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--> breaking news fetching data... games anger ☰ navigation home blog about contact disclaimer privacy policy sitemap terms of service articles reviews download tips n' trick android apk android games converter shop sunday, february 19, 2017 reviews review of last year's bold baseball predictions mighty mjølnir 8:21 am predictions for the upcoming baseball season sprout up about this time every year, an exercise that helps create excitement for yet another chapter of america's oldest pastime. it is almost certain that 2017 will be no different, so keep an eye out for those annual baseball magazines and almanacs that appear on shelves at grocery stores beginning in february. one assumption that most baseball pundits and reporters agree will likely happen this season regards the ultimate achievement in the game. although it has yet to happen in this century, most people foresee the same two clubs reaching the world series for the second year in a row. the chicago cubs, last year's champions, are loaded with young talent like reigning most valuable player kris bryant. in the junior circuit, the cleveland indians added free agent slugger edwin encarnacion, who led the american league in runs batted in last year while suiting up with the toronto blue jays. many folks accurately predicted that the cubs would win it all last year, but few picked the indians to reach the fall classic. the more interesting predictions are those that do not necessarily center on the world series, and are somewhat bolder. of all the predictions going into last season, the sporting news had the only one that used the word "bold" to describe its list. the article, published by jesse spector at sportingnews.com on january 4, 2016, was titled bold baseball predictions for 2017, from strasburg to trout. here are five of those supposedly bold predictions for 2016, along with how accurate each one turned out to be. bold prediction 1: after washington failed to reach the playoffs again, stephen strasburg signed free agent contract with the dodgers to form right handed complement to clayton kershaw. both halves of this statement proved false, for the nationals clinched the national league east midway through september and strasburg did not go to los angeles. instead, strasburg signed a seven year, $175 million contract that will keep him in washington through 2023. bold prediction 2: mike trout wins american league most valuable player award for second time. in spite of playing for the los angeles angels, who spent most of the season in last place in the american league west, trout had such a tremendous year that he was the easy choice for m.v.p. bold prediction 3: dodgers and yankees both miss out on the playoffs. this prognostication proved to be half right. new york came up just short in the wild card race, but los angeles earned the championship of the national league west and battled the cubs for the pennant. bold prediction 4: jose bautista will be traded to the royals at the deadline after blue jays fall out of the race. the slugger, who became eligible for free agency after the season, was not traded. also, it was kansas city and not toronto that fell out of the race. for a few months over the winter it looked as if bautista might indeed leave toronto, but a new contract has kept him with the blue jays. bold prediction 5: the reds will be worse than the braves. after the first week of april, it appeared as if this prediction would indeed prove true. atlanta opened the year with nine straight losses while cincinnati won its first four games but, as predicted, the braves finished with a better record than the reds. source read more thursday, february 2, 2017 reviews fantasy sports grow from pastime to the future of sports mighty mjølnir 5:14 am gone are the days when fantasy sports used to be a casual pastime for sports fans. this format of sports is now hitting big - in fact, a billion dollars big! you may not believe it, but this industry is being forecasted to earn more than $1.7 billion in revenue by 2017. but the tale doesn't end here - around 35 million people played fantasy sports last year and ibis world expects these numbers to grow by 90% over the course of next five years. this revolution in this industry has come due to the digital era. after inception of smart devices all time access to websites offering fantasy sports platforms has become quite easier. there are countless websites, apps, podcasts and blogs dedicated to this topic. the demand for information about this new format of sports has never been higher than this because whole industry is booming! it all starts with a registration on any of the famous fantasy sports sites. espn, yahoo, cbs sports, fox sports and many other options are out there. these sites offer you the platform, advice, predictions, analysis and all other things that are necessary to win in any competition. you can either choose a standardized public league or you can start your own private league with friends or coworkers. once you're done with this, you can create your team with the desired name and players. once you've made your team and started participation in various competitions, you need to keep a tab on the news. because league activity remains fast-paced and changes accordingly as players get injured, promoted or demoted during the games during the season. if you miss the news about a player, chances are higher that you'll be punched in face by any of your competitors. due to this constant requirement of information media companies and advertisers are cashing out the heavy traffic that is being generated by the industry. according to fantasy sports trade commission (fstc), an average player spends 3 - 8 hours a day while playing games on fantasy sports websites. the free of cost platforms are further boosting this trend due to which online traffic is increasing and revenues are soaring. so this is the future of sports. it's a new booming trend that's not depicting any signs of slowing down currently. the new era of sports fans is here and business industry has already been aware of their presence! source read more tuesday, september 6, 2016 articles pokemon go popularity is obviously declining. mighty mjølnir 3:36 am a data from axiom capital management showed that the meteoric popularity of the pokémon go mobile game plateaued in mid-july—only two weeks after its earth-shattering debut—and has declined steadily since then. daily active users and user engagement are both down by roughly 30% from their peak. a deep analysis by ars technica found that the game's initial retention was worse than that of comparable mobile games. analysts went so far as to tell bloomberg that downward trends cast doubt on the long-term viability of the entire augmented reality category. but that’s jumping the gun. huge initial interest in pokémon go was clearly motivated in part by a fleeting nostalgia among twentysomethings, but also by a fascination with the novelty of playing a digital game by moving around in the real world. if pokémon go has failed to capitalize on that fascination, it’s not because augmented reality isn’t viable. it’s because, based on what i've experienced in several weeks with the game, niantic and nintendo’s joint foray is fundamentally half-baked. the flaws in pokémon go are multiple, and range from small details to all-encompassing philosophical shortcomings (and i'm just talking about design, not the game's various technical problems). for new players, there's no introduction to basic principles and gameplay. some have argued that this has actually encouraged players to work together, and anyone who has seen crews of college students or young families gallivanting around with their phones out can attest that the sense of group effort was key to the game’s initial appeal. but to what end? the big, glaring problem highlighted by pokémon go's declining engagement is that, while the actual hunting of pocket monsters is fun, there’s very, very little to do with them. the gameplay proper centers on capturing gyms scattered around the world, but to even try their hand at that, players have to have leveled their monsters quite a bit—most gyms i’ve checked out are held by monsters of over 1,000 combat power, which i haven’t managed to build up over more than a month of casual but fairly consistent play. and leveling can only be accomplished by collecting monsters, since there are no quests or other content. players can’t even directly fight each other, which seems like a massive missed opportunity. even if you do find a gym you can contest, the game’s combat mechanics are as simultaneously basic and opaque as all of its other elements. you try to dodge attacks by sliding left and right, and i think you attack by tapping on your opponent. but my few tries were over so quickly, and the controls so unclear and unresponsive, that i'm not entirely sure. in short, pokémon go feels like a game made as a homework assignment by a niantic team who would rather have been doing something cooler. taking a look at niantic's ingress, the technical precursor to pokémon go, only drives this sense home—with its black and neon colors and cyber-punk storyline, it’s like the raw and energetic basement tape to pokémon go’s washed-out compromise of a major label debut album. but the shortcomings of one game don't mean that augmented reality itself is a flop—if anything, pokémon go has whetted audience hunger for a more developed take on gaming that integrates real-world movement and social interaction. let me take this opportunity to personally lobby developers to make an ar dungeon crawler or detective game. just be sure to make it an actual game. source read more wednesday, august 31, 2016 reviews playstation 4 slim (a review) mighty mjølnir 9:17 pm before i start this review, i must acknowledge the elephant in the room: 4 playstation slim has not yet been officially announced by sony, as it's supposed to be on sale at this stage. our review unit originated from a retail store manager who sell on ebay. retail store manager claims that while they broke street date, they didn't steal the inventory. i think he should protect the public interest angle of reporting on this piece of hardware under the press protections in united kingdom. it is in the public interest to know about the next piece of technology that can verify the existence, even if this assertion did not come from the same manufacturer. i don't own the unit reviewed here, as it is no longer in my possession. basically, please don't sue me. i just do my job as a journalist. termination notices when many other outlets have reported a new model does nothing to hide its presence and will only harm the state of journalism in our industry. so, without further ado, let's take a look at the ps4. sample sound ps4, ps4 simply smaller. it's not any better or worse than the previous model, but run cooler and quieter. it has a controller slightly, but do not run the box itself any better. don't expect a "xbox" s similar to hdr support blu-ray as 4. this is still not essential with ps4 model internal upgrades over the previous iteration, and it's not coming for new ps4. don't make games work best, or upscale them to 4 kb. ps4 dimensions come in 264 x 39 x 288 mm, greatly reduced in size 275 x 53 x 305 mm standard model size comparison. reductions of about one-third of the height of the console off, and slide it off hard on all of the surrounding edges, which is nice for entertainment centers. if you want the system to stand beside them, there will be a vertical stand sold separately any screws in the playstation button shaped logos along with the system. along with sound, comes the new dualshock 4 redesign included in the package. the most obvious difference and touted high with this new controller model is that there is a strip of light at the top of the touchpad which allows light bar color to be seen during normal operation (without having to point at the back of the console in your face). this light thin strip palace enough to not distract, but change the tint-bar feature visible enough to make all those games to denote things like health actually able to make practical use of the feature. perhaps what is most interesting about the new controller model that when connecting sound normal form or ps4 ps4, completely transfers data via a wired connection instead of wireless. while this may seem minor, this allows more precise reaction time in play, that would be incredibly useful for games like street fighter v ". slight difference, but is a little tighter response which might make a difference for some players. d-pad also feels a little different, sloping down into the centre to give a central pool to rest your finger in a way that makes rolling between more comfortable. beyond the comptroller and smaller size, is the largest professional teams, will appear in the unboxing above, replace the hard drive much easier. there is now a thin piece of plastic on the back corner of the console, when easily removed by hand, reveals the port sata drive. you can simply undo one screw with a screwdriver and replace the drive, and replace the screw. plastic cover and then return to the clips, but it should be noted the nature of thin plastic make it feel a bit flimsy and in danger of collapsing when trying to clip back into place. removing and replacing it 30 times in succession to test its durability and is holding up, but she felt she never safe. a sound model supports the same sata drive size limit as a model of the original system. unit now features full matte finish, which feels much nicer than the original glossy panel, redesign for me, look more curved. i'm impressed with curved design, many online had taken immediate dislike for aesthetic reasons. honestly, when i was alone in my hand never stopped to think about the appearance of a new curve, i just think it looks nice. usb ports in the system are spread far apart on the front of the system, with the power and eject buttons are now clearly labeled and sits within the holiday fell in the front of the unit. power button features a small led lights line replaces the old functions light strip form. the biggest difference to the rear unit is the total removal of audiovisual port. optical port admittedly not as audio output option on the menu bar in this accounting system overall, really have any complaints about slim ps4, besides removing the optical port which i haven't ever used personally. it's smaller, thinner, quieter, cooler, featuring nicer console with extra features, i personally love the new matte curved design. it's not promotion "xbox 1" s style with an additional 4 k posts for those who use ultra high resolution screens, but i won't be upset by seeing this replaces the current model. just be warned, if you want an optical port on your ps4 be sure to buy the current model before she disappeared. read more monday, august 29, 2016 reviews need for speed hot pursuit (2016) mighty mjølnir 11:47 pm need for speed hot pursuit unusual video games that put you behind the wheel of a cop, and you haven't stolen it. you actually play as a police officer in this game, "grand theft auto" and street racing games world made feel like an unfamiliar territory. you won't feel the rest of "hot pursuit" just like new if you've played this series of fatigue, but when something has done this well — even if what has been done before-and we can't complain too much. hot pursuit is set up like many racing games. in the single player campaign, you compete in challenges 24 tracks across four levels of advancement difficult. you can earn up to three stars in each track, giving you a "bounty" that opens new paths and higher levels and more police cars specced. what sets it apart from other racing games that a lot of time focusing on being first to the finish line. instead, you're chasing criminals, whittle away the health meter by smashing in their cars or force them to hit the oncoming traffic. you can even get police tools to help you, such as roadblocks and spike strips electromagnetic pulses. you can win by making this low life crashes and slow burning. yes, sweet victory. traditional challenges, where you can race other policemen, or try to reach the checkpoints before the time runs out, too, but this isn't as exciting as takedowns. feel the spot on the overall gameplay with channeled and automatic acceleration. you can flick the screen to use nitro boost or 180. everything is so normal, and you will get the hang of it pretty quickly. another high point of graphics. large color sky stretching across a variety of environments that look great as they stream. shiny cars travelling fast suitably. everything looks especially crisp and reinforced in the retina display. even the user interface screen stand out particularly cool – it's very modern minority report. but don't expect to breeze through the game. enemy cars drive fast and intelligently, and pesky civilians never pulled over to let you by, so you'll have to dodge them as well. even earning two stars on most tracks takes serious precision steering. reward you for your hard work, charity game achievements liberally. and if you play already completed challenges you can collect enough bonus unlock faster cars early on. so far so good, but there's a pretty big oversight: only local multiplayer via wi-fi or bluetooth, it's limited to one on one. i've seen a lot of other racers, like gt racing: motor academy and displayed in a split second online racing options, making us miss them all more here – especially as we can imagine how fun it would be to run real people off the road. but if the fatigue-style takedowns that looking at rider, look no further. need for speed: hot pursuit racing mechanics have great, awesome graphics and killer speed. don't push the genre forward like need for speed shift ", but the experience is very polished. and we only wish that we could bring our way. read more articles pokemon go: a dangerous game. mighty mjølnir 8:54 pm again, pokemon, but this time in the form of pokémon go, mobile app latest take the world by storm. last wednesday, captured pokémon go really world attention in ways we can't even begin to explain. original pokemon — game creatures – for the first time in japan in 1996, and became an immediate sensation around the world. the children watched tv show, collecting the cards and play game boy games to no end. now that the pokemon again, meet crazy nostalgic generation, it leads to some strange and frightening discoveries. the concept of transition pokémon like: players trying to find their beloved animated creatures in the real world. using gps, the game requires actual physical exploration, unlike the original nintendo series limited to the console. to collect pokemon, people walking around until they found one. then use the users pokéballs to catch the creature she spotted while out and about. when further players to capture pokémon himself over and over again, and receive candy, eventually leading pokémon to grow in power. while the game has definitely perks — which makes people more active boy for starters – they also have disadvantages. with players constantly glued to their phones, people to each other and the real world houses in people turned to "zombies", or to a space where they could be training pokémon. find an unlucky man in massachusetts home surrounded by strangers who discovered his "mathematical games". not just strangers began popping up on private property, and fewer concerns honestly, people got hurt. one user friend admitted he fell down a hole just 30 minutes to load the game. he suffered broken bones in his foot. another player fell off his skateboard and drew blood. this is a list of injuries goes on and on. but the scare is one discovery that was made by a 19-year-old woman – and no, it wasn't rare pokémon; wyoming resident shayla wiggins hopped a fence to walk along rivers to catch pokemon from a natural water source when i discovered a dead body. police say in missouri, stole the players after visiting pokéstops. four suspects, all teenagers, was charged with armed robbery, the police also found a gun from one teen. none of these serious incidents, however, have curbed interest in this game, so i guess all i can say is, to play careful, everyone! read more articles kratos: an overview mighty mjølnir 2:55 am kratos known as "the ghost of sparta", is a video game character from the series god of war sony santa monica, which is loosely based on greek myth. kratos first shown in the video game "god of war", which led to the development of six extra games featuring the character as a hero. another installment in the development, which will take the character of norse mythology. kratos appears also as a hero comic series "god of war" novels. character expressed by terence c carson from 2005 to 2013, with judge christopher took over the role in "war machine". in this series, kratos will proceed in a series of forced adventures often attempts to avoid disasters or to change his fate. he is usually portrayed as being oblivious to all frequently engage in morally ambiguous activities most, performing extreme violence. a spartan warrior who becomes "ghost of sparta" after killing his family accidentally phishing name ares. he becomes the "war machine" after the killing of ares, and is eventually revealed to be a demigod son of zeus, who betrays kratos. each adventure is part of the saga with a vengeance as a central topic, provide additional information about the origins of kratos and his relations with his family and gods. the franchise "god of war" title main to the playstation brand as kratos is one of the most popular personalities. the character has been well received by critics and became a video game icon, a relative newcomer among more established franchise characters, such as mario and sonic the hedgehog lara croft. the character now associated with other products, different pattern was in the playstation games outside of a "god of war". throughout the series, which portrays the main character kratos, often performing questionable acts. although considered a backstory in the original "god of war, kratos childhood is told in" the ghost of sparta "is an exploration of the birth of his daughter in the comic series" god of war ". in "the ghost of sparta", it's revealed that oracle had prophesied the demise of olympus will not happen at the hands of tyrants – jailed after the great war – but human, warrior. zeus believes athletes waris this warrior to demos, the younger brother of kratos, who had strange birthmarks. arris childhood training stops kratos referring in sparta and kidnap demos. kratos and try stopping ares, but ares swept him aside and scarred him across his right eye. taken to the domain of death, and was imprisoned and tortured demos for many years of the god of death thanatos. belief is deimos, kratos same sign with wristbands, matching mole, his honor fraternity. through flashbacks in the comic series written by marv wolfman, kratos meets his wife lisandra and they have a daughter named epic. at birth, he was stricken with plague epic. in order to save his daughter, kratos sought to create "ambrosia asclepius, elixir with the healing properties of magic. five of the gods entered into a bet with ares: all chose a hero to find delicious food with the hero kratos is ares. kratos has overcome all obstacles, including, among other things, the hero of richard prince deviations barbarian, who eventually became king of barbary, and saved his daughter. revealed through a flashback in "war machine", that became the youngest army commander kratos sparta (as shown in the comics), but had a thirst for power. when he faces full defeat kratos barbaric mob led by king of barbary, spartan olympian god called ares for aid. kratos gave "blades of chaos and destroy his enemies, and blindly followed ares, killing hundreds in its name. after tricking kratos in ares killed his wife and daughter lisandra epic in the temple dedicated to athens, spartan shocked out of his circle ceded to ares and bloodshed. the temple also burned the village oracle cursed kratos and owes him wear his mark "terrible deed"; ash's family, who in turn his skin white, earning him the title "ghost of sparta". read more reviews halo 3 (2007) mighty mjølnir 2:20 am halo 3 first-person shooter video game developed by bungie 2007 for xbox 360 console. the third instalment in the halo franchise, the game follows the story arc begun in halo for 2001: "combat evolved" and continued in 2004 in halo 2. the game was released on september 25, 2007, in australia, brazil, india, new zealand, north america and singapore; 26 september 2007 in europe and on september 27, 2007, in japan. the story of halo 3 in the wars between the twenty-sixth century human and a collection of alien races known as the covenant. the player assumes the role of master chief, a cybernetically enhanced supersoldier, as he battles the covenant. the game features vehicles, weapons and gameplay elements not present in previous titles in the series, as well as adding saved gameplay films, share files, and the map editor forge – a tool which allows the player to perform modifications on multiple levels. i started developing bungie halo 3 shortly after they shipped halo 2. the game was officially announced at e3 2006 and previous open beta multiplayer to select players who have bought this xbox 360 game campaign. microsoft spent $ 40 million on marketing the game, trying to sell more games and expand the appeal of the game outside of the fanbase aura. promotions and marketing included an alternate reality game. a day before its release, 4.2 million units of halo 3 were in retail outlets. halo 3 grossed us $ 300 million in the first week. more than 1 million people playing halo 3 on xbox live in the first 24 hours. so far, sold halo 3 exceed 14.5 million copies, making it the fifth best selling xbox 360 game of all time, the second best selling game franchise halo, the best selling xbox 360 exclusive title and best selling first person shooter games on the console outside the "call of duty". the game was also the best selling video game of 2007 in the united states generally, and the game received good critics, with multiple presentations and singled out as strong features; however some reviewers criticized aspects of one player, especially land planning and campaign. introduction to the game, halo 3: odst, released worldwide on september 22, 2009. the sequel, 4 halo, released on november 6, 2012, 343 industries developed and achieved a $ 220 million on launch day. halo 3 was rereleased as part of halo: master chief "xbox" on 11 november 2014. read more older posts subscribe to: posts (atom) about me mighty mjølnir 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