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jbox2d.org



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Titlejbox2d: a java physics engine

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Words/Characters 442
Text/HTML 28.57 %
Headings H1 1
H2 5
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jbox2d: a java physics engine
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features
demos
about
links
donate
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jbox2d links
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Linki zewnętrzne

box2d http://www.box2d.org
liquidfun http://google.github.io/liquidfun/
github project page https://github.com/jbox2d/jbox2d
google code http://code.google.com/p/jbox2d/
liquidfun http://google.github.io/liquidfun/
old gwtbox2d demos http://gwtbox2d.appspot.com/
releases https://github.com/jbox2d/jbox2d/releases
daniel murphy https://plus.google.com/100658035699683088671
quixote_arg https://plus.google.com/109274381780655535035
ewjordan https://plus.google.com/106822299978153756812
box2d.org http://www.box2d.org/manual.html
org.jbox2d.testbed.tests https://github.com/jbox2d/jbox2d/tree/master/jbox2d-testbed/src/main/java/org/jbox2d/testbed/tests
website http://google.github.io/liquidfun/
box2d http://www.box2d.org
java box2d subforum http://www.box2d.org/forum/viewforum.php?f=9
project page https://github.com/jbox2d/jbox2d
wiki + faq http://code.google.com/p/jbox2d/wiki
issue tracker https://github.com/jbox2d/jbox2d/issues
announcements http://groups.google.com/group/jbox2d-announce
jbox2d g+ page https://plus.google.com/b/106637580892617146234/106637580892617146234
box2d forums http://box2d.org/forum
jbox2d subforum http://box2d.org/forum/viewforum.php?f=9
gwtbox2d http://code.google.com/p/gwtbox2d/
playn http://code.google.com/p/playn/
812-638-9391 https://www.dwolla.com/u/812-638-9391

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Text on page:

jbox2d: a java physics engine jbox2d is a close java port of erin catto's excellent c++ box2d physics engine and google's liquidfun physics engine. check out the demos below to see some examples of what it can do. (it's technically more accurate to say it's just a port of liquidfun now, and liquidfun is fork of box2d, but the library started as a box2d port.) the project has recently been moved to github. downloads and issue tracker are at the github project page, and the wiki is still on google code features rigid body physics stable stacking gravity fast persistent contact solver dynamic tree broadphase sliding friction boxes, circles, edges and polygons several joint types: distance, revolute, prismatic, pulley, gear, mouse motors sleeping (removes motionless bodies from simulation until touched) continuous collision detection (accurate solving of fast bodies) ray casts sensors serialization dynamic, kinematic, and static bodies liquid particle simulation from google's liquidfun demos old gwtbox2d demos (html5, best viewed with chrome) old jbox2d demos (java applet, v2.0.1) grab the executable testbed jar from one of the releases for a current demo. about this project is led by daniel murphy (toucansam in the forums). it was started in late 2007 by quixote_arg and ewjordan, and is released under the permissive and commercial-friendly open source zlib license, like the original box2d engine. for documentation, you can always refer to the included javadocs, but jbox2d is very closely related to the c++ box2d, so please see the c++ documentation at box2d.org which, apart from minor name changes (b2body -> body, for instance, and in the java port methods are camel-cased instead of capitalized), should apply equally well to jbox2d. also see the source code of the demos (the org.jbox2d.testbed.tests package) to see how various effects are achieved in jbox2d. the liquidfun project has documentation on both the liquid particle physics and the base engine itself, which you can access on their website. if you would like to help out with this project, or if you have any questions, please head over to the box2d site and discuss with us in the java box2d subforum. links jbox2d links project page wiki + faq issue tracker announcements jbox2d g+ page box2d forums (jbox2d subforum) related projects gwtbox2d playn donate this project is maintained in free time. happy with the engine? want to buy me a beer? want to see more development? dwolla: 812-638-9391 bitcoin: 1fd564w4sk5fktcprvfcgkd2iimsczuego paypal: ©2014 daniel murphy


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