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Titlesmashy studios | a site of few updates

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smashy studios
menu
have pen : will code
days off are still required
let’s chat about big o(oh!) notation
hello again!
dad, the student and professor. trying to give my kids a solid understanding of numbers without saying ‘base-10’.
working remotely and packing!
where does the time go?
inertia – my first board game design
a calling to rokugan
back to the tabletop!
post navigation
board games
rpgs
hobbies
web comics
music
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H2
a site of few updates
how we got to here
H3
H4
H5
H6
strong
so : current tasks
tasks for tomorrow
o(1) == constant time
o(log n) == logarithmic time
o(n) == linear time
o(n log n) == linearithmic time
o(n^2) == quadratic time
current tasks
task for tomorrow
cancer
random
packing
gaming
what to do next?
b
i
em so : current tasks
tasks for tomorrow
o(1) == constant time
o(log n) == logarithmic time
o(n) == linear time
o(n log n) == linearithmic time
o(n^2) == quadratic time
current tasks
task for tomorrow
cancer
random
packing
gaming
what to do next?
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smashy studios http://smashystudios.com/
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have pen : will code http://smashystudios.com/2016/12/14/have-pen-will-code/
http://smashystudios.com/2016/12/14/have-pen-will-code/
matt http://smashystudios.com/author/smashymatt/
0 http://smashystudios.com/2016/12/14/have-pen-will-code/#respond
randomness http://smashystudios.com/category/randomness/
days off are still required http://smashystudios.com/2016/12/13/days-off-are-still-required/
http://smashystudios.com/2016/12/13/days-off-are-still-required/
matt http://smashystudios.com/author/smashymatt/
0 http://smashystudios.com/2016/12/13/days-off-are-still-required/#respond
randomness http://smashystudios.com/category/randomness/
let’s chat about big o(oh!) notation http://smashystudios.com/2016/12/10/lets-chat-about-big-ooh-notation/
http://smashystudios.com/2016/12/10/lets-chat-about-big-ooh-notation/
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java http://smashystudios.com/category/java/
wtf am i doing? http://smashystudios.com/category/wtf-am-i-doing/
dad, the student and professor. trying to give my kids a solid understanding of numbers without saying ‘base-10’. http://smashystudios.com/2014/12/22/dad-the-student-and-professor-trying-to-give-my-kids-a-solid-understanding-of-numbers-without-saying-base-10/
http://smashystudios.com/2014/12/22/dad-the-student-and-professor-trying-to-give-my-kids-a-solid-understanding-of-numbers-without-saying-base-10/
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continue reading http://smashystudios.com/2014/12/22/dad-the-student-and-professor-trying-to-give-my-kids-a-solid-understanding-of-numbers-without-saying-base-10/#more-277
randomness http://smashystudios.com/category/randomness/
working remotely and packing! http://smashystudios.com/2014/07/16/working-remotely-and-packing/
http://smashystudios.com/2014/07/16/working-remotely-and-packing/
matt http://smashystudios.com/author/smashymatt/
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where does the time go? http://smashystudios.com/2014/06/11/where-does-the-time-go/
http://smashystudios.com/2014/06/11/where-does-the-time-go/
matt http://smashystudios.com/author/smashymatt/
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http://web.media.mit.edu/~silver/drawdio/ http://web.media.mit.edu/~silver/drawdio/
randomness http://smashystudios.com/category/randomness/
inertia – my first board game design http://smashystudios.com/2013/12/18/inertia-my-first-board-game-design/
http://smashystudios.com/2013/12/18/inertia-my-first-board-game-design/
matt http://smashystudios.com/author/smashymatt/
0 http://smashystudios.com/2013/12/18/inertia-my-first-board-game-design/#respond
randomness http://smashystudios.com/category/randomness/
a calling to rokugan http://smashystudios.com/2013/09/22/a-calling-to-rokugan/
http://smashystudios.com/2013/09/22/a-calling-to-rokugan/
matt http://smashystudios.com/author/smashymatt/
0 http://smashystudios.com/2013/09/22/a-calling-to-rokugan/#respond
continue reading http://smashystudios.com/2013/09/22/a-calling-to-rokugan/#more-241
randomness http://smashystudios.com/category/randomness/
back to the tabletop! http://smashystudios.com/2013/09/03/back-to-the-tabletop/
http://smashystudios.com/2013/09/03/back-to-the-tabletop/
matt http://smashystudios.com/author/smashymatt/
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smashystudios http://smashystudios.com/wp-content/uploads/2013/09/l5r4e-fillable-character-sheet.zip
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older posts http://smashystudios.com/page/2/
portal games http://portalgames.pl/new_en/
board game geek http://boardgamegeek.com
esoteric order of gamers http://www.orderofgamers.com/
legend of the five rings http://www.l5r.com/rpg/
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forge world http://www.forgeworld.co.uk/
games workshop http://www.games-workshop.com/
evil mad scientist http://www.evilmadscientist.com/
adafruit http://www.adafruit.com/
ponoko http://www.ponoko.com/
xkcd http://xkcd.com
goblins comic http://goblinscomic.com/06252005
order of the stick http://giantitp.com
erfworld http://erfworld.com
mc frontalot http://frontalot.com
andy mckee http://www.andymckee.com/
candy rat records http://www.candyrat.com/
pat d. & lady paradox http://patdladyparadox.bandcamp.com
zoe keating http://music.zoekeating.com/album/into-the-trees
baba brinkman http://bababrinkman.bandcamp.com/
beats antique http://beatsantique.com/
« dec http://smashystudios.com/2016/12/
dad, the student and professor. trying to give my kids a solid understanding of numbers without saying ‘base-10’. http://smashystudios.com/2014/12/22/dad-the-student-and-professor-trying-to-give-my-kids-a-solid-understanding-of-numbers-without-saying-base-10/#comment-3521
a return to sanctuary http://smashystudios.com/2012/04/26/a-return-to-sanctuary/#comment-87
early spring? http://smashystudios.com/2012/01/22/early-spring/#comment-86
slow shutter speed http://smashystudios.com/2011/10/15/slow-shutter-speed/#comment-22
where to next? http://smashystudios.com/2011/08/04/where-to-next/#comment-16
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smashy studios a site of few updates menu skip to content homeabout have pen : will code december 14, 2016 by matt 0 i still hate writing code out on paper, well at least syntactically correct code anyways.  i love to sketch out ideas on paper or just outline my expectations but trying to be sure that i’m getting the syntax correct is almost more of a stumbling block than anything else.  i find that i get hung-up about a detail and then lose my place in the overall logic. current annoyance array.length is a property and string.length() is a method call. anyways, making progress, getting easier. current tasks getting better at drawing curly bracer book isn’t as crazy as it seemed, lots of interesting questions and the vast majority of the book is solutions and the code explaining it.  the book is much less daunting suddenly. have coded 2 solutions completely on paper, halfway through another but it’s late. tomorrow’s tasks let’s shoot for 5 problems completed, written and tested determine big o for each of the 5 problems p.s. – i skipped tuesday, was a busy day and i went to play boardgames in the evening with friends, i really look forward to getting back into my boardgames once i get some job stability back in order. posted in randomness. days off are still required december 13, 2016 by matt 0 took sunday off, so let’s skip ahead to monday started coding on paper, just did a typical ‘hello world’ to get started and i discovered three things. it’s not as uncomfortable to code on paper as i had thought, mentally i’m kinda-ok and can get my thoughts out there. i really don’t remember how to declare a class i have no idea how to draw the {} chars effectively short of that, i went through my big o notation exercises and quizzed myself, i did a fair bit better than i expected and still made some mistakes, so i’ll keep coming back to those periodically. so : current tasks big o notation quiz completed and reviewed started coding on paper like a caveman 😛 tasks for tomorrow review book structure after big o chapter plan for upcoming tasks code some more on paper figure out how to effectively draw the curly bracers {} posted in randomness. let’s chat about big o(oh!) notation december 10, 2016 by matt 0 so let’s chat through the basics, if for some reason you’re actually reading this trying to learn yourself, know that i’m mostly typing this out to my rubberduck and i might just be making mistakes, so double check things as you learn, i’m still (always) learning myself. o(1) == constant time using an index to get/set an item in an array seems to be a pretty common example of constant time. intarray[i] = x; this is always going to run at constant time.  there’s nothing that changes based on the input values. o(log n) == logarithmic time been a really long time since i’ve thought about log anything, i had to spend some time reaffirming some of my knowledge on log before i could really put this back into my head.  log is an inversion of exponential growth, i might be stating that wrong from a technical perspective but that’s helpful to keep it in my head in general an example of o(log n) is anything that bisects the problem every step, so binary search is the classical example i see. o(n) == linear time as the scale of the input grows, the time directly increases with it, an example would be code that iterates through an array, the time to complete will take time proportional to the array being used. for(int i = 0; i

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