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retrocade.net



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Titleretrocade.net

Length: 13, Words: 2
Description indie game developer, creator of trans neuronica, monstro: battle tactics, king dugan's dungeon lite, linx

Length: 111, Words: 16
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SEO Content

Words/Characters 667
Text/HTML 24.27 %
Headings H1 1
H2 6
H3 1
H4 0
H5 0
H6 0
H1
H2
indie game dev
a short tale of “retrocade framework”
setting up trans neuronica in monogame
retrocade.net moves to wordpress
debriefing after pixel heaven 2016
unit voices added in 1.0.4 and week-long discount starting monday
H3
read more
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H5
H6
strong
important news
b
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important news
em important news
Bolds strong 1
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twitter:description pusty
google+ itemprop=name pusty
Pliki zewnętrzne 18
Pliki CSS 7
Pliki javascript 11
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Linki 42
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Linki zewnętrzne 41
Linki bez atrybutu Title 42
Linki z atrybutem NOFOLLOW 0
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Linki wewnętrzne

mailto:%6dau%72%79cy%40%72%65tr%6fcad%65.ne%74

Linki zewnętrzne

- http://retrocade.net
home http://retrocade.net/
games http://retrocade.net/game/
- http://monstro.retrocade.net
a short tale of “retrocade framework” http://retrocade.net/2016/10/18/rewriting-tn-in-monogame-2-retrocade-framework/
gamedev http://retrocade.net/category/gamedev/
trans neuronica http://retrocade.net/category/trans-neuronica/
framework i made https://github.com/retrocadenet/retrocamel
trans neuronica http://tn.retrocade.net
read more http://retrocade.net/2016/10/18/rewriting-tn-in-monogame-2-retrocade-framework/#more-200
setting up trans neuronica in monogame http://retrocade.net/2016/10/07/rewriting-tn-in-monogame-1-setting-up-the-project/
gamedev http://retrocade.net/category/gamedev/
trans neuronica http://retrocade.net/category/trans-neuronica/
trans neuronica http://tn.retrocde.net
actionscript https://en.wikipedia.org/wiki/actionscript#actionscript_3.0
air captive runtime https://en.wikipedia.org/wiki/adobe_air#availability
monogame http://www.monogame.net/
read more http://retrocade.net/2016/10/07/rewriting-tn-in-monogame-1-setting-up-the-project/#more-155
retrocade.net moves to wordpress http://retrocade.net/2016/09/27/retrocade-net-moves-to-wordpress/
website http://retrocade.net/category/website/
yii framework http://www.yiiframework.com/
read more http://retrocade.net/2016/09/27/retrocade-net-moves-to-wordpress/#more-27
debriefing after pixel heaven 2016 http://retrocade.net/2016/06/05/debriefing-after-pixel-heaven-2016/
conventions http://retrocade.net/category/conventions/
pixel heaven http://www.pixelheavenfest.com/
read more http://retrocade.net/2016/06/05/debriefing-after-pixel-heaven-2016/#more-45
unit voices added in 1.0.4 and week-long discount starting monday http://retrocade.net/2016/04/09/unit-voices-added-in-1-0-4-and-week-long-discount-starting-monday/
gamedev http://retrocade.net/category/gamedev/
monstro: battle tactics http://retrocade.net/category/monstro-battle-tactics/
seespace labs http://seespacelabs.com/
buy monstro on steam – http://store.steampowered.com/app/369310 http://store.steampowered.com/app/369310
buy monstro on indie game stand – https://indiegamestand.com/store/2345/monstro-battle-tactics/ https://indiegamestand.com/store/2345/monstro-battle-tactics/
2 http://retrocade.net/page/2/
http://retrocade.net/page/2/
http://twitter.com/https://twitter.com/retrocadenet
https://www.facebook.com/retrocadenet/
http://presskit.retrocade.net
http://retrocade.net/feed/
maurycy zarzycki mauft.com http://mauft.com
site5 wordpress themes http://www.s5themes.com/
wordpress hosting http://gk.site5.com/t/668

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you are using an outdated browser. upgrade your browser today or install google chrome frame to better experience this site. indie game dev home games a short tale of “retrocade framework” oct 18, 2016 posted by maurycy gamedev, trans neuronica let’s talk a little about a couple of methodologies i use to structure the code of my games. my intention was to tell you more about the framework i made over the years but, really, it’s more of a collection of modules and classes than a fully-fledged framework for good reasons (not to mention it’s made in as3 and we’re in the world of c# right now). instead i’ll explain some concepts, modules and ideas that i am copying over to c# while working on trans neuronica. also a foreword of warning – this post is mostly text, if you are here just for tn progress scroll to the very bottom for animated gifs! read more setting up trans neuronica in monogame oct 7, 2016 posted by maurycy gamedev, trans neuronica welcome to the first post in the series detailing my rewrite of trans neuronica, a logical game about connections, a lone ai and discovering the past and the future of humanity. originally written in actionscript for adobe air captive runtime, this series of blog posts will explain the process of building up the game ground-up in c# + monogame. moreover i’ll try to also muse a bit about design choices, both code architecture and game design. all of this will feature a minimal amount of spoilers. let’s start! read more retrocade.net moves to wordpress sep 27, 2016 posted by maurycy website for the past few years retrocade.net homepage was built on top of yii framework, a brilliant php framework that makes rapid prototyping and development of both crud websites and rest apis really fast and easy (and if it sounds like an advertisement for you it’s because i’ve used it extensively in the past to build ground up a total of at least 5 different websites). the older version of retrocade was built on top of some microframework that i not only no longer remember the name i also no longer have the code for that website. but the time has come to move to the future. from time to time i fiddled with the code of the site trying to add new features hoping that i can create my own, personal blogging platform that will be quick and easy to use – quick and easy enough that i won’t be able to use it as an excuse for not doing the real work. read more debriefing after pixel heaven 2016 jun 5, 2016 posted by maurycy conventions after over 4 hours of driving my car across half of poland i figured out if i am ever to write something about pixel heaven i need to do it now. i’ll make it short (i hope!) just so you know we haven’t showcased anything this year. hopefully things will be different in 2017! read more unit voices added in 1.0.4 and week-long discount starting monday apr 9, 2016 posted by maurycy gamedev, monstro: battle tactics monstro: battle tactics was just updated to 1.0.4 and among other things, thanks to a collaboration with seespace labs units in monstro now have voices (which you can conveniently disable if you find them not to your liking. the full changelog: unit voices added “wait for tap” is now by default disabled “wait for tap” should now react to all keys and mouse inputs pause menu can now be opened at all times you can press “q” from the victory/failure screen to quickly undo your last move without having to engage mouse you can now press any key to skip/accelerate the victory/failure screen animation in other important news starting monday we’re running a week-long discount, so share the news with your friends! buy monstro on steam – http://store.steampowered.com/app/369310 buy monstro on indie game stand – https://indiegamestand.com/store/2345/monstro-battle-tactics/ pages:12› retrocade.net belongs to maurycy zarzycki mauft.com created by site5 wordpress themes. experts in wordpress hosting


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Words density analysis:

Numbers of all words: 673

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