitme.com/category/programming/
tutorials http://www.somethinghitme.com/category/tutorials/
web development http://www.somethinghitme.com/category/programming/web-development/
angle based movement http://www.somethinghitme.com/tag/angle-based-movement/
canvas http://www.somethinghitme.com/tag/canvas/
game development http://www.somethinghitme.com/tag/game-development-2/
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math http://www.somethinghitme.com/tag/math/
11 comments http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/#comments
simple 2d terrain with midpoint displacement http://www.somethinghitme.com/2013/11/11/simple-2d-terrain-with-midpoint-displacement/
http://www.somethinghitme.com/2013/11/11/simple-2d-terrain-with-midpoint-displacement/
loktar http://www.somethinghitme.com/author/admin/
- http://codepen.io/loktar00/details/uejkl
read more http://www.somethinghitme.com/2013/11/11/simple-2d-terrain-with-midpoint-displacement/#more-772
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midpoint displacement http://www.somethinghitme.com/tag/midpoint-displacement/
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7 comments http://www.somethinghitme.com/2013/11/11/simple-2d-terrain-with-midpoint-displacement/#comments
burn away effect explanation http://www.somethinghitme.com/2013/11/07/burn-away-effect-explanation/
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js1k entry  http://js1k.com/2010-first/demo/755
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recreating gifs for the jsbin compo http://www.somethinghitme.com/2013/08/18/recreating-gifs-for-the-jsbin-compo/
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loktar http://www.somethinghitme.com/author/admin/
competition the creator of jsbin is running http://remysharp.com/2013/08/14/jsbin-5th-birthday/
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3d shading with points http://www.somethinghitme.com/2013/08/16/3d-shading-with-points/
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new blog design and demos http://www.somethinghitme.com/2013/08/11/new-blog-design-and-demos/
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atari rom reader, and color picker http://www.somethinghitme.com/2013/06/20/atari-rom-reader-and-color-picker/
http://www.somethinghitme.com/2013/06/20/atari-rom-reader-and-color-picker/
loktar http://www.somethinghitme.com/author/admin/
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leave a comment http://www.somethinghitme.com/2013/06/20/atari-rom-reader-and-color-picker/#respond
older posts http://www.somethinghitme.com/page/2/
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retroships generate your own ship http://retroships.com
undeadgames.com http://www.undeadgames.com
zombiebooks.com http://www.zombiebooks.com
zombiegames.net http://www.zombiegames.net
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somethinghitme code, demos and ideas. menu skip to content extracting the subdomain with node.js posted on july 25, 2014september 13, 2014 by loktar years ago i made some novelty sites with php/apache that used the subdomain to display different messages to the user, i decided to remake one of them using node and wanted to share how this could be done, it was much simpler than i thought it would be. read more posted in javascript, node.js, tutorials, web development leave a comment rift enabled canvas demo posted on march 18, 2014march 18, 2014 by loktar i have neglected to write for a while, have worked at 3 different jobs since my last post and things have finally settled down. i figured i would start back up with something pretty simple i did tonight. read more posted in canvas, css3, demos, html5, programming, web development leave a comment game dev movement cheatsheet with examples posted on november 13, 2013november 14, 2013 by loktar aka my cheat sheet of helpful code i created a blog post way back title game snippets i always forget. i put it up basically as a dumping ground for random game related bits of code i found myself looking up over.. and over. a few of them are a bit cryptic but that’s mostly due to me quickly logging in and pasting before id forget. while now i have (most) memorized i figured i would revisit the article and add some examples that may help others out. the following are examples dealing with movement, angles, and directions. read more posted in canvas, game development, html5, javascript, programming, tutorials, web development tagged angle based movement, canvas, game development, html5, javascript, math 11 comments simple 2d terrain with midpoint displacement posted on november 11, 2013november 11, 2013 by loktar screenshot from scrolling terrain and shooting stars demo on codepen.io in a few of my demos i’ve used 2d terrain. i love the effect and its really easy to do especially in 2d. the algorithm i use most is diamond square also known as midpoint displacement. what’s great about the algorithm besides its easy of use is that it can be used for simple 2d terrain as well as with 3d terrain. for now i will just be talking about generating 2d terrain, in a future article i will discuss how to use the same algorithm to make create height maps that can be used in turn to create 3d terrain. read more posted in canvas, html5, javascript, programming, tutorials, web development tagged algorithm, canvas, diamond square, html5, javascript, midpoint displacement, terrain 7 comments burn away effect explanation posted on november 7, 2013november 7, 2013 by loktar this explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. i’ve seen variations this effect used in different places, one of the more recent examples i can think of is the loading screens from red orchestra 2. ro2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. i ended up with a similiar effect using pixel manipulation, and a tiny bit of cellular automaton. read more posted in canvas, demos, html5, javascript, programming, tutorials, web development tagged canvas, html5, javascript, web development leave a comment working on a new js game posted on october 10, 2013october 10, 2013 by loktar i’ve been furloughed from my job (government contractor) so i’ve had a bit of free time on my hands the last 2 weeks. i decided to start and hopefully in a reasonable amount of time finish a full fledged html5/canvas game. the name of the game is grapple hero, check out a few of the wip screenshots. if anyone has played my old js1k entry  you’ll recognize the game play immediately. your character cannot move any way but using his grapple. once your grapple makes a connection you are shot up into the air where you need to grapple again or you’ll fall (sometimes to your death). i created a website for the game  where you can play the most current demo build, which involves you trying to escape from lava. i plan on releasing it on windows, linux, as a standalone executable, on android via cacoonjs, on the google app store, and desura (hopefully). its also been added to indiedb check it out 🙂 posted in canvas, game development, gaming, html5, javascript, programming, web development tagged canvas, canvas games, game development, html5, javascript, web development leave a comment recreating gifs for the jsbin compo posted on august 18, 2013 by loktar there’s a really interesting competition the creator of jsbin is running. the competition involves recreating some pretty amazing gifs (mostly mathmatical based) using javascript, css, and html. i couldn’t help but try my hand at a few of the gifs. as of this writing i have successfully (mostly anyway) reproduced four of the images. read more posted in canvas, html5, javascript, programming, web development tagged canvas, effects, html5 1 comment 3d shading with points posted on august 16, 2013august 16, 2013 by loktar i was checking out some old books the other day and i came across commodore step by step graphics vol 3. it had an interesting looking screenshot for a bit of code, which showed shaded spheres entirely made of points. i thought the effect would look cool if multiple ones were layered over each other to look like planets and moons. so i converted the basic over to javascript using the canvas element to replicate the effect. read more posted in canvas, html5, javascript, programming, tutorials, web development tagged canvas, html5, lighting 3 comments new blog design and demos posted on august 11, 2013 by loktar i was really hating my last design, so after saying i was going to do it for months i finally decided to redesign the blog. there’s a few things left to do like styling comment boxes, finishing the mobile version, and a few finishing touches here and there. my favorite part though about going to a design with so much white space is the ability to have some of my demos as the background. i will of course however be adding an option to turn them off for those of you who get distracted or think they are just plain ugly. i finally feel like i can start writing some articles about my demos, games in progress, and everything else! posted in canvas, design, html5, web development tagged canvas, design, html5 3 comments atari rom reader, and color picker posted on june 20, 2013august 10, 2013 by loktar wanted to share an interesting yet simple project i created the other day. it simply dumps atari 7800 roms and displays the data via canvas. i’ve wanted to create a few 7800 games for a long time, but playing the games and taking screenshots to remove sprites takes forever, so i made a simple application to do it for me (for the most part anyway). read more posted in canvas, html5, javascript, programming, web development tagged angular, angularjs, atari 7800, canvas, color picker, rom reader leave a comment post navigation ← 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