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Titleleague of legends summoner stats & champion build guides - lolking

Length: 70, Words: 11
Description create & discover new champion builds/strategies, check your summoner statistics and try our powerful lol charts.

Length: 117, Words: 17
Keywords league of legends,lol,champion guides,champion strategy,champion builds,guides,builds,matches,summoner stats,lol summoners,top summoners,best champions
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H1
skin preview: god fist lee sin and dreadnova darius
pro play: unusual starting items | triple rejuv bead?
patch 7.6 rundown: warlord's bloodlust buffed
champions
aatrox  
cho'gath
fiddlesticks  
gnar
miss fortune  
orianna
quinn  
varus
masteries
summoner's rift: jungle  
 
why you should not rush abyssal scepter
the marksman meta evolution
the past - s7 meta
what happened in the last few patches
pro play: unusual starting items
7.5 bans: what champions shouldn't make it through champion select
must bans
consider banning
on the rise
H2
past iterations
overpaying for magic resistance
without mana or mana regen items, mid laners tend to run out of mana fast and quickly lose control of the lane
a champion might not always be making use of the aura and its value depends on the game.
conclusion:  
 
simultaneously, other important changes went through
warlord’s bloodlust
fervor of battle
 
last whisper
blade of the ruined king
with lethality ad carries losing a lot of their relevance, who are their successors?
are there others?
starting with long sword (adc)
starting with boots (adc)
starting with 3 rejuvenation beads (shen)
most banned champions (2nd of march - 9th of march)
H3
god fist lee sin  

dreadnova darius  

 
galio, the colossus, will be updated with the launch of patch 7.6! if you're not familiar with the rework, you can check out our post!
warlord's bloodlust
red brambleback
patch 6.9
patch 6.22
redditor charon25 made a graph comparing both old and new passives
what would i build that null-magic mantle into?
“but that’s not efficient”
patch 7.4
patch 7.5
patch 7.4
patch 7.4
patch 7.5
ezreal
lucian
caitlyn
this week in pro play, we looked at some of the more unusual startiing items and why we see them.  
H4 check out the full changes below to get ready for the patch to hit live:
if you'd like to check the full changes, make sure to click here for the official patch notes
when looking to itemize defensively against other ap mages, abyssal scepter is a fairly common option that offers a bit of both worlds with both offensive and defensive stats, but it’s not the same item that was so frequently purchased throughout past seasons.
back then, this was how abyssal scepter looked:
 
comparing the two iterations is interesting, but doesn’t give us much more, so no point on dwelling on it. let’s look at why the item is a poor early game purchase.
H5
H6
strong
161
760k
152
1.9m
180
371k
93
409k
champion bans
popularity
win rate
ban rate
rammus
popularity
win rate
ban rate
kled
popularity
win rate
ban rate
aatrox
popularity
win rate
ban rate
vel'koz
popularity
win rate
ban rate
soraka
popularity
win rate
ban rate
fiora
xin zhao
azir
aatrox
nidalee
zyra
zavenger
newswag hatred
un poco seco huh
probe
skt t1 peanut
little lukwer
lehh
c9 ray
dw k1ngv
fate twisted
1,486
na
cowsep
679
na
you are my blade
301
euw
volibear
loading...
aatrox
buffs to blood well
what's new:
blood well (passive)
cho'gath
buffs to feast
what's new:
feast (r)
fiddlesticks
buffs to terrify and drain
what's new:
terrify (q)
drain (w)
health regeneration changed to be matched in both mini and mega forms
what's new:
base stats
mini gnar
mega gnar
buffs to double up, smoother animations for double up and make it rain
what's new:
double up (q):
double up (q):
orianna's ball no longer returns to orianna if the target dies
what's new:
command: protect (e)
buff to heightened senses attack speed on harrier proc, damage from behind enemy lines nerfed.
what's new:
heightened senses (w)
behind enemy lines (r)
piercing arrow buffed, no longer reduced by cooldown reduction
what's new:
piercing arrow (q)
now restores health based on attack damage rather than granting lifesteal.
magic resist down
.
unique:
patch 6.9
patch 6.22
new:
really
patch 7.4
patch 7.5
new effect:
patch 7.4
patch 7.4
patch 7.5
buffs to fervor and botrk benefit him greatly
picks of the week - 7th of march to 12th of march - source
buffs to cast animations and botrk
consistently high damage throughout the game, can bully many lane matchups
while not as popular, there are other ad carries that will show up frequently in the coming patches
this week in pro play, we looked at some of the more unusual startiing items and why we see them.
compared to previous patches, jayce isn't banned nearly as frequently, but that doesn't mean he's not extremely dangerous.
katarina has been a relatively popular champion for the entirety of her rework and recently she's been showing up more on the ban charts.
kha'zix
lost part of his power after the 7.2 nerfs, but he's still a dominant jungler.
talon's
rework didn't result in immediate success and most of the playerbase deemed him as too weak to be able to get through laning phase and become a menace.
quinn isn't on the ban chart, but is a champion you should definitely be paying attention to.
b
161
760k
152
1.9m
180
371k
93
409k
champion bans
popularity
win rate
ban rate
rammus
popularity
win rate
ban rate
kled
popularity
win rate
ban rate
aatrox
popularity
win rate
ban rate
vel'koz
popularity
win rate
ban rate
soraka
popularity
win rate
ban rate
fiora
xin zhao
azir
aatrox
nidalee
zyra
zavenger
newswag hatred
un poco seco huh
probe
skt t1 peanut
little lukwer
lehh
c9 ray
dw k1ngv
fate twisted
1,486
na
cowsep
679
na
you are my blade
301
euw
volibear
loading...
aatrox
buffs to blood well
what's new:
blood well (passive)
cho'gath
buffs to feast
what's new:
feast (r)
fiddlesticks
buffs to terrify and drain
what's new:
terrify (q)
drain (w)
health regeneration changed to be matched in both mini and mega forms
what's new:
base stats
mini gnar
mega gnar
buffs to double up, smoother animations for double up and make it rain
what's new:
double up (q):
double up (q):
orianna's ball no longer returns to orianna if the target dies
what's new:
command: protect (e)
buff to heightened senses attack speed on harrier proc, damage from behind enemy lines nerfed.
what's new:
heightened senses (w)
behind enemy lines (r)
piercing arrow buffed, no longer reduced by cooldown reduction
what's new:
piercing arrow (q)
now restores health based on attack damage rather than granting lifesteal.
magic resist down
.
unique:
patch 6.9
patch 6.22
new:
really
patch 7.4
patch 7.5
new effect:
patch 7.4
patch 7.4
patch 7.5
buffs to fervor and botrk benefit him greatly
picks of the week - 7th of march to 12th of march - source
buffs to cast animations and botrk
consistently high damage throughout the game, can bully many lane matchups
while not as popular, there are other ad carries that will show up frequently in the coming patches
this week in pro play, we looked at some of the more unusual startiing items and why we see them.
compared to previous patches, jayce isn't banned nearly as frequently, but that doesn't mean he's not extremely dangerous.
katarina has been a relatively popular champion for the entirety of her rework and recently she's been showing up more on the ban charts.
kha'zix
lost part of his power after the 7.2 nerfs, but he's still a dominant jungler.
talon's
rework didn't result in immediate success and most of the playerbase deemed him as too weak to be able to get through laning phase and become a menace.
quinn isn't on the ban chart, but is a champion you should definitely be paying attention to.
i
161
760k
152
1.9m
180
371k
93
409k
champion bans
popularity
win rate
ban rate
rammus
popularity
win rate
ban rate
kled
popularity
win rate
ban rate
aatrox
popularity
win rate
ban rate
vel'koz
popularity
win rate
ban rate
soraka
popularity
win rate
ban rate
fiora
xin zhao
azir
aatrox
nidalee
zyra
zavenger
newswag hatred
un poco seco huh
probe
skt t1 peanut
little lukwer
lehh
c9 ray
dw k1ngv
fate twisted
1,486
na
cowsep
679
na
you are my blade
301
euw
volibear
loading...
aatrox
buffs to blood well
what's new:
blood well (passive)
cho'gath
buffs to feast
what's new:
feast (r)
fiddlesticks
buffs to terrify and drain
what's new:
terrify (q)
drain (w)
health regeneration changed to be matched in both mini and mega forms
what's new:
base stats
mini gnar
mega gnar
buffs to double up, smoother animations for double up and make it rain
what's new:
double up (q):
double up (q):
orianna's ball no longer returns to orianna if the target dies
what's new:
command: protect (e)
buff to heightened senses attack speed on harrier proc, damage from behind enemy lines nerfed.
what's new:
heightened senses (w)
behind enemy lines (r)
piercing arrow buffed, no longer reduced by cooldown reduction
what's new:
piercing arrow (q)
now restores health based on attack damage rather than granting lifesteal.
magic resist down
.
unique:
patch 6.9
patch 6.22
new:
really
patch 7.4
patch 7.5
new effect:
patch 7.4
patch 7.4
patch 7.5
buffs to fervor and botrk benefit him greatly
picks of the week - 7th of march to 12th of march - source
buffs to cast animations and botrk
consistently high damage throughout the game, can bully many lane matchups
while not as popular, there are other ad carries that will show up frequently in the coming patches
this week in pro play, we looked at some of the more unusual startiing items and why we see them.
compared to previous patches, jayce isn't banned nearly as frequently, but that doesn't mean he's not extremely dangerous.
katarina has been a relatively popular champion for the entirety of her rework and recently she's been showing up more on the ban charts.
kha'zix
lost part of his power after the 7.2 nerfs, but he's still a dominant jungler.
talon's
rework didn't result in immediate success and most of the playerbase deemed him as too weak to be able to get through laning phase and become a menace.
quinn isn't on the ban chart, but is a champion you should definitely be paying attention to.
em 161
760k
152
1.9m
180
371k
93
409k
champion bans
popularity
win rate
ban rate
rammus
popularity
win rate
ban rate
kled
popularity
win rate
ban rate
aatrox
popularity
win rate
ban rate
vel'koz
popularity
win rate
ban rate
soraka
popularity
win rate
ban rate
fiora
xin zhao
azir
aatrox
nidalee
zyra
zavenger
newswag hatred
un poco seco huh
probe
skt t1 peanut
little lukwer
lehh
c9 ray
dw k1ngv
fate twisted
1,486
na
cowsep
679
na
you are my blade
301
euw
volibear
loading...
aatrox
buffs to blood well
what's new:
blood well (passive)
cho'gath
buffs to feast
what's new:
feast (r)
fiddlesticks
buffs to terrify and drain
what's new:
terrify (q)
drain (w)
health regeneration changed to be matched in both mini and mega forms
what's new:
base stats
mini gnar
mega gnar
buffs to double up, smoother animations for double up and make it rain
what's new:
double up (q):
double up (q):
orianna's ball no longer returns to orianna if the target dies
what's new:
command: protect (e)
buff to heightened senses attack speed on harrier proc, damage from behind enemy lines nerfed.
what's new:
heightened senses (w)
behind enemy lines (r)
piercing arrow buffed, no longer reduced by cooldown reduction
what's new:
piercing arrow (q)
now restores health based on attack damage rather than granting lifesteal.
magic resist down
.
unique:
patch 6.9
patch 6.22
new:
really
patch 7.4
patch 7.5
new effect:
patch 7.4
patch 7.4
patch 7.5
buffs to fervor and botrk benefit him greatly
picks of the week - 7th of march to 12th of march - source
buffs to cast animations and botrk
consistently high damage throughout the game, can bully many lane matchups
while not as popular, there are other ad carries that will show up frequently in the coming patches
this week in pro play, we looked at some of the more unusual startiing items and why we see them.
compared to previous patches, jayce isn't banned nearly as frequently, but that doesn't mean he's not extremely dangerous.
katarina has been a relatively popular champion for the entirety of her rework and recently she's been showing up more on the ban charts.
kha'zix
lost part of his power after the 7.2 nerfs, but he's still a dominant jungler.
talon's
rework didn't result in immediate success and most of the playerbase deemed him as too weak to be able to get through laning phase and become a menace.
quinn isn't on the ban chart, but is a champion you should definitely be paying attention to.
Bolds strong 117
b 117
i 117
em 117
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/
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login /account/login
register /account/register
get premium /account/premium
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champion guides /guides
charts /charts
champions /champions
3d models /models
leaderboards /leaderboards
replays /replays
streams /streams
all guides /guides
popular /guides/list?sort=views
new /guides/list?sort=date_created
highly rated /guides/list?sort=ratings
updated /guides/list?sort=date_modified
create a guide /guides/new
cho'gath 161 760k [6.10] carry soloq as top/mid cho'gath /guides/361868
zed 152 1.9m season 6 high diamond zed guide /guides/367692
zilean 180 371k 7.5 zilsta botsta: bot lane's god of utility /guides/340886
cho'gath 93 409k cho'gates - global passive op /guides/387942
all charts /charts
most popular /charts/champion-popularity
least popular /charts/champion-unpopularity
highest win rate /charts/champion-winrate
lowest win rate /charts/champion-loserate
champion bans /charts/bans
spell popularity /charts/spell-popularity
item popularity /charts/item-popularity
bottom lane synergy /charts/bottom-synergy
mid lane matchup /charts/mid-matchup
top lane matchup /charts/top-matchup
jungle lane matchup /charts/jungle-matchup
bottom lane matchup /charts/bottom-matchup
newest /champions
camille /champions/camille
ivern /champions/ivern
kled /champions/kled
taliyah /champions/taliyah
aurelion sol /champions/aurelionsol
all champions /champions
all items /items
popularity 2.5% win rate 51% ban rate 0.3% rammus the armordillo /champions/rammus
popularity 3.8% win rate 51.7% ban rate 1.9% kled the cantankerous cavalier /champions/kled
popularity 1.5% win rate 46.6% ban rate 2.1% aatrox the darkin blade /champions/aatrox
popularity 5.3% win rate 51.4% ban rate 0.2% vel'koz the eye of the void /champions/velkoz
popularity 9.1% win rate 52.2% ban rate 0.5% soraka the starchild /champions/soraka
popularity 10% win rate 50.4% ban rate 15.3% fiora the grand duelist /champions/fiora
recent /models
arcade ahri /models?champion=103&skin=7
arcade corki /models?champion=42&skin=8
pool party taric /models?champion=44&skin=4
shockblade zed (rose quartz) /models?champion=238&skin=4
headhunter master yi strike gold /models?champion=11&skin=6
3d modelviewer /models
winged hussar xin zhao 975 /models?champion=5&skin=4
gravelord azir 1350 /models?champion=268&skin=2
justicar aatrox 975 /models?champion=266&skin=1
french maid nidalee 520 /models?champion=76&skin=3
skt t1 zyra 750 /models?champion=143&skin=3
north america /leaderboards#/na/1
europe west /leaderboards#/euw/1
europe nordic & east /leaderboards#/eune/1
brazil /leaderboards#/br/1
korea /leaderboards#/kr/1
turkey /leaderboards#/tr/1
russia /leaderboards#/ru/1
latin america north /leaderboards#/lan/1
latin america south /leaderboards#/las/1
oceania /leaderboards#/oce/1
japan /leaderboards#/jp/1
zavenger brazil #1 2,966 228 w 169 l /summoner/br/2339756/zavenger
newswag hatred europe nordic & east #1 2,964 297 w 183 l /summoner/eune/19586785/newswag hatred
un poco seco huh europe west #1 2,964 145 w 77 l /summoner/euw/85987611/un poco seco huh
probe japan #1 2,956 151 w 109 l /summoner/jp/6188710/probe
skt t1 peanut korea #1 2,969 187 w 121 l /summoner/kr/27971322/skt t1 peanut
little lukwer latin america north #1 2,964 130 w 84 l /summoner/lan/1154908/little lukwer
lehh latin america south #1 2,961 155 w 106 l /summoner/las/1820190/lehh
c9 ray north america #1 2,970 260 w 191 l /summoner/na/77179274/c9 ray
dw k1ngv oceania #1 2,963 128 w 88 l /summoner/oce/233721/ dw k1ngv
more streams /streams
fate twisted /summoner/na/65550074/fate twisted#stream
cowsep /summoner/na/385868/cowsep#stream
you are my blade /summoner/euw/39699214/you are my blade#stream
all streams /streams
fate twisted platinum 1,486 na /summoner/na/65550074/fate twisted#stream
cowsep diamond 679 na /summoner/na/385868/cowsep#stream
you are my blade diamond 301 euw /summoner/euw/39699214/you are my blade#stream
volibear /champions/volibear
view guides
/guides/champion/volibear
/champions/volibear
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/news/skin-preview-god-fist-lee-sin-and-dreadnova-darius
skin preview: god fist lee sin and dreadnova darius /news/skin-preview-god-fist-lee-sin-and-dreadnova-darius
pro play: unusual starting items | triple rejuv bead? javascript:;
/news/patch-76-rundown
patch 7.6 rundown: warlord's bloodlust buffed /news/patch-76-rundown
/news/why-you-should-not-rush-abyssal-scepter
why you should not rush abyssal scepter /news/why-you-should-not-rush-abyssal-scepter
/news/the-marksman-meta-evolution
the marksman meta evolution /news/the-marksman-meta-evolution
/news/pro-play-unusual-starting-items
pro play: unusual starting items /news/pro-play-unusual-starting-items
/news/bans-75-champion-select
7.5 bans: what champions shouldn't make it through champion select /news/bans-75-champion-select
show more news javascript:;
about us /about
contact & faq /contact
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Linki zewnętrzne

enable javascript https://www.google.com/support/adsense/bin/answer.py?answer=12654
https://www.facebook.com/lolking
https://twitter.com/lolking
https://www.youtube.com/user/lolkingnet
god fist lee sin http://www.lolking.net/models?champion=64&skin=11
dreadnova darius http://www.lolking.net/models?champion=122&skin=14
http://www.lolking.net/models?champion=64&skin=11
http://www.lolking.net/models?champion=122&skin=14
- pro play: unusual starting items | triple rejuv bead? https://youtube.com/watch?v=ttq49luw-j0
- practice tool routines - ep. 4: graves and diana combos https://youtube.com/watch?v=tawfcgmymga
- practice tool routines - ep. 3: gragas combos https://youtube.com/watch?v=ywhku128q5c
- practice tool routines - ep. 2: lee sin combos https://youtube.com/watch?v=pyinucl-cqq
- practice tool routines - ep. 1: farming and wall flashes https://youtube.com/watch?v=hsnoenmotze
- pro play: katarina and how to enable her https://youtube.com/watch?v=nns7wrdtcko
- countered - episode 4: malzahar https://youtube.com/watch?v=tmnkzihxal0
- pro play: varus, on hit kennen and taliyah https://youtube.com/watch?v=lniotnse3py
- unusual champions in pro play: malzahar, miss fortune and singed https://youtube.com/watch?v=pu8_98pthjq
- jungle changes overview - preseason 2017 https://youtube.com/watch?v=oundqhk1q6y
if you're not familiar with the rework, you can check out our post! http://www.lolking.net/news/galio-rework
if you'd like to check the full changes, make sure to click here for the official patch notes http://na.leagueoflegends.com/en/news/game-updates/patch/patch-76-notes
patch 6.22 notes: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-622-notes#patch-abyssal-scepter
redditor charon25 made a graph comparing both old and new passives https://www.reddit.com/r/leagueoflegends/comments/5e4p4l/mathematical_compareason_between_old_and_new/
http://matchhistory.na.leagueoflegends.com/en/#match-details/esportstmnt06/31051?gamehash=925dd8a52e4e07f6&tab=builds&participant=3
perkz did something similar versus febiven on azir https://youtu.be/rnjkqakoxly
froggen and jensen built an early negatron to negate each other’s damage https://youtu.be/zrpjvzt2y04
in later fights, piglet would run out of mana extremely fast and not be able to participate in extended trades. https://youtu.be/s_eh_5_r-ym?t=25m24s
twitch http://www.lolking.net/champions/twitch
vayne http://www.lolking.net/champions/vayne
the two most popular ad carries http://www.lolking.net/news/the-preseason-adc-shift-how-vayne-and-twitch-snuck-back-into-the-meta
ashe http://www.lolking.net/champions/ashe
jhin http://www.lolking.net/champions/jhin
varus http://www.lolking.net/champions/varus
miss fortune http://www.lolking.net/champions/missfortune
ezreal http://www.lolking.net/champions/ezreal
source https://twitter.com/bynjee/status/841335047483473921/photo/1?ref_src=twsrc%5etfw
lucian http://www.lolking.net/champions/lucian
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practice tool routines - ep. 1: farming and wall flashes pro play: katarina and how to enable her countered - episode 4: malzahar pro play: varus, on hit kennen and taliyah unusual champions in pro play: malzahar, miss fortune and singed jungle changes overview - preseason 2017 pro play: unusual starting items | triple rejuv bead? recent stories patch 7.6 rundown: warlord's bloodlust buffed smaller patch this time around. after the heavy nerfs to lethality adc's in 7.5, some are getting some love this patch to make up them more healthy with other buffs. riot continues to try to put aatrox in a healthier spot and warlord's got a very substantial buff, especially for crit adcs! check out the full changes below to get ready for the patch to hit live: champions galio, the colossus, will be updated with the launch of patch 7.6! if you're not familiar with the rework, you can check out our post! aatrox buffs to blood well what's new: blood well (passive) aatrox’s full blood well buff is now “hellbent”, not “blood rush”. on reviving from his passive, aatrox now has a full blood well. aatrox now no longer loses his third hit from blood price/thirst after reviving. cho'gath buffs to feast what's new: feast (r) bonus health increased from 80/110/140 per stack to 80/120/160 per stack. cap on minions and small monsters increased from 5 to 6 stacks. fiddlesticks buffs to terrify and drain what's new: terrify (q) cast range increased from 525 to 575. drain (w) if drain’s target dies before the channel completes, the remaining duration is applied as cooldown reduction. gnar health regeneration changed to be matched in both mini and mega forms what's new: base stats mini gnar health regen increased from 2.5 to 4.5 health per 5 seconds. health regen growth increased from 0.5 to 1.75 health per 5 seconds. mega gnar health regen decreased from 6.5 to 4.5 health per 5 seconds. health regen growth deccreased from 3 to 1.75 health per 5 seconds. miss fortune buffs to double up, smoother animations for double up and make it rain what's new: double up (q): damage increased from 20/35/50/65/80 to 20/40/60/80/100. ad ratio increased from 85% total attack damage to 100% total attack damage. cast range now adjusts based on miss fortune’s attack range (ex. rapidfire cannon. miss fortune no longer briefly pauses after casting double up. double up (q): miss fortune no longer briefly pauses after casting make it rain. orianna orianna's ball no longer returns to orianna if the target dies what's new: command: protect (e) if an ally dies while holding the ball, it now drops in place rather than returning to orianna. quinn buff to heightened senses attack speed on harrier proc, damage from behind enemy lines nerfed. what's new: heightened senses (w) bonus attack speed increased from 20/25/30/35/40% on harrier proc to 20/35/50/65/80% on harrier proc. behind enemy lines (r) ad ratio on skystrike reduced from 100% total attack damage to 85% total attack damage. after putting at least one point in behind enemy lines, quinn respawns as valor after deaths for the rest of the game. varus piercing arrow buffed, no longer reduced by cooldown reduction what's new: piercing arrow (q) cooldown refund on blight procs changed from 4 seconds, scaling down with cooldown reduction to 4 seconds. masteries warlord's bloodlust now restores health based on attack damage rather than granting lifesteal. grants 1-50% lifesteal (at levels 1-18) changed to: restores health equal to 3-40% total attack damage (at levels 1-18). if the attack that procs warlord’s bloodlust critically strikes, the heal crits as well (further increased by crit damage modifiers, ex. infinity edge). summoner's rift: jungle red brambleback magic resist down. magic resistance reduced from 15/20/26/29/30 (at levels 1/4/8/9/10) to 10/15/18/19/20 (at levels 1/3/5/7/8), matching blue sentinel’s armor if you'd like to check the full changes, make sure to click here for the official patch notes why you should not rush abyssal scepter when looking to itemize defensively against other ap mages, abyssal scepter is a fairly common option that offers a bit of both worlds with both offensive and defensive stats, but it’s not the same item that was so frequently purchased throughout past seasons. between champion reworks, mastery tweaks and item rebalancing there’s a lot that went on in preseason and sometimes it becomes hard to keep up with all the constant changes. amongst them was a change to abyssal scepter’s passive that might have gone unnoticed or simply misunderstood by some players. past iterations before we start it’s important to look at the old abyssal scepter and how it worked. we looked at it just over a year ago back in the beginning of season 6. back then, this was how abyssal scepter looked: abyssal scepter (pre patch 6.9) cost: 2350 +70 ability power +50 magic resistance unique: nearby enemy champions have their magic resistance reduced by 20 (700 units). in ap vs ap matchups in the mid lane, whoever could rush and finish the item first would usually be winning the lane. the sheer ap combined with the 20 magic resistance reduction (basically penetration that applies for you and your teammates) would give a ton of damage against the opponent while getting a chunk of magic resistance from the negatron cloak side of the item would completely negate most of his damage. furthermore, the aura used to apply to everything within range, meaning whoever had it would push waves faster and gain control of the lane, being able to use that advantage to roam and find advantages elsewhere while the opponent would be stuck under tower. in season 6’s mid season, riot rebalanced the item, giving the passive a scaling component, reduced its ability power and increased its magic resistance. patch 6.9 cost increased from 2350 to 2750 gold. ability power reduced from 70 to 60. magic resist increased from 50 to 60. now grants 10% cooldown reduction. aura now only affects enemy champions. aura's magic resistance reduction changed from 20 at all levels to 10 - 25 (based on level) while the item was less oppressive upon completion, it was still too strong and a rush item and finishing it still decided matchups often. riot changed it once again, in the big preseason 2017 patch. patch 6.22 no longer provides reduces the magic resist of nearby enemies by 20. new: nearby enemy champions take 10% more magic damage. patch 6.22 notes: “abyssal scepter is a must-rush item. when purchased before the opposing team can build magic resist, it provides (sigh) tons of damage. but once the other team builds into defenses, scepter starts to fall off. this gave it a natural rivalry with aegis of the legion’s teamwide aura. now that aegis no longer beefs up carry resistances, abyssal scepter would run unchecked early and take too long to fall off. we’re pushing it away from that early power spike and making it feel useful at all stages of the game.” in theory, both passives end up increasing damage, but the old passive was much more impactful in the early stages, where a flat magic resistance reduction can translate to much more than 10% increased damage. redditor charon25 made a graph comparing both old and new passives what’s important to retain is that new abyssal passive outperforms the old one at higher mr thresholds, the breakeven point is different depending on how many magic penetration sources a champion has. with only abyssal it would be at 175 mr at level 18, adding sorcerer’s shoes and void staff, the new passive would outperform over 158 mr. comparing the two iterations is interesting, but doesn’t give us much more, so no point on dwelling on it. let’s look at why the item is a poor early game purchase. overpaying for magic resistance abyssal scepter is a 2750 gold item that gives 60 magic resistance, but for only 720 gold, negatron cloak can be bought, that will grant 40 magic resistance. let’s say the enemy syndra is ahead and has magic penetration marks and sorcerer’s shoes. assuming a typical ranged ap mid lane setup, negatron would increase magic resistance from 34 to 74 (33.85% damage reduction) and abyssal would increase it to 94 (41.58% damage reduction). naturally, in an all in by a champion like syndra with a 7 sphere unleashed power the 20 magic resistance difference will definitely make a difference but in shorter trades it's not that problematic. if you really needed the magic resist to survive lane however, you could just add a null-magic mantle on top of that negatron purchase and get 65 magic resistance for 1170 gold, which is 1580 less than building the full item. what would i build that null-magic mantle into? that null magic mantle could then be upgraded into mercury’s treads or a spectre’s cowl for a banshee’s veil purchase instead. alternatively, you could just sell it later in the game “but that’s not efficient” neither is selling doran’s ring, but you probably do it every game. to give a quick comparison, while doran’s sell price is only 160g (40% return), selling a null magic mantle will give you 315 gold (70% return). without mana or mana regen items, mid laners tend to run out of mana fast and quickly lose control of the lane this is the main point i really want to look at and explain. having pushing lanes and being able to pressure your opponent is extremely important, especially in competitive and the meta has been centered around having pushing lanes for a long time. being able to push lanes faster than your opponent can lead to moving into the enemy jungle for deep wards or roams and mid lane is an excellent point in the map to translate a lead to other roles. for most mid laners, morellonomicon is the quintessential item. it grants 20% cdr, a good chunk of ap, mana and more importantly, restores 20% of a champion’s maximum mana on kill or assist. even lost chapter (one of morellonomicon’s components) already makes a huge difference, as it restores mana on level up. in certain matchups it’s important to have that magic resistance to survive trades, but the mana is also important to have control over the lane. let’s compare two builds that cost around the same gold. the stats on build b might look slightly inferior, but it’s important to highlight how important that flat mana and mana restoration are to be able to stay and have control over the lane. at 3620 gold, build b turns into morellonomicon and negatron cloak and with similar gold build 1 would only be able to have abyssal scepter and a fiendish codex or lost chapter. in a match between afreeca freecs and kt rolster, kuro’s orianna had to play against pawn on azir, a champion known for being able to dish out a lot of consistent damage from afar and bully opponents with his constant harass. kuro built an early negatron cloak but didn’t upgrade it until later in the game. perkz did something similar versus febiven on azir and both froggen and jensen built an early negatron to negate each other’s damage, but never upgraded the item. on the other side of the spectrum, piglet did a questionable build on orianna that might have just partly compromised his team in the mid game. by rushing abyssal scepter and neglecting any kind of mana sustain, he was constantly pushed in and could never respond to froggen's pressure. echo fox used their pushing lanes in mid and top to constantly move into the enemy jungle and place vision. in later fights, piglet would run out of mana extremely fast and not be able to participate in extended trades. a champion might not always be making use of the aura and its value depends on the game. it’s important to note that abyssal scepter’s aura only has 700 range and you are paying for that aura since the item is only 96.42% gold efficient. while champions such as vladimir, fizz, ekko or katarina use the aura frequently as they need to be close to their targets to deal damage, others such as orianna or syndra generally stay outside of that range when attempting to trade or deal damage to an opponent. naturally, how well the aura is used will depend on the opposing laner and how fights play out, but some champions make use of the aura better than others because they're in range while hitting opposing champions. the value of the aura also depends on the team composition. the damage increase is only for magic damage, so in a game where the jungler is elise and the top laner is nautilus the aura becomes much more valuable than in a game where the rest of the team composition only dishes out physical damage. conclusion: abyssal scepter's passive is not the early game focused aura it used to be so much of its appeal as an early game purchase has been lost. the magic resistance it grants is not that high considering the item price. for 720 gold you can purchase negatron cloak and sit on it and if you need more magic resistance, grabbing an extra null-magic mantle to then upgrade to mercury's treads, spectre's cowl or even selling it is a better idea. the need for mana sustain to be able to have presence in lane and to be able to push out minions faster is extremely important, so early purchases such as lost chapter and morellonomicon are extremely important abyssal's aura is only 700 units and the item's base stats don't pay for the item alone, so long ranged mages don't fully utilize the aura. the aura is also more or less valuable depending on the other magic damage sources on your team. the marksman meta evolution league of legends is a constantly changing game, frequent patches result in champions constantly rising and falling in performance and popularity (with both direct and indirects changes). this season, the ad carry role has seen many different champions at the top, at distinctly different time periods, different metas if you will and currently, we might be currently witnessing another shift. the past - s7 meta in preseason 2017, twitch and vayne were the two most popular ad carries. with the minor update to assassins, twitch was given longer stealth periods (now camouflage), allowing him to reposition better in fights and play around killing isolated targets. vayne on the other hand benefitted from fervor of battle nerfs that pushed away the competition, alongside direct buffs to her kit in previous patches. the competitive season started all around the world and it was obvious these two carries weren’t going to last. following swift and targeted nerfs, twitch saw little play and vayne even less. in a meta where ad carries are currently too item dependant to be relevant in most games, the two preseason rulers lost priority in favor of utility and crowd control in the form of ashe and jhin. varus showed up later and became the go to marksman as the lethality buffs hit the rift. what happened in the last few patches after the lethality buffs on patch 7.2, any champion that could use and abuse the stat became meta, these last patches have been all about containing specific champions. edge of night and youmuu’s ghostblade both received nerfs and varus, miss fortune and jhin were all nerfed; directly through their kits and their keystone mastery of choice (deathfire touch). as a result, these three champions all took a big hit in popularity while also heavily dipping in performance. simultaneously, other important changes went through warlord’s bloodlust patch 7.4 maximum life steal against enemy champions reduced to 15% from 20%. patch 7.5 new effect: moving or attacking makes an attack energized energized attacks grant 1% - 50% (based on level) lifesteal and 30% movement speed for 0.75 seconds. the go to mastery for most ad carries in season 7 was initially nerfed and more recently in 7.5 reworked. currently, the mastery is underwhelming and it went from almost mandatory to situational. fervor of battle patch 7.4 stack duration increased from 6 to 8 seconds let’s get this straight, while fervor of battle still isn’t nearly as attractive for adc’s as it was before, with physical on hit damage and spell stacking, the increased stack duration makes it much more attractive for ad carries again as they can now keep it up for longer and stack it in prolonged trades or fights, even if they’re pushed out and forced to reposition. last whisper patch 7.4 bonus armor penetration increased from 30% to 45% attack damage reduced from 25 to 10 part of why auto based carries haven’t been doing well this season is because they have limited solutions to deal with tanks. while last whisper may have lost part of its attack damage, the percentage armor penetration increase on a relatively cheap purchase makes the item much more attractive as a mid game purchase to deal with armor stacking. blade of the ruined king patch 7.5 combine cost reduced from 900 gold (3400 total) to 800 gold (3300 total). attack damage increased from 25 to 40. attack speed reduced from 40% to 25%. life steal increased from 10% to 15%. active damage changed from 10% of targets max health as physical damage to 100 magic damage. damage dealt by the active is no longer converted to a heal. passive on-hit damage now has a minimum of 10 15 on hit damage. this change had a lot of people scratching their heads on what it would change. the ad increase over the attack speed nerf is most definitely welcome, as the role has sufficient ways of increasing that stat, with berserker’s greaves and zeal items. the active did lose part of its appeal, but the life steal increase means there’s now another option to make sure carries are healing back up fast enough without having to grab a bloodthirster. with lethality ad carries losing a lot of their relevance, who are their successors? ezreal buffs to fervor and botrk benefit him greatly the prodigal explorer has steadily been gaining traction since nerfs pushed away some of the former top tier marksmen on 7.4. in previous patches and in order to make it through lane, ezreal would have to run warlord’s bloodlust to be able to keep up in sustain or to simply not get poked and bullied out of lane. these changes, alongside a general meta shift further away from mage supports and into enchanter type supports such as lulu have helped him greatly to get through laning phase. the 7.5 changes are the icing on the cake. 8 seconds on fervor stacks means that even in fights where ezreal is heavily zoned out, he can still keep stacking with max range mystic shots. the blade of the ruined king changes benefit him more than any other carry, as ezreal isn’t reliant on basic attacks and mystic shot apply the buffed attack damage, lifesteal and on hit damage. over in competitive, ezreal was the most picked champion last week and it’s very likely this trend will continue for the near future. picks of the week - 7th of march to 12th of march - source lucian buffs to cast animations and botrk lucian has really shown up this patch, his play rate tripled and he rocketed to a podium position in ad carry popularity, as the 2nd most played in the current patch. most of this is due to the cast time changes to his spells, making his animations more smooth as he ranks up abilities, alongside the botrk buff which he benefits a ton from, especially with the additional ad and on hit damage that lucian makes very good use of with his passive lightslinger. while he has only seen a couple of games in competitive, as regions start playing on patch 7.5 it’s possible that he will start seeing more play. caitlyn consistently high damage throughout the game, can bully many lane matchups given her high range and relevant damage throughout all stages of the game, it’s no surprise caitlyn is amongst the most popular champions. the nerfs to jhin and varus alone were enough to both increase her priority in professional play and her performances in ranked matches as there aren’t many champions that can withstand caitlyn’s superior range. are there others? while not as popular, there are other ad carries that will show up frequently in the coming patches jhin and ashe are likely to still see play, especially in competitive. this is much due to their sheer utility and ability to set up picks with long range initiation. kalista's recent buffs alongside the changes to blade of the ruined king make her a more attractive pick currently (she didn't need the attack speed as she already itemizes heavily for that stat), especially if she doesn't have to lane versus varus and jhin constantly, her play rate and win rate have been going up steadily and it's very likely we will see more of her in both ranked and competitive. sivir is still a solid pick for team utility, waveclear and an absolute 6 item terror. kog’maw has been dominating ranked in the last few patches, as he synergizes greatly from laning with enchanter supports. he does require a lot of setup and for a composition to be built around him though, which will make it hard for him to show up in competitive. pro play: unusual starting items this week in pro play, we looked at some of the more unusual startiing items and why we see them. starting with long sword (adc) the first one is the long sword start on adcs. while it does have more ad than doran's blade, it doesn't have health or lifesteal. it’s important to factor in the whole buy and look at the concept of effective sustained health. with long sword and 3 potions, you can restore up to a maximum of 450 health, which in a prolonged scenario where you get to sustain back up with pots equals 220 more health than with doran’s blade. the other reason for the long sword start is because it leads to earlier power spikes and reduces the gold waste. doran’s blade has an incredibly low sell price at 180, so you lose most of your early investment. on the other hand, long sword builds into a ton of items ad carries itemize for. starting with boots (adc) the other iteration that has shown up recently has been the boots 4 potion start and this is mostly for jhin but is a valid option for other champions too. in general, early boots can help you dodge skillshots which can be important when laning versus a karma or a zyra for example who have strong presence versus low mobility targets. you will be missing the extra ad for last hits but instead you have access to 600 health from potions. for jhin specifically it helps him close the gap to land his 4th shot in lane. starting with 3 rejuvenation beads (shen) finally, you might have noticed that some shen players have been starting with triple rejuvenation beads up in the top lane. rejuvenation beads have a pretty high sell price. you buy each for 150 gold and sell each for 105 gold, resulting in a mere 45 gold loss per bead, which is less than a potion. as shen you will also likely be keeping one, as you will later build a tiamat. be sure to subscribe to lolking's youtube channel for upcoming stat videos, and other league of legends coverage! 7.5 bans: what champions shouldn't make it through champion select the most recent patch is still fresh, but a lot has changed in the past weeks with several nerfs to the top champions such as corki. since this is switching up the meta, we figured it was about time to re-visit the most banned champions in high ranked solo queue and explain why they’re so strong--as well as why you should be banning them (or maybe even picking them if they’re available). most banned champions (2nd of march - 9th of march) don't let this chart fool you though, as it includes bans before patch 7.5 hit, if we instead look at daily stats from na and eu for example, we can see that leblanc's priority has gone down a lot, following extremely hard nerfs to her damage output. click to enlarge must bans graves is still looking dominant, especially after recent nerfs to rengar and kha'zix, pushing them away in favor of the outlaw. graves is consistently a top ban and for good reason. while he has very limited crowd control for ganks, his high damage output is usually enough with any kind of set up cc from his laners. graves clears the jungle fast and he's an extremely strong duelist that is able to kill most enemy junglers in a straight up 1v1. if you ever show up on one side of the map, you can expect graves to be able to quickly clear the other half of the map, the problem with graves is that alongside all that damage is a champion that is deceptively hard to kill. with quickdraw's passive, true grit, graves gets a ton of armor and magic resistance and with enough cooldown reduction he can have it up very often. true grit combined with items such as phantom dancer, sterak's gage, maw of malmortius or death's dance allow him to stay alive for longer while he chunks down his targets with his pellets. compared to previous patches, jayce isn't banned nearly as frequently, but that doesn't mean he's not extremely dangerous. with leblanc and other champions getting nerfed as well, it also opens more space to ban out jayce instead. simply put, jayce just dominates and bullies most champions out of lane. his ranged poke combined with his all in damage by going melee and dropping down his hammer is just too much to handle for most champions and he will either push his opponents out of lane or straight up kill them. if he ever gets a lead, you can expect him to start chunking your carries for half of their health from several screens away with an accelerated shock blast. the best way to contain him is to play ranged matchups versus him. lux and ahri do quite well in the mid lane, and kayle and quinn are good options in the top lane. if you're playing a tank, accept that you will be behind and try to set up ganks for your jungler with your crowd control, once locked down, jayce goes down very fast. consider banning katarina has been a relatively popular champion for the entirety of her rework and recently she's been showing up more on the ban charts. compared to pre-rework katarina, the new one is much better in lane, and even has kill potential from level 2 onwards if she sets up her daggers correctly. right now, katarina has good matchups against most of the mid laners in the meta, such as ryze, cassiopeia, syndra or viktor. her mobility makes her a real nuisance, being able to dodge most of the incoming damage with repeated shunpos. once again, with leblanc becoming less of a ban priority there's more room to ban the sinister steel. if she does get through the draft and you get to counterpick, long range control mages typically do well against her, such as vel'koz or anivia. targeted cc from someone like annie is also welcome. other than that, if you're against her be sure to bring multiple exhausts. kha'zix lost part of his power after the 7.2 nerfs, but he's still a dominant jungler. much like other top tier junglers currently, kha'zix clears fast and is a strong duelist. kha'zix is much safer than before, as it's easier to move in a teamfight and find the right target to burst without getting spotted by a vision ward. he also has added utility than he had before his rework, as evolving his spike racks will allow him to slow isolated targets for 80% if you're jungling against kha'zix our recommendation would be to either play a tanky jungler that doesn't get immediately bursted by him and can lock him down, such as skarner or play a more utility focused pick such as ivern, that can avoid his counterjungling by quickly taking camps and provide potent shields for his team to avoid assassination attempts. on the rise talon's rework didn't result in immediate success and most of the playerbase deemed him as too weak to be able to get through laning phase and become a menace. a combination of lethality buffs and quality of life buffs to his kit helped him get back on track and currently he's showing up in both mid and top lane. rake is enough as a wave clear tool to help him get through the early levels and once he can start shoving lanes he can use assassin's path to constantly get our of his lane and quickly show up elsewhere by surprise. if he does get through and you have to face him, we recommend bringing exhaust in the mid lane and a matchup that can limit his early game roaming by constantly pushing him in. good examples of this are ahri and jayce quinn isn't on the ban chart, but is a champion you should definitely be paying attention to. she's been at the top of the win rate charts for several patches now and the lethality buffs just skyrocketed her to absolute dominance. top lane quinn is a very oppressive lane bully. currently, most meta picks are beefy melee champions that can’t respond to her laning prowess. blinding assault can blind enemy champions, which will not allow them to trade back. that spell and vault also allow quinn to re-apply harrier marks, allowing for extra physical damage on her next basic attack. edge of night allows quinn to get a free spellshield before going in with her ultimate and making sure it isn't cancelled as she closes the gap. show more news send feedback 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