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Titlegames alfresco | in pursuit of the ultimate augmented reality application

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super ventures launches first fund and incubator dedicated to augmented reality
optinvent unveils consumer oriented ora-x smart glass
augmented reality at ces 2015 – what to expect?
here are new announcements:
also, don’t miss:
additional notable ar and vr presence at ces 2015
smart glasses report predicts 1 billion shipments by 2020
glass explore and explorer
guest post: presence – the powerful sensation making virtual reality ready for primetime
evolving the human machine interface part iii
guest post: harnessing the power of human vision
harnessing the power of human vision
don’t miss the world’s largest event for augmented reality!
ori’s tweet
1. vision
2. history
3. new! applications
3.5 demos
4. engines & tools
5. hardware
6. organizations
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9. blogroll
H3
optinvent unveils the ora-x
vuzix announced a 30% stake investment by intel
odg to unveil sub $1000 consumer smart glasses  at ces 2015 booth #sv6
epson to showcase application developers
epson to showcase new consumer and enterprise apps on moverio bt-200 smart glasses
softkinetic reveals 3d vision technology for augmented reality mobile platforms
sony smarteyeglass
seebright wave new product announcement at booth 75480
atheer showcases gesture-controlled air™smart glasses
augumenta announces roshambo reloaded
infinityar showcases its engine with lumus glasses at booth #sv6
xoeye technologies and vuzix announce partnership
qualcomm to demonstrate tablets with depthsense cameras and vuforia
hyundai to show an augmented reality head up display at ces
14 wearable tech predictions for 2015
sensory input
control
cognition
in depth
H4 bridge the gap
H5
H6
strong
ori inbar
matt miesnieks
tom emrich
professor mark billinghurst
optinvent unveils the smart glass that doesn’t make you look like a creep
 
smart headphones
 
january 05, 2014, las vegas, nv.
the ora-x is a brand new category that is part smart glass, part high-end wireless audio headphones.
ora-x
about
optinvent
 
press contact:
here are new announcements:
smart headphones
additional notable ar and vr presence at ces 2015
predictions for 2015
smart glasses market
enterprises will lead, consumers will follow 
target audience 
key questions answered in this report
companies mentioned in this report
augmentedreality.org
about the author
because they totally mistake the purpose of wearing.
epilogue
b
ori inbar
matt miesnieks
tom emrich
professor mark billinghurst
optinvent unveils the smart glass that doesn’t make you look like a creep
 
smart headphones
 
january 05, 2014, las vegas, nv.
the ora-x is a brand new category that is part smart glass, part high-end wireless audio headphones.
ora-x
about
optinvent
 
press contact:
here are new announcements:
smart headphones
additional notable ar and vr presence at ces 2015
predictions for 2015
smart glasses market
enterprises will lead, consumers will follow 
target audience 
key questions answered in this report
companies mentioned in this report
augmentedreality.org
about the author
because they totally mistake the purpose of wearing.
epilogue
i
ori inbar
matt miesnieks
tom emrich
professor mark billinghurst
optinvent unveils the smart glass that doesn’t make you look like a creep
 
smart headphones
 
january 05, 2014, las vegas, nv.
the ora-x is a brand new category that is part smart glass, part high-end wireless audio headphones.
ora-x
about
optinvent
 
press contact:
here are new announcements:
smart headphones
additional notable ar and vr presence at ces 2015
predictions for 2015
smart glasses market
enterprises will lead, consumers will follow 
target audience 
key questions answered in this report
companies mentioned in this report
augmentedreality.org
about the author
because they totally mistake the purpose of wearing.
epilogue
em ori inbar
matt miesnieks
tom emrich
professor mark billinghurst
optinvent unveils the smart glass that doesn’t make you look like a creep
 
smart headphones
 
january 05, 2014, las vegas, nv.
the ora-x is a brand new category that is part smart glass, part high-end wireless audio headphones.
ora-x
about
optinvent
 
press contact:
here are new announcements:
smart headphones
additional notable ar and vr presence at ces 2015
predictions for 2015
smart glasses market
enterprises will lead, consumers will follow 
target audience 
key questions answered in this report
companies mentioned in this report
augmentedreality.org
about the author
because they totally mistake the purpose of wearing.
epilogue
Bolds strong 28
b 28
i 28
em 28
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top 10 augmented reality projects by the music industry https://gamesalfresco.com/2011/02/01/top-10-augmented-reality-projects-by-the-music-industry/
top 10 augmented reality engines that will ignite a new era of video games https://gamesalfresco.com/2008/05/13/top-10-augmented-reality-engines-that-will-ignite-a-new-era-of-video-games/
about the authors https://gamesalfresco.com/about/
9 movies that will inspire your next augmented reality experience https://gamesalfresco.com/2008/12/04/9-movies-that-will-inspire-your-next-augmented-reality-experience/
augmented reality helps solve the rubik's cube https://gamesalfresco.com/2009/01/26/augmented-reality-helps-solve-the-rubiks-cube/
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super ventures launches first fund and incubator dedicated to augmented reality https://gamesalfresco.com/2016/02/19/super-ventures-launches-first-fund-and-incubator-dedicated-to-augmented-reality/
super ventures http://www.superventures.com/
waygo http://www.waygoapp.com/
fringefy http://www.fringefy.com/
join us http://www.superventures.com/
uncategorized https://gamesalfresco.com/category/uncategorized/
leave a comment » https://gamesalfresco.com/2016/02/19/super-ventures-launches-first-fund-and-incubator-dedicated-to-augmented-reality/#respond
optinvent unveils consumer oriented ora-x smart glass https://gamesalfresco.com/2015/01/05/optinvent-unveils-consumer-oriented-ora-x-smart-glass/
- https://gamesalfresco.files.wordpress.com/2015/01/orax1.jpg
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http://www.optinvent.com http://www.optinvent.com
optinvent http://www.optinvent.com
uncategorized https://gamesalfresco.com/category/uncategorized/
4 comments » https://gamesalfresco.com/2015/01/05/optinvent-unveils-consumer-oriented-ora-x-smart-glass/#comments
augmented reality at ces 2015 – what to expect? https://gamesalfresco.com/2015/01/05/augmented-reality-at-ces-2015-what-to-expect/
#sv6 https://www.facebook.com/hashtag/sv6
full announcement https://gamesalfresco.com/2015/01/05/optinvent-unveils-consumer-oriented-ora-x-smart-glass/
http://www.engadget.com/2015/01/03/intel-vuzix-investment/?a_dgi=aolshare_twitter http://www.engadget.com/2015/01/03/intel-vuzix-investment/?a_dgi=aolshare_twitter
#sv6 https://www.facebook.com/hashtag/sv6
http://www.techtimes.com/articles/24395/20150104/ces-2015-must-see-osterhout-design-group-raises-bar-for-augmented-reality-smartglasses.htm http://www.techtimes.com/articles/24395/20150104/ces-2015-must-see-osterhout-design-group-raises-bar-for-augmented-reality-smartglasses.htm
http://www.businesswire.com/news/home/20150105006673/en/epson-showcase-consumer-enterprise-apps-moverio-bt-200 http://www.businesswire.com/news/home/20150105006673/en/epson-showcase-consumer-enterprise-apps-moverio-bt-200
http://www.prnewswire.com/news-releases/softkinetic-reveals-for-the-first-time-its-3d-vision-technology-for-augmented-reality-mobile-platforms-and-robotics-systems-at-ces-2015-300015311.html http://www.prnewswire.com/news-releases/softkinetic-reveals-for-the-first-time-its-3d-vision-technology-for-augmented-reality-mobile-platforms-and-robotics-systems-at-ces-2015-300015311.html
http://www.sony.net/sonyinfo/news/press/201412/14-118e/index.html http://www.sony.net/sonyinfo/news/press/201412/14-118e/index.html
http://www.virtual-strategy.com/2015/01/05/smartphones-become-see-through-augmented-reality-displays-seebright-wavetm-head-mounted-d#axzz3ny3oxa23 http://www.virtual-strategy.com/2015/01/05/smartphones-become-see-through-augmented-reality-displays-seebright-wavetm-head-mounted-d#axzz3ny3oxa23
http://www.cnbc.com/id/102305940#. http://www.cnbc.com/id/102305940#.
#sv6 https://www.facebook.com/hashtag/sv6
http://www.infinityar.com/ http://www.infinityar.com/
http://money.cnn.com/news/newsfeeds/articles/marketwire/1167245.htm  http://money.cnn.com/news/newsfeeds/articles/marketwire/1167245.htm 
http://www.worldcarfans.com/115010586772/hyundai-to-show-an-augmented-reality-head-up-display-at http://www.worldcarfans.com/115010586772/hyundai-to-show-an-augmented-reality-head-up-display-at
the next big thing: new realities http://e3.kickstarter.com/mpss/c/6ga/6tycaa/t.1jg/zvgeac_arvkrwovgsupiea/h2/opnrmgiiuej4mff-2fbzgnrptj-2bpdx29jsx30efzom1xrcijvcevwghbpymcf1jz9h
14 wearable tech predictions for 2015 http://www.betakit.com/14-wearable-tech-predictions-for-2015/
http://www.augmentedreality.org/smartglassesreport http://www.augmentedreality.org/smartglassesreport
ar events https://gamesalfresco.com/category/ar-events/
ces2015 https://gamesalfresco.com/tag/ces2015/
leave a comment » https://gamesalfresco.com/2015/01/05/augmented-reality-at-ces-2015-what-to-expect/#respond
smart glasses report predicts 1 billion shipments by 2020 https://gamesalfresco.com/2014/11/06/smart-glasses-report-predicts-1-billion-shipments-by-2020/
- https://gamesalfresco.files.wordpress.com/2014/11/12-glasses-b.png
get the report http://augmentedreality.org/smartglassesreport
- https://gamesalfresco.files.wordpress.com/2014/11/progress-and-mind-share-small.png
- https://gamesalfresco.files.wordpress.com/2014/11/market-adoption-small.png
get the report http://augmentedreality.org/smartglassesreport
ar devices https://gamesalfresco.com/category/ar-devices/
augmented reality glasses https://gamesalfresco.com/tag/augmented-reality-glasses/
hmd https://gamesalfresco.com/tag/hmd/
market report https://gamesalfresco.com/tag/market-report/
smart glasses https://gamesalfresco.com/tag/smart-glasses/
leave a comment » https://gamesalfresco.com/2014/11/06/smart-glasses-report-predicts-1-billion-shipments-by-2020/#respond
glass explore and explorer https://gamesalfresco.com/2014/06/25/glass-explore-and-explorer/
- https://gamesalfresco.files.wordpress.com/2014/06/exploreexplorer.png
google i/o https://www.google.com/events/io
not much fanfare http://techcrunch.com/2014/06/25/the-elephants-at-google-io-glass-and-plus/
selfies with glass http://www.thewire.com/technology/2013/04/google-glass-selfies/64715/
- https://gamesalfresco.files.wordpress.com/2014/06/glass-selfie2.jpg
denied service http://www.telegraph.co.uk/technology/google/10494231/the-places-where-google-glass-is-banned.html
drive cars with glass http://www.cnn.com/2014/01/16/tech/innovation/google-glass-ticket-dismissed/
expensive beta program ever https://glass.google.com/getglass/u/0/shop/glass
glass half empty http://thedailyshow.cc.com/videos/w95a3v/glass-half-empty
skeuomorphism http://en.wikipedia.org/wiki/skeuomorph
- https://gamesalfresco.files.wordpress.com/2014/06/iphone-dial-retro.jpg
play in the now http://youtu.be/lfwosftow3i
- https://gamesalfresco.files.wordpress.com/2014/06/dumb-and-dumberer.png
law of augmented reality https://gamesalfresco.com/2013/07/10/the-3-laws-of-augmented-reality-design-talk-at-istas-2013/
- https://gamesalfresco.files.wordpress.com/2014/06/second-law-of-ar-design.jpg
interactive world http://augmentedworldexpo.com/news/make-it-interactive/
glass class https://www.youtube.com/watch?v=crclzyc_4pc&list=pllri17odqcevcle8dniubzxvulqndf3a7
awe 2014 http://augmentedworldexpo.com/
over a hundred videos https://www.youtube.com/user/augmentedrealityorg/playlists
awe 2014 http://augmentedworldexpo.com/
ar devices https://gamesalfresco.com/category/ar-devices/
uncategorized https://gamesalfresco.com/category/uncategorized/
4 comments » https://gamesalfresco.com/2014/06/25/glass-explore-and-explorer/#comments
guest post: presence – the powerful sensation making virtual reality ready for primetime https://gamesalfresco.com/2014/05/19/guest-post-presence-the-powerful-sensation-making-virtual-reality-ready-for-primetime/
ar user experience https://gamesalfresco.com/category/ar-user-experience/
4 comments » https://gamesalfresco.com/2014/05/19/guest-post-presence-the-powerful-sensation-making-virtual-reality-ready-for-primetime/#comments
guest post: harnessing the power of human vision https://gamesalfresco.com/2014/05/14/guest-post-harnessing-the-power-of-human-vision/
hands and fingers https://www.youtube.com/watch?v=5ydgxnjauve
uncategorized https://gamesalfresco.com/category/uncategorized/
8 comments » https://gamesalfresco.com/2014/05/14/guest-post-harnessing-the-power-of-human-vision/#comments
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- http://augmentedworldexpo.com/
ori’s tweet http://twitter.com/comogard
arealityevent http://twitter.com/arealityevent
https://t… https://t…
2 days ago http://twitter.com/comogard/statuses/805196535713579008
follow @comogard http://twitter.com/comogard
ar on wikipedia http://en.wikipedia.org/wiki/augmented_reality
bruce branit http://www.augmentedenvironments.org/blair/2009/03/02/bruce-branit-world-builder/
demo by total immersion http://www.youtube.com/watch?v=g8eycccww6k
denno coil (tv) http://en.wikipedia.org/wiki/denn%c5%8d_coil
economist article about ar http://www.economist.com/opinion/displaystory.cfm?story_id=10251972
singapore 2015 http://www.youtube.com/watch?v=t1ofzle7ceu
spinfocalypse http://ericrice.com/spin/2008/07/17/baby-steps-to-an-augmented-future/
the future of education http://vimeo.com/2341387
they live (the movie) http://www.youtube.com/watch?v=ogywo6qjebo&nr=1
vernor vinge about ar http://www.gamasutra.com/php-bin/news_index.php?story=10809
10 years of ar http://www.hitlabnz.org/publications/2008-trend-inaugmentedrealitytrackinginteractionanddisplayareviewoftenyearsofismar.pdf
ar archive http://www.sonycsl.co.jp/project/ar/ref.html
by eva kaplan-leiserson http://www.learningcircuits.org/2004/dec2004/0412_trends.htm
manifest tech review http://www.manifest-tech.com/society/augmented_reality.htm
new! history of mobile ar https://www.icg.tugraz.at/~daniel/historyofmobilear/
science channel http://blogs.discovery.com/good_idea/2009/02/augmented-reality.html
bradesco http://www.youtube.com/watch?v=uigakvmre_o
buuuk http://buuuk.com/
cyborg http://www.youtube.com/watch?v=avoxru_jons
cyclopedia http://www.chemicalwedding.tv/helios/cyclopedia.html
gamaray (rip) http://www.gamaray.com/
geovector worldsurfer http://www.geovector.com/applications/world-surfer/
junaio http://junaio.com
kooaba http://www.kooaba.com/
layar http://layar.eu/
nearest tube http://www.acrossair.com/apps_nearesttube.htm
nru http://www.lastminute.com/site/labs/nru.html
peak.ar http://peakar.salzburgresearch.at/
presselite http://www.presselite.com/
robotvision http://robotvision-ar.com/
sekai camera http://www.tonchidot.com/sekai_camera.html
sr engine http://blog.srengine.com/
tat augmented id http://www.tat.se/
twittaround http://i.document.m05.de/
wikitude http://www.wikitude.org/
wikitude drive http://www.mobilizy.com/drive
4 angry men http://www.youtube.com/watch?v=lmrd6xtvf0u
ar at picnic ’07 http://www.picnicnetwork.org/artefact-7117-en.html
ar by microsoft http://technabob.com/blog/2006/08/06/prototype-augmented-reality-system-from-msft/
ar for helicopters http://www.churchillnavigation.com/ars.wmv
ar quake http://wearables.unisa.edu.au/arquake/
ar video-in-video http://www.youtube.com/watch?v=kd0rcu3teb8
ar weather http://www.youtube.com/watch?v=wbqic_fau1q&e
arcade reality http://www.toyspring.com/arcade/
arcane technologies http://www.arcane-technologies.com/?page_id=19
archeoguide http://archeoguide.intranet.gr/project.htm
augmented fireworks http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/
autodesk ar http://www.youtube.com/watch?v=qctp8qorjgm
a_rage http://www.a-rage.com/index.php
bumper cars http://www.youtube.com/watch?v=q6vbpeebgqq
change fabrics on the fly http://www.gizmodo.com.au/2008/09/amazing_magic_mirror_changes_fabrics_on_the_fly-2.html
come out play festival http://www.comeoutandplay.org/
defconar http://www.offworld.com/2009/02/introversions-defconar-mutuall.html
easyweb and neoproj http://www.youtube.com/watch?v=gd0umfhhanc
electronic field guide http://www.youtube.com/watch?v=5v9e5hlwn_k
environmental detectives http://education.mit.edu/ar/ed.html
eyemagic book http://elianealhadeff.blogspot.com/2007/03/serious-games-revolutionizing-childrens.html
filled ii (art) http://shiorisaito.com/sai/?p=452
games lab http://www.lgl.gameslearningsociety.org/games.php
gizmondo catapult http://www.youtube.com/watch?v=lfp8id6bpdu
human pacman http://www.mixedreality.nus.edu.sg/index.php?option=com_content&task=view&id=42&itemid=36
iain tait http://www.crackunit.com/2008/09/11/examples-of-amazing-augmented-reality/#comment-20823
intel’s ces ’08 demo http://video.google.com/videoplay?docid=-8877412759690569174
iphone as ar device http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/
kobito virtual brownies http://rogiken.org/vr/english.html
lastminute.com nru http://www.fastcompany.com/blog/kit-eaton/technomix/why-your-next-gen-smartphone-will-do-augmented-reality
levelhead http://www.youtube.com/watch?v=5ks1u0a8xdu
louvre-dnp http://www.museumlab.jp/english/tech/04tech.html
media scape http://www.mscapers.com/
neon racer http://www.youtube.com/watch?v=vtiopu0ugxe&eurl=http://www.crackunit.com/2008/09/11/examples-of-amazing-augmented-reality/
notcot http://www.notcot.com/archives/2009/01/augmented_reali.php
omnia unboxing http://technivator.blogspot.com/2008/08/props-to-props.html
outdoor ar http://www.youtube.com/watch?v=jl3c-ovqkwu
parallel kingdom http://locmedia.wordpress.com/2008/03/23/mobile-locative-game-parallel-kingdom/
photogeist http://www.codywatts.com/photogeist.php
physics and ar http://www.youtube.com/watch?v=umbtreyhidm&feature=related
pompeii ar tour http://lifeplus.miralab.unige.ch/html/results_visuals.htm
quakelings http://www.youtube.com/watch?v=dcvwcizbyk8&eurl=http://www.crackunit.com/2008/09/11/examples-of-amazing-augmented-reality/
recursive ar http://pv3d.org/2009/03/12/augmented-reality-recursive-webcam/
repair bmw with ar http://www.bmw.com/com/en/owners/service/augmented_reality_workshop_1.html
roku’s reward http://www.youtube.com/watch?v=buohfvxkuai
roomba ar http://robotics.cs.brown.edu/projects/embodied_gaming/
roy block http://www.kingcosmonaut.de/royblock/index.php
save’em http://www.codywatts.com/saveem.php
second life and ar http://www.youtube.com/watch?v=odgztrinyoc&feature=related
see what you mean http://seewhatyoumean.3ds.com/video.html
squidder http://www.squidder.com/2009/03/03/augmented-reality-drum-kit/
sticky light http://www.youtube.com/watch?v=9nomfsg486y
tag: ar artists http://www.tag004.nl/new/
think artificial http://www.thinkartificial.org/
virtual site seeing http://www.ydreams.com/ydreams_2005/index.php?page=507
wifi army http://wifiarmy.com/index.php?option=com
wizqubes http://www.mxrcorp.com/onlinestore/wizqubesdetail.html
wwf awarness app http://www.youtube.com/watch?v=d-ch61ikxai
ydreams blog http://www.ydreams.com/blog/
alvar http://virtual.vtt.fi/virtual/proj2/multimedia/index.html
artag http://www.artag.net
artoolkit http://www.hitl.washington.edu/artoolkit/
artoolkit plus http://studierstube.icg.tu-graz.ac.at/handheld_ar/artoolkitplus.php
atomic http://www.sologicolibre.org/projects/atomic/en/index.php?page=main+page
dart http://www.cc.gatech.edu/dart/
easyon http://english.seac02.it/prodotti/easyon.aspx
goblin xna http://www1.cs.columbia.edu/graphics/projects/goblin/index.htm
hp mscape http://www.mscapers.com/
instant reality http://www.instantreality.org/story/what-is-it/
mars http://www1.cs.columbia.edu/graphics/projects/mars/authoring.html
metaio unifeye http://www.metaio.com/downloads.php
mirage ar system http://www.arcane-technologies.com/?page_id=16
mit ar engine http://argaming.blogspot.com/2005/09/quick-look-of-mits-new-ar-engine.html
nokia research http://research.nokia.com/research/projects/mara/index.html
outdoor tracking http://mi.eng.cam.ac.uk/~gr281/outdoortracking.html
total immersion http://t.immersion.free.fr/simpleviewer_v6/
ydreams simvideo http://www.ydreams.com/blog/2008/04/21/ydreams-latest-rd-work-with-augmented-reality-simvideo/
bionic eyes http://uwnews.org/uweek/uweekarticle.asp?articleid=39100
darpa project http://blog.wired.com/defense/2008/03/darpa-wants-con.html
intel’s mid http://www.intel.com/products/mid/
liteye http://www.liteye.com/
looking glass http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/
lumus http://www.lumus-optical.com/index.php?option=com_content&task=view&id=5&itemid=8
masunaga teleglass http://translate.google.com/translate?hl=en&sl=ja&u=http://www.masunaga1905.jp/brand/teleglass/&ei=ht-csvmnecky8qat4fjfaq&sa=x&oi=translate&resnum=4&ct=result&prev=/search%3fq%3dmasunaga%2bteleglass%26hl%3den%26client%3dfir
microvision http://www.microvision.com/wearable_displays/mobile.html
mirage innovations http://www.mirageinnovations.com/
nokia n95 http://www.nseries.com/products/n95/#l=products,n95
sbg labs http://www.digilens.com/
snowcorn http://petitinvention.wordpress.com/2009/03/13/snowcorn-another-sixth-sense-device-concept/
vuzix http://www.vuzix.com/
ar consortium http://www.arconsortium.org/home/2009/7/7/eight-augmented-reality-companies-form-ar-consortium.html
ar games forum http://www.facebook.com/group.php?gid=9736481972
artoolworks inc. http://www.artoolworks.com/home.html
beyond reality http://www.augmented-reality-games.com/
easyweb http://www.easyweb.fr
imagination http://www.imagination.at/en/?home
improve http://www.improve-eu.info/
ismar http://www.ismar08.org/
lumus http://www.lumus-optical.com/index.php?option=com_content&task=view&id=9&itemid=15
metaio http://www.metaio.com/
microvision http://www.microvision.com/vehicle_displays/head_up_displays.html
mirage innovations http://www.mirageinnovations.com/
ogmento http://www.ogmento.com
perey consulting http://www.perey.com/
sprx – layar http://layar.eu/
total immersion http://www.t-immersion.com/
vtt http://virtual.vtt.fi/virtual/proj2/multimedia/
ydreams http://www.ydreams.com/ydreams_2005/index.php?version=3
zenitum http://www.koreacontent.org/co/z/zenitum/comp_info.html
ar: a practical guide http://www.pragprog.com/titles/cfar
augmented learning http://www.amazon.com/augmented-learning-research-design-educational/dp/0262113155
augmented reality http://pragprog.com/titles/cfar/augmented-reality
halting state http://www.antipope.org/charlie/blog-static/2007/10/halting_state_thats_it.html
rainbows end http://vrinimi.org/rainbowsend.html
spatial ar http://www.uni-weimar.de/medien/ar/spatialar/download.php
the end of hardware http://www.theendofhardware.com/
visual tracking for ar http://www.amazon.com/visual-tracking-augmented-reality-applications/dp/3639078918?&camp=212361&linkcode=wey&tag=curirave-20&creative=391825
adrian cheok http://137.132.165.250/index.php?option=com_content&task=view&id=35&itemid=70
blair macintyre http://www-static.cc.gatech.edu/~blair/home.html
bruce thomas http://www.unisanet.unisa.edu.au/staff/homepage.asp?name=bruce.thomas
bruno uzzan http://www.ad-tech.com/sf/adtech_san_francisco_speakers.aspx?spkid=1371
charles woodward http://virtual.vtt.fi/virtual/proj2/multimedia/
christian sandor http://www.unisanet.unisa.edu.au/staff/homepage.asp?name=christian.sandor
daniel wagner http://studierstube.icg.tu-graz.ac.at/handheld_ar/index.php
eric klopfer http://educationarcade.org/about/people#eric
georg klein http://www.robots.ox.ac.uk/~gk/
gudrun klinker http://campar.in.tum.de/main/gudrunklinker
haruo takemura http://www.ime.cmc.osaka-u.ac.jp/~takemura/
henry jenkins http://www.henryjenkins.org/aboutme.html
hideo saito http://www.ozawa.ics.keio.ac.jp/saito/research/augumented_mixed_reality.html
leonard kleinrock http://www.cs.ucla.edu/~lk/
mark billinghurst http://www.hitlabnz.org/wiki/mark_billinghurst
mark fiala http://iit-iti.nrc-cnrc.gc.ca/personnel/fiala_mark_e.html
markus kahari http://research.nokia.com/research/projects/mara/index.html
nassir navab http://campar.in.tum.de/main/nassirnavab
oliver bimber http://www.uni-weimar.de/medien/ar/research.php
reinhold behringer http://creativetech.inn.leedsmet.ac.uk/staff/rb/
ronald azuma http://www.ronaldazuma.com
steve mann http://wearcam.org/mann.html
steven feiner http://www1.cs.columbia.edu/~feiner/
tom drummond http://mi.eng.cam.ac.uk/~twd20/
vernor vinge http://en.wikipedia.org/wiki/vernor_vinge
vincent lepetit http://cvlab.epfl.ch/~vlepetit/
3d hybrid http://3dhybrid2008.wordpress.com/
alkaline http://jmosbaugh.blogspot.com/
ar network http://augmentedreality.ning.com/
architecture dialog http://www.archidialog.com
augmentation http://augmentation.wordpress.com/
augmented economics http://www.visionmobile.com/blog/2009/09/augmented-economics-making-money-at-the-edge-of-reality/
augmented expo http://augmentedexpo.com/
augmented planet http://augmentedplanet.com
augmented reality biz http://www.augmentedrealitybiz.com
augmented reality blog http://augmentedblog.wordpress.com/
augmented reality gaming http://argaming.blogspot.com/2005_09_01_archive.html
augmented reality page http://www.se.rit.edu/~jrv/research/ar/
augmented reality times http://artimes.rouli.net/
augmented.org http://www.augmented.org/blog/
augmentology http://arsvirtuafoundation.org/research/
business & game http://www.businessandgames.com/blog/
commercial headway https://www.sciam.com/article.cfm?id=digitally-augmented-reality&posted=1#comments
creativity innovation tech http://jpyun56.wordpress.com/2008/03/
curious raven http://www.curiousraven.com/future-vision/
female perspective http://compscigail.blogspot.com/
funkadelic advertising http://funkadelicadvertising.blogspot.com/2009/06/top-10-augmented-reality-adveritising.html
gax online http://www.gaxonline.com/profiles/blog/show?id=1511077%3ablogpost%3a202807
google blog http://googleblog.blogspot.com/2008/09/future-of-mobile.html
hro ar forum http://hro-ar.nl/index.php?sid=df044601da62c069dac7a028503d72ae
iain tait http://www.crackunit.com/2008/09/11/examples-of-amazing-augmented-reality/
infocult http://infocult.typepad.com/infocult/augmented_reality/
introduction to ar http://animaljoy.com/?p=78
juegos aumentada http://gelo.tv/blog/archivo/juegos-en-la-ciudad-aumentada.xhtml/es/
k12 technology at ud http://educ639su08.edublogs.org/
knitware blog http://www.knitwareblog.com/augmented-reality-just-an-illusion-00298/
learning trails http://www.exhibitresearch.com/trails/?p=147
living in an augmented world http://www.augmentedenvironments.org/blair/
microvision blog http://microvision.blogspot.com/search/label/augmented%20reality
muse and maven http://museandmaven.wordpress.com/2009/02/05/mash-up-augmented-reality-meets-big-dirty-noisy-disparate-data/
pixelsebi http://pixelsebi.com/2008-11-25/augmented-reality-lifelogging-and-the-open-web/
programmer joe http://programmerjoe.com
psyked http://www.psyked.co.uk/
regarding john http://www.regardingjohn.com/blog/category/research-interests/augmented-reality-games/
reinhold’s musings http://reinholdbehringer.blogspot.com/search?q=ismar
sein blog http://translate.google.com/translate?hl=en&sl=ja&u=http://semanticlog.blogspot.com/&ei=y2ipsb3mgo_ftgeo5pnzdw&sa=x&oi=translate&resnum=1&ct=result&prev=/search%3fq%3dsemanticlog%2bsein%2bblog%26hl%3den%26rlz%3d1g1gglq_enus
serious games portal http://seriousgamesportal.blogspot.com/2008/07/serious-games-taking-pulse-of-augmented.html
technical communication http://techcomblog.tco3.net/?p=112
technotecture http://technotecture.com/technobubble
the ydreams blog http://www.ydreams.com/blog/
think artificial http://www.thinkartificial.org/machine-interfaces/sony-moves-to-augment-reality/
tom carpenter http://thomaskcarpenter.com/
tshwi http://tshwi.blogspot.com/
turtle think http://turtlethink.com/category/augmented-environments/
visioos http://www.visioos.org/?curtab=links
vrider http://www.vrider.net/
blog networks http://www.facebook.com/apps/application.php?id=9953271133
games alfresco http://www.networkedblogs.com/blog/games_alfresco
augmented reality http://www.networkedblogs.com/topic/augmented+reality
video games http://www.networkedblogs.com/topic/video+games
mobile devices http://www.networkedblogs.com/topic/mobile+devices
join my network http://www.networkedblogs.com/blog/games_alfresco?ahash=116a8fec26ec070ac14e9048ff7021ea
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home about the authors about the blog my work games alfresco entries rss | comments rss featured posts top posts top 10 augmented reality projects by the music industry top 10 augmented reality engines that will ignite a new era of video games about the authors 9 movies that will inspire your next augmented reality experience augmented reality helps solve the rubik's cube archives archives select month february 2016 january 2015 november 2014 june 2014 may 2014 november 2013 july 2013 may 2013 april 2013 march 2013 february 2013 december 2012 march 2012 january 2012 december 2011 november 2011 october 2011 september 2011 august 2011 july 2011 june 2011 may 2011 april 2011 march 2011 february 2011 january 2011 december 2010 november 2010 october 2010 september 2010 august 2010 july 2010 june 2010 may 2010 april 2010 march 2010 february 2010 january 2010 december 2009 november 2009 october 2009 september 2009 august 2009 july 2009 june 2009 may 2009 april 2009 march 2009 february 2009 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categories select category ar advertising ar applications ar art ar authoring ar business ar demos ar devices ar education ar engines ar events ar games ar inspiration ar panel ar tracking ar user experience ar vision augmented reality press release uncategorized super ventures launches first fund and incubator dedicated to augmented reality posted on february 19, 2016 by ori inbar for the past 20 years, our team has been building an ecosystem around technologies we believe are bringing superpowers to the people: augmented reality, virtual reality and wearable tech. we believe these technologies are making us better at everything we do and will overtake personal computing as the next platform. to help breed these superpowers, we are launching super ventures, the first incubator and fund dedicated to augmented reality. “establishing an investment fund and incubator furthers our influence in the ar space by allowing us to invest in passionate entrepreneurs and incubate technologies that will become the foundation for the next wave of computing,” said super ventures founder and gm, ori inbar. today we are announcing our inaugural fund of $10 million along with initial investments in several ar companies including waygo, a visual translation app specializing in asian languages, and fringefy, a visual search engine that helps people discover local content and services. our fund will also invest in technologies enabling ar, and we are separately backing an unannounced company developing an intelligence system to crowdsource visual data. “i am extremely excited to be working with super ventures,” said ryan rogowski, ceo of waygo. “the super ventures team has an impressive amount of operational experience and deep connections in the ar community that are sure to help waygo reach its next milestones!” “we feel each and every super ventures team member provides substantial advantages to fringefy from technical aspects, to the user experience, and business strategy,” said assif ziv, co-founder of fringefy. “we are excited to tap into the super ventures team’s immense network and experience.” “super ventures is building an ecosystem of companies enabling the technology that will change how computers — and humans — see and interact with the world,” said the ceo & co-founder of the unannounced company. “we are truly excited to be part of this brain trust, and to leverage the network and expertise of the super ventures team.” the super ventures partnership is made up of ori inbar, matt miesnieks, tom emrich and professor mark billinghurst. ori inbar has devoted the past 9 years to fostering the ar ecosystem. prior to super ventures he was the co-founder and ceo of ar mobile gaming startup ogmento (now flyby media — acquired by apple). he is also the founder of augmentedreality.org, a non-profit organization on a mission to inspire 1 billion active users of augmented reality by 2020 and the producer of the world’s largest ar, vr and wearable tech event in silicon valley and asia, awe. ori advises dozens of startups, corporations, and funds about the ar industry. matt miesnieks most recently led an ar r&d team at samsung and previously was co-founder & ceo of dekko, the company that invented 3d ar holograms on ios. prior to this, matt led worldwide customer development for mobile ar browser layar (acquired by blippar), and held executive leadership roles at openwave and other mobile companies. tom emrich is the founder of we are wearables, the largest wearable tech community of its kind, which has become the launch pad for a number of startups. he is also the co-producer of awe. tom is well known for his analysis and blogging on wearable tech as one of the top influencers in this space. he has used this insight to advise vcs, startups and corporations on opportunities within the wearable tech market. professor mark billinghurst is one of the most recognized researchers in ar. his team developed the first mobile ar advertising experience, first collaborative ar game on mobile devices, and early visual authoring tools for ar, among many other innovations. he founded the hit lab nz, a leading ar research laboratory and is the co-founder of artoolworks (acquired by daqri), which produced artoolkit, the most popular open source ar tracking library. in the past he has conducted innovative interface research for nokia, the mit media lab, google, hp, samsung, british telecom and other companies. “the next 12–18 months will be seen as the best opportunity to invest in augmented reality,” said matt miesnieks. “our goal is to identify early-stage startups developing enabling platforms and provide them with necessary capital and mentorship. our guiding light for our investment decisions is our proprietary industry roadmap we’ve developed from our combined domain expertise. the companies we select will be the early winning platforms in the next mega-wave of mobile disruption.” “our team will take a hands-on approach with the startups, leveraging our industry experience, research knowledge and networks to help them meet their goals while part of the incubator,” added professor mark billinghurst. “unique to super ventures is the community we have fostered which we will put to work to help support our startups,” said tom emrich. “our community of over 150,000 professionals not only gives us access to investment opportunities early on, it also offers a vast network of mentors, corporate partners and investors which our startups can rely on to succeed.” join us in bringing superpowers to the people. filed under: uncategorized | leave a comment » optinvent unveils consumer oriented ora-x smart glass posted on january 5, 2015 by ori inbar optinvent unveils the smart glass that doesn’t make you look like a creep   the ora-x is a revolutionary mobile device in a disruptive form factor – forget “smart glasses” that look geeky. enter a new category: smart headphones – running android – with high quality audio – and an adjustable see-through display.   january 05, 2014, las vegas, nv. – optinvent, a world leader in smart digital eyewear, unveils today, for the first time anywhere, the design of its revolution ora-x smart headphones. targeting music lovers on the go, the ora-x is a brand new category that is part smart glass, part high-end wireless audio headphones. it runs android and will feature quality audio sound as well as a disruptive see-through retinal projection technology. “smart glasses have been plagued by what i call a ‘paradigm prison’. you can’t make a fashion accessory out of them no matter how hard you try. consumers are just not ready to embrace looking geeky for the added functionality.” says kayvan mirza, ceo and co-founder of optinvent. “the ora-x is a clean break from this paradigm. now not only can you hear music, but you can ‘see music’.   and that’s just the tip of the iceberg.   it’s also about hands free mobile computing without looking like a cyborg. it’s about “augmenting your senses” while still looking stylish.” imagine watching music videos and clips on the go, searching the web, video conferencing, taking pictures, sharing on social networks, gps, and all the other uses that smart glasses promise…. without looking like a cyborg. traditional headphones can give you high quality audio but their functionality hasn’t evolved much beyond that. however, they have become a fashion statement and people can be seen flaunting these colorful head-worn accessories. the ora-x wants to go further by adding vision. this is a new and compelling user experience and this revolutionary device could mean the end of the “regular” headset. why just hear when you can see? ora-x the ora-x is scheduled to be released in 2015. it will run standard android apps – just like any standalone smartphone or tablet device. it is based on optinvent’s cutting edge display technology and includes high end acoustics. on the hardware side, specifications include: large, transparent virtual display high fidelity speakers w/ active noise cancellation microphone (for calls and voice commands) front-facing camera 9 axis motion sensor wireless connectivity (bluetooth, wi-fi, gps) trackpad (mouse and swipe) for tactile interactions with the device high capacity li-ion rechargeable battery powerful microprocessor and gpu with enough memory to support complex applications for more information, please visit http://www.optinvent.com about optinvent optinvent is a world leader in digital eyewear and see-through retinal projection technology. optinvent’s team has 20+ years of experience in the field of consumer electronics and is recognized in the industry for developing cutting edge patented technologies and products.   press contact: maiwenn regnault maiwenn@oxygen-pr.com (415) 609-0140 filed under: uncategorized | 4 comments » augmented reality at ces 2015 – what to expect? posted on january 5, 2015 by ori inbar ar.org and ori inbar will be hanging out at the ar pavilion – booth #sv6 at the entrance to the sands expo level 2 at ces 2015. come see us! what else to expect at ces 2015? here are new announcements: optinvent unveils the ora-x the ora-x is a revolutionary mobile device in a disruptive form factor – forget “smart glasses” that look geeky. enter a new category: smart headphones – running android – with high quality audio – and an adjustable see-through display. see full announcement. vuzix announced a 30% stake investment by intel a great vote of confidence in the smart glasses pioneer http://www.engadget.com/2015/01/03/intel-vuzix-investment/?a_dgi=aolshare_twitter vuzix is also expected to show a working pre-production demo of slim see through stereo ar glasses odg to unveil sub $1000 consumer smart glasses  at ces 2015 booth #sv6 http://www.techtimes.com/articles/24395/20150104/ces-2015-must-see-osterhout-design-group-raises-bar-for-augmented-reality-smartglasses.htm epson to showcase application developers epson to showcase new consumer and enterprise apps on moverio bt-200 smart glasses at booth 74728 augmented reality apps for live action gaming, education, manufacturing and more demonstrate power of platform for merging digital content with real-world environment http://www.businesswire.com/news/home/20150105006673/en/epson-showcase-consumer-enterprise-apps-moverio-bt-200 lyteshot, playar, eon experience vr, ngrain, aero glass, augumenta, scope ar, metaio, apx labs, rochester optical, softkinetic reveals 3d vision technology for augmented reality mobile platforms http://www.prnewswire.com/news-releases/softkinetic-reveals-for-the-first-time-its-3d-vision-technology-for-augmented-reality-mobile-platforms-and-robotics-systems-at-ces-2015-300015311.html sony smarteyeglass http://www.sony.net/sonyinfo/news/press/201412/14-118e/index.html sony electronics suite 30-111, sony electronics inc. n108, 14200 seebright wave new product announcement at booth 75480 http://www.virtual-strategy.com/2015/01/05/smartphones-become-see-through-augmented-reality-displays-seebright-wavetm-head-mounted-d#axzz3ny3oxa23 atheer showcases gesture-controlled air™smart glasses at ces 2015 http://www.cnbc.com/id/102305940#. arm meeting space mp25256; south hall 2 (ground level) augumenta announces roshambo reloaded will demo new game at the epson sands expo booth #74728 infinityar showcases its engine with lumus glasses at booth #sv6 http://www.infinityar.com/ xoeye technologies and vuzix announce partnership xoeye technologies and vuzix partner to deliver end-to-end enterprise wearable technology solutions in north america and europe xoeye is exhibiting its solutions this week at the 2015 international ces in las vegas at the eureka park next pavilion located in the sands convention center, level 2, booth #75616. http://money.cnn.com/news/newsfeeds/articles/marketwire/1167245.htm  qualcomm to demonstrate tablets with depthsense cameras and vuforia qualcomm will demonstrate on their main booth a sony experia tablet with our embedded depthsense camera running an new  vuforia build  booth #8252 hyundai to show an augmented reality head up display at ces http://www.worldcarfans.com/115010586772/hyundai-to-show-an-augmented-reality-head-up-display-at also, don’t miss: castar’s jeri in cnet’s supersession panel – the next big thing: new realities. tuesday, january 6th, in lvcc, north hall, room n257, from 3:30-4:30 pm.   additional notable ar and vr presence at ces 2015 kopin at the venetian palazzo hospitality suites apx will also be present at the following booths: vuzix, epson, and sony occipital unveils new gaming experience at ces south hall (gaming area), also at sands as part of autodesk (spark) lumus suite 335 microvision, inc. suite 469, suite 569, suite 571 sulon technologies inc. 26214 tobii 71837 xoeye technologies 75616 oculus vr 26002, mp25965 avegant corporation 74547 eyesight mobile technologies at the venetian palazzo hospitality suites 72037 dassault systemés | 3dexcite 72722 canon n109, 13106 daqri’s new smart helmet at suite predictions for 2015 finally, the best collection of predictions for wearable tech in 2015 by tom emrich: 14 wearable tech predictions for 2015 and to get the lowdown of the smart glasses market, key players, adoption – get your copy of augmentedreality.org’s smart glasses report at http://www.augmentedreality.org/smartglassesreport filed under: ar events | tagged: ces2015 | leave a comment » smart glasses report predicts 1 billion shipments by 2020 posted on november 6, 2014 by ori inbar smart glasses market report 2014 new york, ny – november 5, 2014: a new report by augmentedreality.org is predicting that the smart glasses market will soar towards 1 billion shipments near the end of the decade. the report, “smart glasses market 2014”, defines the scope of the smart glasses (or augmented reality glasses) market, predicts how fast it will ramp up, and which companies are positioned to gain from it. it forecasts the adoption phases between 2014-2023, the drivers and challenges for adoption, and how hardware and software companies, as well as investors should plan ahead to take part in the next big computing cycle. get the report with over 10 new smart glasses launched in 2014 – this is a banner year for smart glasses. augmentedreality.org expects shipments to reach 1 million by fall 2015 – mostly for enterprises, followed by an increase to 10 million by 2016, 50-100 million shipments by 2018, and eventually capture the mainstream consumer space and cross 1 billion shipments at the turn of the decade. the report predicts that as the market matures and early winners emerge, by the end of 2016 the market will experience a “shakeup” with mergers, acquisitions, and significant investments. it argues that consumer electronics giants, and other players in the ecosystem have no more than a 12 months window to position their companies in the space (build, buy, partner) – or risk missing the opportunity. enterprises will lead, consumers will follow  driven by need of fortune 500 companies to become more competitive, the largest investments in smart glasses and related software in the next few years will come mostly from the enterprise space. ar glasses targeting niches (bicycle helmets, competitive sports, entertainment) could also thrive. once enterprise usage irons out the kinks of smart glasses and pushes their prices further down – the consumer market will take the lead – with the goal to ship a pair of smart glasses to every consumer. target audience  hardware manufacturers and suppliers hardware startups software developers investors the entire augmented reality ecosystem key questions answered in this report how will the market evolve? who are the key players? what are their strategies? what is the competitive landscape? what are the needs, challenges, and solutions? what’s the value chain for ar glasses? what’s the forecast for market adoption in the next decade? what are the drivers for adoption? what’s the right price? the right timing? will this market happen at all? how big can it get? companies mentioned in this report google, epson, vuzix, optinvent, lumus, meta, sony, samsung, apple, amazon, kopin, odg, atheer, glassup, mirama, penny, laster, recon, innovega, elbit, brother, oakley, fujitsu, microsoft, canon, lenovo, baidu, nokia, lg, olympus, foxcon, konica minolta, daqri, skully helmets, fusar, magic leap, oculus. augmentedreality.org is a global not-for-profit organization with a mission to advance augmented reality to advance humanity. it catalyzes the transformation of the ar industry by educating the market about the real power of ar, connecting the best talent around the world, and hatching ar startups and helping bring them to market. this report is a service to the community funded by members and sponsors. about the author: ori inbar is the co-founder and ceo of augmented reality.org, and the founder and producer of augmented world expo – the world’s largest conference for ar. he dedicates his time is to explore and analyze every aspect of the industry, try every product, and speak with every expert. he lives and breathes augmented reality. in 2009, ori was the co-founder and ceo of ogmento, one of the first venture-backed companies focused on augmented reality games. ori is recognized as a passionate speaker in the ar industry, a lecturer at nyu, as well as a sought after adviser and board member for augmented reality startups. watch ori inbar present key findings from the smart glasses report at insidear 2014 for further details please contact info@augmentedreality.org or +1 (571) 293-2013 the 27 pages report is available for $799 on augmentedreality.org’s website. augmentedreality.org members may purchase the report at a discount for just $99. get the report filed under: ar devices | tagged: augmented reality glasses, hmd, market report, smart glasses | leave a comment » glass explore and explorer posted on june 25, 2014 by ori inbar google i/o kicked off today with not much fanfare around glass. from a pure awareness stand point, glass is the best thing that happened to augmented reality since the iphone. and as a champion of the augmented reality industry from way back in 2007 – i am an avid supporter. but glass explorers* make me angry (*users of the google glass prototype.) i am not angry at explorers because they love to walk on the street with glass so that passerbys stop and ask them about it (although passerbys just want to take selfies with glass) i am not angry at explorers because they love getting into bars just to be denied service. nor am i angry because they drive cars with glass just to annoy highway patrol officers. and you know what, i am not even angry at their eagerness to pay an exuberant amount of money to be testers in the most expensive beta program ever. all that doesn’t bother me so much. as jon stewart says : intolerance shouldn’t be tolerated. you know why i am angry at glass explorers? because they totally mistake the purpose of wearing. in the daily show’s “glass half empty” segment a glass explorer explains: “it’s basically a cell phone on your face.” ugh! “make calls, get email, surf the internet…accessibility to everything on your cell phone” but now “right there on your eye”. this is a bad case of skeuomorphism. arrrgh! skeuomorphism: a dial phone on a touch screen!? can’t escape the comparison to dumb and dumber. the “glass half empty” explorer argues: “with glass you maintain in the here and now…” so far – that’s brilliant. with augmented reality you play in the now. but then he continues: “when i check messages i am looking in your general direction – i am not distracted.” just when i thought you couldn’t possibly be any more explorer. or dumber. my friend (and i mean it from the bottom of my heart), if you are reading a text message while talking to me – you are distracted. and looking in my general direction is like farting in my general direction. maybe these are just run-of-the-mill explorers regurgitating talking points. so i asked a [very] senior [and very smart] member of the google glass team what’s the most compelling glass app he’s seen so far. he didn’t flinch when answered: “texting.” wah-what!? this makes me mad!!! the second law of augmented reality design clearly states “augmented reality must not distract from reality”. if it does distract you – it ventures into virtual reality which is an escape from the real world. the fundamental purpose of augmented reality is to make you more aware of the real world and make things around you more interactive. because in an interactive world everything you do is more engaging, productive, and fun. the simpsons’ days of future future episode warns us about the consequences of not paying attention to the real world: epilogue an incident that brought my anger to a head: a senior member of the glass team which recently participated in a glass class at awe 2014 didn’t agree to be video-taped or mentioned by name while at the same time was wearing glass and [could have] recorded us all… aaarrrggggh!! when i calm down, i’ll show what i consider good uses of augmented reality. in the meantime check out over a hundred videos from awe 2014 – the world’s largest event focused on augmented reality, wearables, and the internet of things. filed under: ar devices, uncategorized | 4 comments » guest post: presence – the powerful sensation making virtual reality ready for primetime posted on may 19, 2014 by nataleegibson evolving the human machine interface part iii the concept of presence in virtual reality (vr) has been gaining popularity over the past year, particularly within the gaming community. with consumer vr devices in development from oculus, sony, and more than likely microsoft, presence has become the metric by which we evaluate all vr experiences. but presence is difficult to describe to someone who has never tried vr. “it’s like i was actually there. it made me feel like what i was seeing was actually happening to me, as though i was experiencing it for real,” is how one colleague described the experience. presence in vr triggers the same physical and emotional responses one would normally associate with a real world situation, it is the wonderfully magical experience of vr. but how is presence achieved? while many research studies have provided a variety of subjective descriptions for presence, there seem to be 3 common variables that affect tele or virtual presence most: 1.  sensory input: at minimum the ability to display spatial awareness 2.  control: the ability to modify one’s view and interact with the environment 3.  cognition: our individual ability to process and respond to sensory input because the nature of vr isolates the user from real world visual input, if the device’s sensory input and control are inadequate or missing then the effect of presence fails, the results of which are oftentimes met will ill side effects: you feel sick to your stomach! sensory input for those who have tried vr, at some point or another you’ve felt queasy. that point which the experience turns from wonder to whoa, has been an unfortunate side effect throughout the development of vr. as michael abrash presented at valve’s steam dev days, the hurdles needed to overcome vr sickness and achieve presence are within reach. in the video below, michael expertly summarizes the technical hurdles to achieve a believable sense of presence in vr. “what vr could, should, and almost certainly will be within two years” steam dev days 2014 michael abrash, valve softwrae control to achieve a minimum level of presence, head tracking is used to display the vr image to match the users own head position and orientation. while this helps to create the sense of spatial awareness within vr, it still doesn’t make someone’s experience truly “present.” to do that, we need to add the representation of ourselves, either through an avatar or our own body image. viewing our physical presence in vr, known as body awareness, creates an instant sense of scale and helps to ground the user within the experience. in the video sample below, untold games is creating body awareness through avatar control. “loading human, true body awareness” untold games 2014 without body awareness, vr can feel more like an out-of-body experience. everything “looks” real and the user has spatial awareness, but the user’s body and movements are not reflected therefore the user does not feel actually present. combining body awareness with vr’s spatial awareness creates a strong bond between the user and the experience. cognition the third perimeter of presence is us. the feeling of presence in vr is directly influenced by our personal ability to process and react to environmental changes in the real world. it’s likely that many of us will not have the same reactions to the experiences within vr. if you get sick riding in cars easily, then vr motion will give you the same sensation. if you’re afraid of heights, fire, spiders, etc. you’re going to have the same strong reactions and feelings in vr. our individual real life experience influences our perception and reactions to vr. this can lead to some interesting situations, in particular with gaming. for example one player may be relatively unaffected by a situation or challenge, while another may be strongly affected. obviously the conditions of presence are perceptual only. in most cases we’re not at the same physical risk in virtual environments as we would be in real life. but our own cognition coupled with vr’s ability to create presence is why vr is such a popular field for everything from gaming and entertainment to therapy and rehabilitation. once we start to overcome these technical hurdles and provide a basic level of presence, we next need to understand what it will ultimately enable. what does presence provide for us in an experience other than merely perceiving the experience as real-like? we’ll explore that idea in the next segment, and try to understand where presence will have the most impact. filed under: ar user experience | 4 comments » guest post: harnessing the power of human vision posted on may 14, 2014 by nataleegibson harnessing the power of human vision by mike nichols, vp content and applications at softkinetic for some time now, we’ve been in the midst of a transition away from computing on a single screen. advances in technology, combined with the accessibility of the touch-based human machine interface (hmi) have enabled mobile computing to explode. this trend will undoubtedly continue to evolve as we segue into more wearable augmented reality (ar) and virtual reality (vr) technologies. while ar and vr may provide substantially different experiences to their flat screen contemporaries, both ar and vr face similar issues of usability. specifically, how and what are the most accessible ways to interact using these devices? the history of hmi development for both ar and vr has iterated along similar paths of using physical controllers to provide user navigation. although the use of physical controls has been a necessity in the past, if they remain the primary input, these tethered devices will only serve as shackles that prevent ar and vr from reaching full potential as wearable devices. while physical control devices can and do undoubtedly add a feeling of immersion to an experience, in particular with gaming, you would no more want a smart-phone that was only controllable via a special glove, then you would want to control your smart-glass through a tethered controller. as the technology for ar and vr continues to evolve it will eventually need embedded visual and audio sensors to support the hmi. in particular, visual sensors to support a full suite of human interactions that will integrate with our daily activities in a more natural and seamless way than our mobile devices do today. in depth a depth sensor is the single most transformative technology for ar and vr displays because it is able to see the environment as 3-dimensional data, much like you or i do with our own eyes. it’s the key piece of technology that provides us with the building blocks needed to interact with our environments – virtual or otherwise. the depth sensor allows us to reach out and manipulate virtual objects and ui by tracking our hands and fingers a scenes’ depth information can be used for surface and object detection, then overlaid with graphics displayed relative to any surface at the correct perspective to our heads’ position and angle. depth recognition combined with ar and vr presents a profound change from the way we receive and interact with our 2d digital sources today. to simulate this effect, the video below shows an example of how a process known as projection mapping can transform even simple white cards in astonishing ways. “box” bot & dolly it’s not hard to imagine how ar combined with depth can be used to transform our view of the world around us. to not only augment our world view with information, but even transform live entertainment such as theater, concerts, sporting events, even photography and more. take a more common example like navigation. today, when we use our smart phones or gps devices to navigate, our brain has to translate the 2d information on the screen into the real world. transference of information from one context to another is a learned activity and often confusing for many people. we’ve all missed a turn from time-to-time and blamed the gps for confusing directions. in contrast, when navigating with depth-enabled ar glasses the path will be displayed as if being projected into the environment, not overlaid on a flat simulated screen. displaying projected graphics mapped to our environment creates more context aware interactions, and becomes easier to parse relevant information based on distance and view angle. bridge the gap as we look to the future of ar and vr they will both certainly require new approaches to enable an accessible hmi. but that won’t happen overnight. with commercialized vr products from the likes of oculus, sony and more coming soon we’ll have to support an interactive bridge to a new hmi through existing controllers. both sony and microsoft already offer depth cameras for their systems that support depth recognition and human tracking. the new oculus development kit includes a camera for tracking head position. we’re going to learn a lot about what interactions work well and those that do not over the next few years. with technology advances still a ways off to make commercial ar glass feasible as a mass market option, it’s even more important to learn from vr. everything done to make vr more accessible will make ar better. stay tuned for our next guest post, where we’ll take a closer look at how depth will provide a deeper and more connected experience. filed under: uncategorized | 8 comments » next page » subscribe don’t miss the world’s largest event for augmented reality! ori’s tweet rt @arealityevent: awe in history: jesse schell's prescient 2010 keynote “seeing”: ar will fundamentally define the 21st century https://t… 2 days ago follow @comogard 1. vision ar on wikipedia bruce branit demo by total immersion denno coil (tv) economist article about ar singapore 2015 spinfocalypse the future of education they live (the movie) vernor vinge about ar 2. history 10 years of ar ar archive by eva kaplan-leiserson manifest tech review new! history of mobile ar science channel 3. new! applications bradesco buuuk cyborg cyclopedia gamaray (rip) geovector worldsurfer junaio kooaba layar nearest tube nru peak.ar presselite robotvision sekai camera sr engine tat augmented id twittaround wikitude wikitude drive 3.5 demos 4 angry men ar at picnic ’07 ar by microsoft ar for helicopters ar quake ar video-in-video ar weather arcade reality arcane technologies archeoguide augmented fireworks autodesk ar a_rage bumper cars change fabrics on the fly come out play festival defconar easyweb and neoproj electronic field guide environmental detectives eyemagic book filled ii (art) games lab gizmondo catapult human pacman iain tait intel’s ces ’08 demo iphone as ar device kobito virtual brownies lastminute.com nru levelhead louvre-dnp media scape neon racer notcot omnia unboxing outdoor ar parallel kingdom photogeist physics and ar pompeii ar tour quakelings recursive ar repair bmw with ar roku’s reward roomba ar roy block save’em second life and ar see what you mean squidder sticky light tag: ar artists think artificial virtual site seeing wifi army wizqubes wwf awarness app ydreams blog 4. engines & tools alvar artag artoolkit artoolkit plus atomic dart easyon goblin xna hp mscape instant reality mars metaio unifeye mirage ar system mit ar engine nokia research outdoor tracking total immersion ydreams simvideo 5. hardware bionic eyes darpa project intel’s mid liteye looking glass lumus masunaga teleglass microvision mirage innovations nokia n95 sbg labs snowcorn vuzix 6. organizations ar consortium ar games forum artoolworks inc. beyond reality easyweb imagination improve ismar lumus metaio microvision mirage innovations ogmento perey consulting sprx – layar total immersion vtt ydreams zenitum 7. books ar: a practical guide augmented learning augmented reality halting state rainbows end spatial ar the end of hardware visual tracking for ar 8. people adrian cheok blair macintyre bruce thomas bruno uzzan charles woodward christian sandor daniel wagner eric klopfer georg klein gudrun klinker haruo takemura henry jenkins hideo saito leonard kleinrock mark billinghurst mark fiala markus kahari nassir navab oliver bimber reinhold behringer ronald azuma steve mann steven feiner tom drummond vernor vinge vincent lepetit 9. blogroll 3d hybrid alkaline ar network architecture dialog augmentation augmented economics augmented expo augmented planet augmented reality biz augmented reality blog augmented reality gaming augmented reality page augmented reality times augmented.org augmentology business & game commercial headway creativity innovation tech curious raven female perspective funkadelic advertising gax online google blog hro ar forum iain tait infocult introduction to ar juegos aumentada k12 technology at ud knitware blog learning trails living in an augmented world microvision blog muse and maven pixelsebi programmer joe psyked regarding john reinhold’s musings sein blog serious games portal technical communication technotecture the ydreams blog think artificial tom carpenter tshwi turtle think visioos vrider blog networks blog: games alfresco topics: augmented reality, video games, mobile devices join my network blog at wordpress.com. wp designer. games alfresco blog at wordpress.com. post to cancel


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