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retrocade.net



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Titleretrocade.net

Length: 13, Words: 2
Description indie game developer, creator of trans neuronica, monstro: battle tactics, king dugan

Length: 85, Words: 12
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SEO Content

Words/Characters 769
Text/HTML 20.30 %
Headings H1 1
H2 6
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indie game dev
updating monogame from 3.5 (nuget) to 3.6 (source)
gamedev updates: neuronic editors
monstro: battle tactics postmortem
galaxus (re)released
slimower (re)released + opensource
H3
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strong
most important
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monstro: battle tactics
legally* 
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monstro: battle tactics
legally* 
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mailto:maurycy%40r%65tr%6fc%61de%2e%6eet

Linki zewnętrzne

- http://retrocade.net
home http://retrocade.net/
games http://retrocade.net/game/
opensource
games & graphics
http://retrocade.net/open-art/
- http://monstro.retrocade.net
updating monogame from 3.5 (nuget) to 3.6 (source) http://retrocade.net/2017/01/16/updating-monogame-from-3-5-nuget-to-3-6-source/
gamedev http://retrocade.net/category/gamedev/
monogame http://retrocade.net/category/monogame/
- http://retrocade.net/2017/01/16/updating-monogame-from-3-5-nuget-to-3-6-source/
rider 1.0 eap https://www.jetbrains.com/rider/
github https://github.com/monogame/monogame
found the culprit https://github.com/monogame/monogame/commit/fb07ce78d1b7b2154f27e3b12aec21acbb03c9bb
- http://retrocade.net/wp-content/uploads/2017/01/updatingmonogamestep7.png
gamedev updates: neuronic editors http://retrocade.net/2017/01/16/gamedev-updates-neuronic-editors/
uncategorized http://retrocade.net/category/uncategorized/
http://retrocade.net/2017/01/16/gamedev-updates-neuronic-editors/
quantity always trumps quality https://blog.codinghorror.com/quantity-always-trumps-quality/
- http://retrocade.net/wp-content/uploads/2017/01/damnfine.jpg
read more http://retrocade.net/2017/01/16/gamedev-updates-neuronic-editors/#more-429
monstro: battle tactics postmortem http://retrocade.net/2017/01/10/monstro-battle-tactics-postmortem/
gamedev http://retrocade.net/category/gamedev/
monstro: battle tactics http://retrocade.net/category/monstro-battle-tactics/
http://retrocade.net/2017/01/10/monstro-battle-tactics-postmortem/
steam http://store.steampowered.com/app/369310/
zack bell’s tweet https://twitter.com/zackbellgames/status/818513595164069891
- http://retrocade.net/wp-content/uploads/2016/09/monstro_7.jpg
read more http://retrocade.net/2017/01/10/monstro-battle-tactics-postmortem/#more-404
galaxus (re)released http://retrocade.net/2017/01/07/galaxus-rereleased/
flash http://retrocade.net/category/flash/
gamedev http://retrocade.net/category/gamedev/
- http://retrocade.net/2017/01/07/galaxus-rereleased/
here! http://retrocade.net/game/galaxus/
slimower (re)released + opensource http://retrocade.net/2017/01/03/slimower-rereleased-opensource/
flash http://retrocade.net/category/flash/
gamedev http://retrocade.net/category/gamedev/
- http://retrocade.net/2017/01/03/slimower-rereleased-opensource/
artwork http://retrocade.net/open-art/slimower/
source code https://github.com/retrocadenet/slimower
2 http://retrocade.net/page/2/
3 http://retrocade.net/page/3/
4 http://retrocade.net/page/4/
http://retrocade.net/page/2/
http://twitter.com/https://twitter.com/retrocadenet
https://www.facebook.com/retrocadenet/
http://presskit.retrocade.net
http://retrocade.net/feed/
maurycy zarzycki mauft.com http://mauft.com
site5 wordpress themes http://www.s5themes.com/
wordpress hosting http://gk.site5.com/t/668

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you are using an outdated browser. upgrade your browser today or install google chrome frame to better experience this site. indie game dev home games opensource games & graphics updating monogame from 3.5 (nuget) to 3.6 (source) jan 16, 2017 posted by maurycy gamedev, monogame for various reasons i had to update from monogame 3.5 (installed using nuget) to 3.6 (using source code). here is the process and issues i encountered: most important – i used rider 1.0 eap (build #rs-163.10479) for this, on windows 8.1. start with checking out the source code from github. if, like me, you default to using ssh and get errors saying you don’t have the permission to clone the repo just switch to https. follow the rest of the instructions from the page. below are the steps i did specifically: run git submodule update --init to initalize submodules. run protobuild.exe, it took roughly half a minute to finish and generated lots of output. open up your project in rider or your ide of choice – the steps might be slightly different for you if you’re not using rider. open up nuget panel and remove monogame from it. right click on your solution, select “add existing project” and navigate to monogame/monogame.framework/ and select one of the projects to include. right click on each project, select “add reference” and chose monogame from the list. start by going to nuget tab (i use ctrl+tab and select it there) find monogame in the list of installed packages, select the projects which have it installed and click “uninstall” right click on your solution and chose “add existing project” navigate to monogame/monogame.framework/ and add one of the projects from there now right click on the project and select “add reference” and add the reference to your new monogame project and done! that’s it for the project setup. now we need to iron out any leftover compilation errors and other issues: i had some references to opentk namespace but they weren’t used so it was as simple as removing them. i have used opentk‘s vector2 class in one place, just had to hit alt+enter for it to auto import the correct one. content loader failed on ingamesheettexture = content.load("sheets/ingame.png"); – whoops. turns out this code now only allows .xnb files? let’s investigate… found the culprit. you need to directly use the fromstream methods. clunkier but i can see why they made it so, the new, working code looks like this: using (var assetstream = titlecontainer.openstream("content/sheets/ingame.png")) { ingamesheettexture = texture2d.fromstream(graphicsdevice, assetstream); } and now it works! gamedev updates: neuronic editors jan 16, 2017 posted by maurycy uncategorized so i randomly stumbled upon this post on jeff atwood’s blog: quantity always trumps quality. i’ll spare you my thoughts about how i think it’s a very good advice but, unlike many of the commenters, you shouldn’t take it literally – i think jeff didn’t mean it literally. i’d like to live in a world where i can make quantity of posts, say every week, and learn quality that way! if i didn’t know myself that well i’d make a promise here and now. but i promise – no promises! “cooper, you remind me today of a small mexican chihuahua.” let me tell you the progress i made over the last week on my projects. and by progress i mean… an actual prgress! read more monstro: battle tactics postmortem jan 10, 2017 posted by maurycy gamedev, monstro: battle tactics it’s been over a year since the release of monstro: battle tactics on steam and three years since its initial release. inspired by zack bell’s tweet i’ve decided to finally get this over with. i need to get some things straight in my head anyway! read more galaxus (re)released jan 7, 2017 posted by maurycy flash, gamedev galaxus – a tiny space shooter is now back to the site! it’s a simple but fun game (hey, i am legally* obliged to praise my own games). the game is available here! the source code and the artwork will be available soon! *uses an alternative definition of legally, the one which has nothing to do with law. slimower (re)released + opensource jan 3, 2017 posted by maurycy flash, gamedev it has happened a few days ago but! slimower is out! a minimalist sidescroller shooter from the vast history of retrocade is up. in all honesty – slimower is a simple game, great to kill 10-20 minutes of your day in a fun way. i’ve also simultaneously released the artwork and the source code for the game. pages:1234› retrocade.net belongs to maurycy zarzycki mauft.com created by site5 wordpress themes. experts in wordpress hosting


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