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pixelmon news january 11th
pixelmon 4.3.1/5.0.1 - curse wurmple
christmas is cancelled, pixelmon 4.3.0/5.0.0 released!
pixelmon news december 10th
another trailer!
another new pokemon trailer!
pixelmon 4.3.0/5.0.0 beta 12
pixelmon 4.3.0/5.0.0 beta 11
pixelmonmod
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toggle navigation home forum options faq downloads donate servers bugs wiki create account login in partnership with nodecraft × 15 jan 2017 pixelmon news january 11th by mrmasochism we hope you have been enjoying the last update. we put heaps of time and effort into that and it's always good to see heaps of people enjoying the fruit of that effort! we're now looking ahead at our next few releases, planning features and all of that... singular focus first off we'll be moving to just focusing on one version of pixelmon. we'll probably put out one or 2 more bug fix releases for 1.8.9 as they are needed but by only working on one version it will make our job a lot simpler. we'll move to 1.11 as sponge gets full support up for it. gyms gyms are back on the radar, they got pretty heavily delayed for a whole series of reasons. mainly it became very difficult to maintain 2 versions of all the files needed as they all needed to be different across the 2 versions (including the schematic files). by only adding them to our main version we can implement them much more quickly than what i was trying. berries berries are getting closer to being done. more will be shared as we get closer to completion. and heaps more there are more gen 6 mechanics being added and heaps of pokemon coming as well. we've also got a number of other features on the list: improved pixelmon grass, more party customization, improved pc and heaps more. hiroku was particularly at pains to point out that the next update will have autocompleting usernames for commands! we'll get a new bug fix release out soon as we have more bug reports in. please send in any issues you have encountered in the meantime so we can fix everything as soon as possible. the castform weather report cold snaps from some body, a little hail from hiroku, and a sunny disposition from mrm hope you all had a wonderful holiday break! the pixelmon team read more 09 jan 2017 pixelmon 4.3.1/5.0.1 - curse wurmple by hiroku hello hello, pixelmon 4.3.1 and 5.0.1 have been released! this includes a few important fixes and a lot of minor fixes after the earthquakes that were 4.3.0 and 5.0.0. the most important of these is perhaps the missing pieces of information for gen 6 starters like their spawn locations and the froakie line's inability to breed. luckily we were quick to avoid rendering froakie extinct. using the pokédex will no longer sometimes cause a crash, and catching pokémon with a wurmple in battle will no longer cause an entire server to crash, but you'll have to trust us when we say that the latter was not as bizarre and random as it sounds. (really!) wurmple can also now evolve, as can lombre. there have also been many gen 6 battle/item mechanic updates, and many other fixes as per somebody's usual. as always, be sure to check out the changelog from the link below to see everything that was changed. on another note, barring the discovery of huge, game-breaking issues, 4.3.1 is the final pixelmon version we will release for minecraft 1.8.9. this means that we will only be supporting minecraft 1.10.2 moving forward. at some point (or in this day and age, "soon™"), we will begin the process of porting to minecraft 1.11. much love, the pixelmon team download get the new version changelog current version details translate help translate for your language upcoming version changelog bug reporting guide donate to support the mod and get your very own sash! read more 03 jan 2017 christmas is cancelled, pixelmon 4.3.0/5.0.0 released! by isi happy christmas all. we have now released 4.3.0 / 5.0.0 as non-beta, with sidemods to follow over the rest of today. the biggest draw with this version of course, is all the new pokémon and remodels we have been teasing you with over the past few weeks. huge thanks to enrique and xander for the quite frankly ridiculous work they have put in recently. (and it's not over yet!) in addition, some body has been working hard on the migration to generation 6 battle mechanics, adding moves, items, fairy type etc. zeecount has also been working at the music, and you'll see some remasters of older tracks in this version, and new music too. don't forget to check out his patreon if you would like to see his newer works as it progresses or before it is added to the mod. if you are using our launcher to get this update, you'll find that you'll actually be downloading a much smaller patch file. this is something we have recently started doing with our windows launcher. from here on out, you will only need to download one pixelmon version, and from there on the launcher will download a much smaller file to add on to the original. note: to access generation 6 starter pokémon when choosing a starter, you will have to delete the pixelmon config file and let it regenerate if you are updating from a previous pixelmon version. details on how to find this file can be found here. alternatively, the "starterlist" config setting can be modified manually if you want to keep existing changes to the config file. have fun! isi download get the new version changelog current version details translate help translate for your language upcoming version changelog bug reporting guide donate to support the mod and get your very own sash! read more 24 dec 2016 pixelmon news december 10th by mrmasochism hey everyone, long time no news! thankfully that isn't because we haven't been working but rather the opposite (along with playing some sun/moon). anyway, thought it was time to give you an update on what we are working on. we have a new update coming very soon, this will be the end of the beta period and will have a massive amount of new content in it. now that we are confident in our base systems it's time for us to add all the stuff we've had worked on during that period. as you'll have seen from some of the trailers and the upcoming features page the list of new stuff is immense. we'll have it to you as quick as we can and the wiki will be updated at the same time thanks to somebody's hard work. xander and kk have been working really hard on all the models and animations, here's part 2 of their preview: we will definitely have this update out before christmas, how long before will depend on how long it takes but i'll do my best to let you all know of the progress! mrm read more 13 dec 2016 another trailer! by isi read more 22 dec 2016 another new pokemon trailer! by mrmasochism read more 07 dec 2016 pixelmon 4.3.0/5.0.0 beta 12 by mrmasochism hi everyone! due to there being a couple of bugs which our testing hadn't uncovered in the previous build we've got a hotfix out to you now. it just fixes those couple of things so that you can all experience the fun of what we added in the previous beta. check the changelog as always for more information! as said in the previous post we are getting very close to the end of the beta period and new content is being added rapidly at the moment. we'll have an awesome version for you all to celebrate the end of beta period and the release of the new generation of the pokemon games. my copy of moon should arrive tomorrow! feel free to share any stories you have of sun and moon over on the forums (off-topic) here's a trailer to tide you over till the next pixelmon release: beta 12 changelogupcoming version changelogbug reporting guideif you speak more than one language well, you could totally help out with translation, over at our github. <3 thanks! mrm read more 16 nov 2016 pixelmon 4.3.0/5.0.0 beta 11 by some body hey there! 4.3.0 and 5.0.0 beta 11 have been released, with the usual plethora of fixes from us. in particular, pixelmon blocks have been put back in structures (e.g., healers in pokémon centers), newly created npcs no longer despawn, and some game-breaking issues with newer forge versions have been resolved. halloween is over, but its effects (or perhaps some...other recent events) continue to haunt pixelmon. you'll be able to coax your final evolution starter pokémon to look a bit spookier with a halloween-related item under the right conditions. this will be possible during the months of october and november (including future years), so you'll have some time to figure out what you need to do. if you'd rather, there's information on this site in the usual place if you know where to look. we've also added two new config options. the first sees the (opt-in) return of wild pokémon names over their heads, just in case the pokédex is one button press too many. the other is a configurable maximum pokémon level to make your dreams reality, at least if your dreams involve razing everything to the ground while riding your level 1000 rayquaza (good luck with the rare candies though). note that both of these options were highly requested by players like you; we're always looking for ways to improve pixelmon, and player feedback is valuable in order to continue doing so. note: the observant among you may have noticed our twitter feed being filled with some new pokémon. while these pokémon are not in pixelmon quite yet, we are reaching the end of the pixelmon beta period soon and will add those pokémon in due time. there is also a certain event this upcoming week that might have some implications on what we will start doing in the near future (hint hint). beta 11 changelogupcoming version changelogbug reporting guideif you speak more than one language well, you could totally help out with translation, over at our github. <3 -the pixelmon team read more tweets by @pixelmonmod pixelmonmod pokémon © 2002-2014 pokémon. © 1995-2014 nintendo/creatures inc./game freak inc. tm, © and pokémon character names are trademarks of nintendo. all assets in pixelmon are made anew by the community. no copyright or trademark infringement is intended. read more our partners minecraft server hosting privacy policy dmca terms contact pixelmonmod 2014 all times are utc - 5 hours - time : 0.040s | 10 queries | gzip : on


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