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Titleexec's world | code and me

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SEO Content

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H1
exec's world
what to do!
what to do?
my thoughts about go
refresh
3 monsters, 3 rooms
too… many… displays…
experimental ui
development begins
initializeblog();
H2
code and me
recent posts
archives
categories
meta
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H6
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exec's world http://blog.dragonbyte.de/
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applications http://blog.dragonbyte.de/applications/
games http://blog.dragonbyte.de/projects/games/
web apps http://blog.dragonbyte.de/projects/web-apps/
github http://github.com/exectails
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what to do! http://blog.dragonbyte.de/2015/03/17/what-to-do-2/
what to do? http://blog.dragonbyte.de/2014/09/15/what-to-do/
my thoughts about go http://blog.dragonbyte.de/2014/08/19/my-thoughts-about-go/
refresh http://blog.dragonbyte.de/2014/08/19/refresh/
3 monsters, 3 rooms http://blog.dragonbyte.de/2013/08/20/3-monsters-3-rooms/
march 2015 http://blog.dragonbyte.de/2015/03/
september 2014 http://blog.dragonbyte.de/2014/09/
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monster connection http://blog.dragonbyte.de/category/games/monster-connection/
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wordpress.org https://wordpress.org/
http://blog.dragonbyte.de/2015/03/17/what-to-do-2/
exec http://blog.dragonbyte.de/author/exec/
what to do! http://blog.dragonbyte.de/2015/03/17/what-to-do-2/
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leave a comment http://blog.dragonbyte.de/2015/03/17/what-to-do-2/#respond
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http://blog.dragonbyte.de/2014/09/15/what-to-do/
exec http://blog.dragonbyte.de/author/exec/
what to do? http://blog.dragonbyte.de/2014/09/15/what-to-do/
coding http://blog.dragonbyte.de/category/coding/
personal http://blog.dragonbyte.de/category/personal/
2 comments http://blog.dragonbyte.de/2014/09/15/what-to-do/#comments
continue reading → http://blog.dragonbyte.de/2014/09/15/what-to-do/#more-424
http://blog.dragonbyte.de/2014/08/19/my-thoughts-about-go/
exec http://blog.dragonbyte.de/author/exec/
my thoughts about go http://blog.dragonbyte.de/2014/08/19/my-thoughts-about-go/
coding http://blog.dragonbyte.de/category/coding/
leave a comment http://blog.dragonbyte.de/2014/08/19/my-thoughts-about-go/#respond
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http://blog.dragonbyte.de/2013/08/20/3-monsters-3-rooms/
exec http://blog.dragonbyte.de/author/exec/
3 monsters, 3 rooms http://blog.dragonbyte.de/2013/08/20/3-monsters-3-rooms/
monster connection http://blog.dragonbyte.de/category/games/monster-connection/
leave a comment http://blog.dragonbyte.de/2013/08/20/3-monsters-3-rooms/#respond
- http://blog.dragonbyte.de/wp-content/uploads/2013/08/skeleton-room.jpg
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- http://blog.dragonbyte.de/wp-content/uploads/2013/08/dragon-room.jpg
http://blog.dragonbyte.de/2013/08/14/too-many-displays/
exec http://blog.dragonbyte.de/author/exec/
too… many… displays… http://blog.dragonbyte.de/2013/08/14/too-many-displays/
cross-platform http://blog.dragonbyte.de/category/cross-platform/
unity http://blog.dragonbyte.de/category/unity/
leave a comment http://blog.dragonbyte.de/2013/08/14/too-many-displays/#respond
continue reading → http://blog.dragonbyte.de/2013/08/14/too-many-displays/#more-339
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exec http://blog.dragonbyte.de/author/exec/
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monster connection http://blog.dragonbyte.de/category/games/monster-connection/
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http://blog.dragonbyte.de/2013/08/01/development-begins/
exec http://blog.dragonbyte.de/author/exec/
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monster connection http://blog.dragonbyte.de/category/games/monster-connection/
leave a comment http://blog.dragonbyte.de/2013/08/01/development-begins/#respond
http://blog.dragonbyte.de/2013/07/29/initializeblog/
exec http://blog.dragonbyte.de/author/exec/
initializeblog(); http://blog.dragonbyte.de/2013/07/29/initializeblog/
general http://blog.dragonbyte.de/category/general/
leave a comment http://blog.dragonbyte.de/2013/07/29/initializeblog/#respond
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skip to content customize -> theme options) --> view menu view sidebar exec's world code and me about me projects websites applications games web apps github contact search for: recent posts what to do! what to do? my thoughts about go refresh 3 monsters, 3 rooms archives march 2015 september 2014 august 2014 august 2013 july 2013 categories coding (2) cross-platform (1) games (3) monster connection (3) general (3) personal (1) unity (1) meta log in entries rss comments rss wordpress.org march 17, 2015july 17, 2015 by exec what to do! general leave a comment today i’ve had an epiphany. half a year ago i wrote “what to do?”, wondering why i keep coming back to one project while trashing others left and right. today i realized… what i’m trashing aren’t projects, they’re finished experiments. continue reading → september 15, 2014september 16, 2014 by exec what to do? coding, personal 2 comments one day you start a project, out of curiosity, to learn, to grow, and just because. what do you do once you’ve gotten everything you wanted out of it, when there’s nothing left for you to learn, your curiosity being satisfied, but the project not being finished? in private projects this question can usually be ignored, you might be a little frustrated about the idea of trashing another project, but you got what you wanted out of it, so it’s fine. however, if a project went public and people expect you to continue, it’s getting harder. do you disappoint them and stop? do you keep going at a crawling speed because you have a hard time forcing yourself to work on it? or do you pull through and get it done? currently i find myself in that exact situation. it’s not the first time, but i struggle with an answer more than usual. continue reading → august 19, 2014august 19, 2014 by exec my thoughts about go coding leave a comment i’ve always liked c and its simplicity, but it’s kinda tedious to write bigger programs in it, which is why i’ve always refrained from doing so. it’s not even the memory management, it’s simple things, like working with strings, or the overhead you have for calling “methods”, animal_do_something(animal). in comes go, the programming language by google. continue reading → august 19, 2014 by exec refresh general leave a comment every once in a while i think “you need a blog!”, especially around the times when i start new projects. i just want to log the development, for others and myself, but then the project gets canceled, for whatever reasons, and one year later i look at my blog and i wonder what i should do with it. today was this fateful day, imaginary ladies and gentlemen, and i pronounce that i’ll try to actually use this blog as a blog from now on! mind-blowing, i know. excited? well, let’s get to it! august 20, 2013august 20, 2013 by exec 3 monsters, 3 rooms monster connection leave a comment those monsters are so picky! every one wants its own room! oh well, eventually they’ll have to live with whatever you give them 🙂 august 14, 2013august 19, 2014 by exec too… many… displays… cross-platform, unity leave a comment when i tested monster connection on an android (just for fun, to check the performance) i noticed something weird. the ui was tiny! not at all like in the preview on my pc. i scratched my head, wandered back to my computer, and realized i had designed my test ui for an iphone 3gs resolution of 320×480, while the android i tested on was at 800×1280. “well, duh, of course that doesn’t work.” but that moment, when you realize how many resolutions and aspect ratios there are, you get a little scared at first. continue reading → august 6, 2013august 19, 2014 by exec experimental ui monster connection leave a comment typically you have a lot of clutter on the main screen of virtual pet programs. hunger, energy, affection, mood, hygiene, feeding, playing, money, level, shop, etc, etc. heck, some even need multiple screens. i’ve reduced this to 3 buttons in my experimental interface. the first two buttons show food and energy, the two main stats you have to worry about, and you can satisfy those needs by pressing them and maybe selecting one additional option. other things, like hygiene/cleanliness and mood, will be displayed through the environment and the monster, by looks and behavior. the button on the right opens a menu that shows you all information, like stats and money, and contains the remaining necessary options: training, fighting, playing, etc. the things you don’t need at your fingertip at all times. last but not least you can see an emote on the screenshot above. this way the monsters will be able to tell you how they feel. they will fade in and out as needed, so it’s not a permanent thing. august 1, 2013august 1, 2013 by exec development begins monster connection leave a comment july 29, 2013july 30, 2013 by exec initializeblog(); general leave a comment my first blog ever. so exciting! 😛 proudly powered by wordpress | theme: editor by array


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