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H2 32
H3 13
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H5 0
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H1
diablofans
1. new build discovery
2. short term commitment for great rewards
3. balanced competition among friends, clanmates, and regions
4. community involvement and strategy planning
5. a bright future
H2
diablo 3 ptr patch 2.6.0.45704
diablo 3 ptr patch 2.6.0.45704
classes
items
adventure mode
achievements
monsters
community highlights: podcasts, cosplays, and necromancer video content
diablo 3 ptr patch 2.6.0.45634
diablo 3 ptr patch 2.6.0.45634
items
bug fixes
adventure mode
5 reasons to get excited about challenge rifts in patch 2.6
diablo 3 ptr patch 2.6 - 45499: new legendary items and necromancer changes
 official patch notes
necromancer skills
necromancer passives
wizard skills
bug fixes
items
adventure mode
ptr only
diablo 3 ptr patch 2.6 - 45499: new legendary items and necromancer changes
necromancer
wizard
new legendary passives
itempassivepowerdescriptions.txt
items.txt
itemsets.txt
item flavor text
itemflavor.txt
H3
blue tracker
recent forum posts
originally posted by blizzard (official blog)
westmarch workshop
crusader cosplay
rhykker unity fail
bluddshed set dungeon locations
bigdaddyden76 necromancer legendary items showcase
originally posted by blizzard (official blog)
originally posted by blizzard (official blog)
diablofans quote:
diablofans quote:
diablofans quote:
H4 can't play
unable to purchase necro pack
[solved] game freeze 5-10 sec
grey screen hard lock on start...
can't install blizzard lau...
black screen temp lock
i think that's it for s10
captcha on login to d3?
carries for charity
be aware: bug reports about armory eating gems
'chris on tour' around the world (pictures)
1016 error that some people have been getting..could be related to this site
H5
H6
strong
necromancer skills
the attack rate for all runes has been increased
contamination
necromancer passives
bug fixes
legendary items
and increases your damage against cursed enemies by 175-200%
dreadgolem spike maltorius’ petrified spike
devour restores an additional 75-100% essence and life. in addition,
you gain an additional 40-50% damage reduction when there is an enemy afflicted by your decrepify
's evol
class sets
bones of rathma
when the target of your command skeletons dies, your skeletons are automatically commanded to attack a nearby target
while your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
legendary gems
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bounties
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skeleton mage
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general
challenge rifts
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limited immunity
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blood is power
final service
wizard skills
mirror image
bug fixes
decay golem
legendary items
class sets
for 5 seconds
up to 50 times
per second
corpse fragment
dealing 800% weapon damage
bug fixes
set dungeons
bug fixes
d'jank miem
200
b
i
necromancer skills
the attack rate for all runes has been increased
contamination
necromancer passives
bug fixes
legendary items
and increases your damage against cursed enemies by 175-200%
dreadgolem spike maltorius’ petrified spike
devour restores an additional 75-100% essence and life. in addition,
you gain an additional 40-50% damage reduction when there is an enemy afflicted by your decrepify
's evol
class sets
bones of rathma
when the target of your command skeletons dies, your skeletons are automatically commanded to attack a nearby target
while your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
legendary gems
bug fixes
bounties
terror in the blood
bug fixes
skeleton mage
class sets
general
challenge rifts
bone armor
dislocation
limited immunity
command skeletons
blood is power
final service
wizard skills
mirror image
bug fixes
decay golem
legendary items
class sets
for 5 seconds
up to 50 times
per second
corpse fragment
dealing 800% weapon damage
bug fixes
set dungeons
bug fixes
d'jank miem
200
em necromancer skills
the attack rate for all runes has been increased
contamination
necromancer passives
bug fixes
legendary items
and increases your damage against cursed enemies by 175-200%
dreadgolem spike maltorius’ petrified spike
devour restores an additional 75-100% essence and life. in addition,
you gain an additional 40-50% damage reduction when there is an enemy afflicted by your decrepify
's evol
class sets
bones of rathma
when the target of your command skeletons dies, your skeletons are automatically commanded to attack a nearby target
while your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
legendary gems
bug fixes
bounties
terror in the blood
bug fixes
skeleton mage
class sets
general
challenge rifts
bone armor
dislocation
limited immunity
command skeletons
blood is power
final service
wizard skills
mirror image
bug fixes
decay golem
legendary items
class sets
for 5 seconds
up to 50 times
per second
corpse fragment
dealing 800% weapon damage
bug fixes
set dungeons
bug fixes
d'jank miem
200
Bolds strong 46
b 0
i 46
em 46
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2 /blizz-tracker/topic/67383-can-39-t-play
can't play /blizz-tracker/topic/67383-can-39-t-play
ibaraius /blizz-tracker/author/43710-ibaraius
2 /blizz-tracker/topic/67382-unable-to-purchase-necro-pack
unable to purchase necro pack /blizz-tracker/topic/67382-unable-to-purchase-necro-pack
eloemaz /blizz-tracker/author/43702-eloemaz
2 /blizz-tracker/topic/67381-solved-game-freeze-5-10-sec
[solved] game freeze 5-10 sec /blizz-tracker/topic/67381-solved-game-freeze-5-10-sec
kershew /blizz-tracker/author/45371-kershew
2 /blizz-tracker/topic/67380-grey-screen-hard-lock-on-startup
grey screen hard lock on start... /blizz-tracker/topic/67380-grey-screen-hard-lock-on-startup
kershew /blizz-tracker/author/45371-kershew
2 /blizz-tracker/topic/67379-can-39-t-install-blizzard-launcher
can't install blizzard lau... /blizz-tracker/topic/67379-can-39-t-install-blizzard-launcher
kershew /blizz-tracker/author/45371-kershew
2 /blizz-tracker/topic/67378-black-screen-temp-lock
black screen temp lock /blizz-tracker/topic/67378-black-screen-temp-lock
kershew /blizz-tracker/author/45371-kershew
go to blizz tracker /blizz-tracker
i think that's it for s10 /forums/diablo-iii-general-forums/diablo-iii-general-discussion/225181-i-think-thats-it-for-s10?comment=7
sorcerer666 /members/397012-sorcerer666
captcha on login to d3? /forums/diablo-iii-general-forums/diablo-iii-general-discussion/225167-captcha-on-login-to-d3?comment=9
prrovoss /members/402407-prrovoss
carries for charity /forums/diablo-iii-general-forums/diablo-iii-general-discussion/217416-carries-for-charity?comment=20
nograndplan /members/69453-nograndplan
be aware: bug reports about armory eating gems /forums/diablo-iii-general-forums/diablo-iii-general-discussion/224269-be-aware-bug-reports-about-armory-eating-gems?comment=32
piggy11 /members/524620-piggy11
'chris on tour' around the world (pictures) /forums/diablofans-forums/off-topic/209952-chris-on-tour-around-the-world-pictures?comment=176
chrisontour84 /members/85922-chrisontour84
1016 error that some people have been getting..could be related to this site /forums/site-related/site-suggestions-and-questions/225166-1016-error-that-some-people-have-been-getting?comment=1
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7 http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/225181-i-think-thats-it-for-s10?comment=7
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169 http://www.diablofans.com/forums/diablofans-forums/off-topic/209952-chris-on-tour-around-the-world-pictures?comment=176
1 http://www.diablofans.com/forums/site-related/site-suggestions-and-questions/225166-1016-error-that-some-people-have-been-getting?comment=1
diablo 3 ptr patch 2.6.0.45704 http://www.diablofans.com/news/48901-diablo-3-ptr-patch-2-6-0-45704
5 http://www.diablofans.com/news/48901-diablo-3-ptr-patch-2-6-0-45704#comments
official blog https://us.battle.net/d3/en/blog/20698502/necromancer-beta-now-live-5-17-2017
5 http://www.diablofans.com/news/48901-diablo-3-ptr-patch-2-6-0-45704#comments
ben999_1977 http://www.diablofans.com/news/48901-diablo-3-ptr-patch-2-6-0-45704?comment=5
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community highlights: podcasts, cosplays, and necromancer video content http://www.diablofans.com/news/48900-community-highlights-podcasts-cosplays-and
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here https://cursemedia.typeform.com/to/u9b3pk
here http://bit.ly/2powucp
here http://valkyriestudios.net/
here https://www.reddit.com/r/diablo3/comments/6bzu72/self_diablo_3_doom_armor_crusader_cosplay/
1 http://www.diablofans.com/news/48900-community-highlights-podcasts-cosplays-and#comments
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diablo 3 ptr patch 2.6.0.45634 http://www.diablofans.com/news/48899-diablo-3-ptr-patch-2-6-0-45634
5 http://www.diablofans.com/news/48899-diablo-3-ptr-patch-2-6-0-45634#comments
official blog https://us.battle.net/d3/en/blog/20698502/necromancer-beta-now-live-5-17-2017
5 http://www.diablofans.com/news/48899-diablo-3-ptr-patch-2-6-0-45634#comments
brom24 http://www.diablofans.com/news/48899-diablo-3-ptr-patch-2-6-0-45634?comment=5
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5 reasons to get excited about challenge rifts in patch 2.6 http://www.diablofans.com/news/48896-5-reasons-to-get-excited-about-challenge-rifts-in
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39 http://www.diablofans.com/news/48896-5-reasons-to-get-excited-about-challenge-rifts-in#comments
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diablo 3 ptr patch 2.6 - 45499: new legendary items and necromancer changes http://www.diablofans.com/news/48898-diablo-3-ptr-patch-2-6-45499-new-legendary-items
10 http://www.diablofans.com/news/48898-diablo-3-ptr-patch-2-6-45499-new-legendary-items#comments
official blog https://us.battle.net/d3/en/blog/20698502
extended servitude http://diablo.gamepedia.com/extended servitude
blood is power http://diablo.gamepedia.com/blood is power
final service http://diablo.gamepedia.com/final service
stand alone http://diablo.gamepedia.com/stand alone
reaping http://diablo.gamepedia.com/reaping
rathma's shield http://diablo.gamepedia.com/rathma's shield
commander of the dead http://diablo.gamepedia.com/commander of the dead
exploit weakness http://diablo.gamepedia.com/exploit weakness
siphon blood http://diablo.gamepedia.com/siphon blood
bone spear http://diablo.gamepedia.com/bone spear
shatter http://diablo.gamepedia.com/shatter
blood spear http://diablo.gamepedia.com/blood spear
teeth http://diablo.gamepedia.com/teeth
command skeletons http://diablo.gamepedia.com/command skeletons
kill command http://diablo.gamepedia.com/kill command
frenzy http://diablo.gamepedia.com/frenzy
corpse explosion http://diablo.gamepedia.com/corpse explosion
close quarters http://diablo.gamepedia.com/close quarters
army of the dead http://diablo.gamepedia.com/army of the dead
dead storm http://diablo.gamepedia.com/dead storm
command golem http://diablo.gamepedia.com/command golem
bone golem http://diablo.gamepedia.com/bone golem
blood golem http://diablo.gamepedia.com/blood golem
corpse lance http://diablo.gamepedia.com/corpse lance
blood lance http://diablo.gamepedia.com/blood lance
skeleton mage http://diablo.gamepedia.com/skeleton mage
contamination http://diablo.gamepedia.com/contamination
skeleton archer http://diablo.gamepedia.com/skeleton archer
death nova http://diablo.gamepedia.com/death nova
tendril nova http://diablo.gamepedia.com/tendril nova
bone nova http://diablo.gamepedia.com/bone nova
blood nova http://diablo.gamepedia.com/blood nova
revive http://diablo.gamepedia.com/revive
(ph) horrific return http://diablo.gamepedia.com/horrific return
bone armor http://diablo.gamepedia.com/bone armor
vengeful armaments http://diablo.gamepedia.com/vengeful armaments
limited immunity http://diablo.gamepedia.com/limited immunity
reapharvest of anguish http://diablo.gamepedia.com/harvest of anguish
bone spikes http://diablo.gamepedia.com/bone spikes
path of bones http://diablo.gamepedia.com/path of bones
bone pillars http://diablo.gamepedia.com/bone pillars
blood spikes http://diablo.gamepedia.com/blood spikes
bone spirit http://diablo.gamepedia.com/bone spirit
panic attack http://diablo.gamepedia.com/panic attack
unfinished business http://diablo.gamepedia.com/unfinished business
astral projection http://diablo.gamepedia.com/astral projection
land of the dead http://diablo.gamepedia.com/land of the dead
plaguelands http://diablo.gamepedia.com/plaguelands
mirror image http://diablo.gamepedia.com/mirror image
simulacrumhard light http://diablo.gamepedia.com/hard light
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p6_necro_set_1_boots (0) http://diablo.gamepedia.com/p6_necro_set_1_boots (0)
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this site works best with javascript enabled. please enable javascript to get the best experience from this site. curse help register sign in diablofans forums create build builds blue tracker new content desktop view we're looking for a front end dev! tracker recent blue tracker 2 can't play technical support by ibaraius may 25, 2017 2 unable to purchase necro pack mac technical support by eloemaz may 25, 2017 2 [solved] game freeze 5-10 sec technical support by kershew may 25, 2017 2 grey screen hard lock on start... technical support by kershew may 25, 2017 2 can't install blizzard lau... technical support by kershew may 25, 2017 2 black screen temp lock technical support by kershew may 25, 2017 go to blizz tracker recent forum posts 7 i think that's it for s10 diablo iii general discussion by sorcerer666 may 26, 2017 9 captcha on login to d3? diablo iii general discussion by prrovoss may 26, 2017 18 carries for charity diablo iii general discussion by nograndplan may 26, 2017 32 be aware: bug reports about armory eating gems diablo iii general discussion by piggy11 may 25, 2017 169 'chris on tour' around the world (pictures) off-topic by chrisontour84 may 25, 2017 1 1016 error that some people have been getting..could be related to this site site suggestions and questions by prusswan may 25, 2017 forum filters go to forums --> diablo 3 ptr patch 2.6.0.45704 by brilovely may 23, 2017 category iconnews 5 diablo 3 ptr patch 2.6.0.45704 the following changes have been made to the ptr. we'll update this post when we get more information. originally posted by blizzard (official blog) classes necromancer skills bone prison bone spear, bone spikes and bone spirit have a 10% 30% chance to trap enemies in a bone prison for 3 seconds bone spear this skill should now more reliably hit targets, especially moving targets command skeletons kill command now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards corpse explosion base rune target an area exploding all corpses within 11 yards dealing 150%250% 350% weapon damage to enemies within 20 yards corpse lance base rune target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target the attack rate for all runes has been increased skeletal mage contamination raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration. necromancer passives blood for blood picking up a health globe removes the health cost of the next blood spell. this effect can stack up to 3 10 times. dark reaping while using a scythe gain 1% 2% essence and life per kill serration bone spikes, bone spear and bone spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20% bug fixes fixed an issue where damage bonuses from the player’s attack speed were not being applied to the skeletal archer and contamination runes on skeletal mage fixed an issue that caused siphon blood to continue to deal damage to enemies when they were invisible or untargetable fixed a bug where devour – ruthless did not correctly restore 10 essence per pet consumed items legendary items trag’oul’s corroded fang the cursed scythe rune for grim scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200% dreadgolem spike maltorius’ petrified spike bone spear now costs 40 essence and deals 125-150% 375-450% additional damage bloodtide blade death nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards note: the previous damage range listed (125-150%) was incorrect reilena’s shadowhook bone spikes generates an additional 2-4 2-5 essence for each enemy hit and grants 0.5% increased damage for every point of maximum essence you have death’s scythe nayr’s black death each different poison skill you use increases the damage of your poison skills by 75-100% 50-65% for 15 seconds spear of jesseth jairo your thorns is increased by 10-15% for every enemy afflicted by one of your curses iron rose attacking with siphon blood while at full life has a 15-25% 40-50% chance to cast a free blood nova the johnstone each corpse consumed in land of the dead increases your damage by 10% for 8-10 seconds after it ends each corpse consumed in land of the dead grants a stack of macabre knowledge. macabre knowledge increases the damage of corpse lance and corpse explosion by 150-200% while outside land of the dead. requiem cereplate devour restores an additional 75-100% essence and life. in addition, when devour restores essence or life above your maximum, the excess is granted over 3 seconds fate’s vow after consuming 15-20 corpses you unleash a free death nova army of the dead gains the effect of the unconventional warfare rune moribund gauntlets your golem has a 10-15% chance to shed a corpse when it is hit by an enemy your golem sheds a corpse every second golemskin breaches your golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive bryner’s journey bone spikes has a 10-15% 20-30% chance to cast a bone nova at the target location dayntee’s binding decrepify gains an additional 20-30% damage reduction for attacks against you you gain an additional 40-50% damage reduction when there is an enemy afflicted by your decrepify circle of nailuj's evol you now raise an additional skeletal mage with each cast and they last an additional 2-4 seconds krysbin’s sentence bone spikes, bone spear and bone spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded you deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect corpsewhisper pauldrons corpse lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. max 15 80 20 stacks class sets bones of rathma (2) set bonus your pets have a chance to reduce the cooldown of army of the dead by 1 second each time they deal damage (4) set bonus you gain 1% damage reduction for 5 seconds each time your pets deal damage. max 50 stacks. (6) set bonus each active skeleton mage increases the damage of your minions and army of the dead by 200% 250% trag’oul’s avatar (2) set bonus blood rush gains the effect of every rune (4) set bonus while at full life, your healing from skills is added to your maximum life for 45 seconds. up to 100% more. (6) set bonus spending 10% life grants you a stack of blood cascade up to 50 times. each stack of blood cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. using a skill to heal will consume a stack and heal for an additional 300%. healing from skills consumes one stack regardless of how many targets are hit command skeletons: dark mending and land of the dead: land of plenty no longer consume stacks or receive increased healing your life-spending attacks deal 3300% increased damage but cost twice as much life. your healing from skills is increased by 100%. grace of inarius (2) set bonus bone armor’s damage is increased by 1000% (4) set bonus bone armor stacks are now refreshed. in addition, bone armor grants an additional 2% damage reduction per enemy hit (6) set bonus bone armor also activates a bone tornado damaging nearby enemies by 375% 750% weapon damage per second as physical. enemies hit by the tornado take 850% 2750% additional damage from the necromancer’s abilities and minions pestilence master’s shroud (2) set bonus each corpse you consume fires a corpse lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) set bonus each enemy hit by bone spear reduces your damage taken by 2% up to a maximum of 50%. lasts 15 seconds. (6) set bonus each corpse you consume grants you an empowered bone spear charge that increases the damage of your next bone spear by 1000% 3000% this effect stacks up to 30 100 times jairoan jesseth arms (2) set bonus army of the dead gains the effect of the unconventional warfare rune when the target of your command skeletons dies, your skeletons are automatically commanded to attack a nearby target while your skeletons are commanded to attack a target, all of your minions deal 400% increased damage legendary gems zei’s stone of vengeance when a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy note: this change went into effect in a previous beta patch bug fixes fixed an issue which prevented damage stacks on bone ringer from being preserved if command skeletons was used again on the same target adventure mode bounties (ptr only) several bounties in the realms of fate have had changes to their objectives, along with changes to the order of objective completion and bounty text achievements terror in the blood now requires the player’s health to be at 10% or below instead of 9% or below bug fixes fixed a bug causing the stay classy, upper class and classic collection achievements to not be awarded correctly for the four necromancer sets fixed a bug preventing the terror in the blood achievement from triggering once the criteria were met and diablo was defeated fixed an issue that was preventing the use of command skeletons from properly giving credit to the skeleton crew achievement when elites and champion packs were killed monsters skeleton mage has had its fire damage reduced slightly 5 latest comment by ben999_1977 jump to comment share --> community highlights: podcasts, cosplays, and necromancer video content by shadow381 may 22, 2017 category iconnews 1 the diablo 3 community is full of passionate individuals, from podcasters to video content creators. let's take a look at some of their recent creations below! if you have a cool piece of diablo content you'd like to see on the front page, you can submit it here. zombs.io is a free-to-play browser game with zombies and tower defense! you can play it now here. westmarch workshop on episode 117 of the westmarch workshop, hosts neinball and leviathan discuss the new necromancer changes and items. crusader cosplay kat over at valkyrie studios has shared her crusader cosplay that she took to comikaze and blizzcon last year. the design took her five months to complete, and she spent over 500 hours finishing the nearly 400 individual pieces! you can view her website here and see her recent reddit post on the cosplay here. rhykker unity fail rhykker has once again graced us with a clip of a forgotten ring. one that resulted in his death! bluddshed set dungeon locations in this video, bluddshed shares the locations of all four necromancer set dungeons. bigdaddyden76 necromancer legendary items showcase join bigdaddyden76 as he takes a look at the new necromancer legendaries. brad is a freelance writer and capture artist who has loved video games since his first console at the age of five. he has since been at the forefront of managing npc population growth, simply from his love of sweet pixely loot. tags community content 1 latest comment by aliphim jump to comment share --> diablo 3 ptr patch 2.6.0.45634 by brilovely may 17, 2017 category iconnews 5 diablo 3 ptr patch 2.6.0.45634 the following changes have been made to the ptr. we'll update this post when we get more information. originally posted by blizzard (official blog) items class sets pestilence master’s shroud (2) set bonus each corpse you consume fires a corpse lance corpse fragment at a nearby enemy, dealing 800% weapon damage bug fixes fixed an issue which allowed non-necromancer characters to equip necromancer gear adventure mode general (beta only) made changes to reduce the occurrence of dead ends when floors in rifts and greater rifts use the temple of the firstborn map. 5 latest comment by brom24 jump to comment share --> 5 reasons to get excited about challenge rifts in patch 2.6 by leviathand3 may 15, 2017 category iconnews 39 patch 2.6 promises to kick diablo 3 competition up a notch with the introduction of challenge rifts. the mode will give you a real player’s greater rift clear that you can take on in an attempt to beat their time. the layout of the greater rift, including the map, monsters, and pylons, will be exactly the same as the original player's experience. additionally, you are given the exact character the original player used, and you'll use the same gear with all the same legendary gems, kanai’s cube powers, and so on. the only thing you can change is the arrangement of the skills on your bar. so, now that you know more about challenge rifts, we're going to discuss why should you be excited about this new feature. 1. new build discovery if you’re the average player, you probably have a favorite class or two that you enjoy playing. each season, you might contemplate changing it up a bit, but you always end up with your same wizard or monk at the end of the day. challenge rifts present a great opportunity to get you out of that rut, even if only temporarily. since challenge rifts rotate through the different classes, you’ll have the chance to try out a build you may have no familiarity with, and you don’t have to commit any time to finding gear or coming up with ideas of how to put the skills together. 2. short term commitment for great rewards challenge rifts usually present a greater rift clear time of about 6 or 7 minutes by the original player. since your goal is to beat their time, this means that you’ll spend maybe five minutes with that particular challenge rift if you're able to knock it out on your first try. for this small time investment, you’ll be rewarded with a challenge rift cache. inside of the cache are contents comparable to a full run of bounties on torment vii. currently on the closed beta, you receive 8 of each legendary bounty material, 100-250 of each regular crafting material, 300 blood shards, and 4,000,000 gold. for people that don’t enjoy doing bounties, now you have another source of collecting similar rewards without traversing all of the acts. 3. balanced competition among friends, clanmates, and regions one of the major issues with current seasons is that those with the most consistent grind schedule, and therefore the most paragon points, tend to be the ones occupying the top of the leaderboards. with challenge rifts, there's no grinding involved. the time investment is initially very small, and if you’re a class expert for the current challenge rift, you may easily claim the #1 spot on the server-wide leaderboard. after you meet the goal of beating the original player’s time, you can now work on improving your own time and see how your runs compare against others in the region, in your clan, or on your friends list. with thousands of players optimizing their runs, the top spots could come down to points of seconds, which should get any truly competitive player very excited to test their mettle without worrying about paragon. 4. community involvement and strategy planning challenge rifts provide an amazing opportunity for the community to build out additional resources that make the mode as robust as possible. for example, desolacer put together the map shown above to indicate where the different elite monsters are, as well as what the layout of what the greater rift looks like and where different pylons spawn. information like this gives challenge rifts a more intense feel, as you now have a wealth of information at your fingertips and can better plan your way through attempts at creating the perfect run. 5. a bright future what else can challenge rifts do? what if this mode becomes so popular that it feeds into other features like a spectator mode? what if we get global leaderboards with everyone compared from region to region? what if challenge rifts mirror seasonal play and a league develops where your placement in each challenge rift gives you a point total, and the person with the most points at the end wins the league? challenge rifts are still so young and their potential is quite vast, but early reports from most players reveal that they're surprisingly addicting to compete in. perhaps the community and blizzard can work hand-in-hand to take this excitement and evolve challenge rifts into one of the most entertaining ways to play diablo iii. do challenge rifts excite you? with more closed beta invites rolling out, have you had the chance to test them? what would you like to see the mode turn into? how would you improve it? leave a comment below and let us know how you feel. leviathan (@leviathand3) is a content creator for diablo fans and a hardcore crusader for life. you can likely catch him streaming high leaderboard/conquest rank attempts unless he's out taking photographs or discovering new music. tags 2.6 challenge rifts 39 latest comment by gloryjak jump to comment share --> diablo 3 ptr patch 2.6 - 45499: new legendary items and necromancer changes by molster may 10, 2017 category iconnews 10 official patch notes these are the official changes from the diablo 3 blog. originally posted by blizzard (official blog) necromancer skills bone armor reap of anguish harvest of anguish now deals cold damage instead of physical dislocation now deals poison damage instead of physical limited immunity now begins its cooldown once the immunity effect ends command skeletons the active ability for this skill now lasts until the target dies or you change the target of your command skeletons summoned after issuing the command will also attack the target necromancer passives blood is power has been redesigned after cumulatively losing 100% of your maximum life, all ability cooldowns are reduced by 20%. this effect cannot reduce an ability’s cooldown more than once for each time that ability is used. final service when this passive successfully prevents death, the necromancer is immune to incoming damage for 4 seconds this passive does not require active pets to prevent death and grant immunity instead of immediately consuming all pets, this passive will grant 10% health per pet until the necromancer is at 100% health wizard skills mirror image simulacrum this rune has been renamed to "hard light" bug fixes decay golem fixed a bug where the visuals for army of the dead: unconventional warfare were not being played items legendary items funerary pick siphon blood drains blood from 2 additional targets trag’oul’s corroded fang the cursed scythe rune for grim scythe now has a 100% chance to apply a curse scythe of the cycle your secondary skills deal 250-300% additional damage while bone armor is active but reduce the remaining duration of bone armor by 3 seconds dreadgolem spike bone spear now costs 40 essence and deals 125-150% additional damage bloodtide blade death nova deals 125-150% increased damage for every enemy within 10 yards reilena’s shadowhook bone spikes generates an additional 2-4 essence for each enemy hit death’s scythe each different poison skill you use increases the damage of your poison skills by 75-100% for 15 seconds spear of jesseth your thorns is increased by 10-15% for every enemy afflicted by one of your curses lost time your cold skills reduce the movement speed of enemies by 30%. in addition, your movement speed is increased by 4-5% for 5 seconds. maximum 5 stacks. bone ringer the damage bonus of command skeletons is increased by 25-30% each second while active leger’s disdain grim scythe deals an additional 7-10% damage for each point of essence it restores iron rose attacking with siphon blood while at full life has a 15-25% chance to cast a free blood nova the johnstone each corpse consumed in land of the dead increases your damage by 10% for 8-10 seconds after it ends haunted visions simulacrum now drains 10-15% of your maximum life every second and lasts twice as long wisdom of kalan increases the maximum number of bone armor stacks by 5 bloodsong mail while in land of the dead, command skeletons gains the effect of all runes and deals 100-125% increased damage requiem cereplate when devour restores essence or life above your maximum, the excess is granted over 3 seconds mask of scarlet death revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse fate’s vow after consuming 15-20 corpses you unleash a free death nova moribund gauntlets your golem has a 10-15% chance to shed a corpse when it is hit by an enemy grasps of essence when an exploded corpse damages at least one enemy, your corpse explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times golemskin breaches your golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it defiler cuisses your bone spirit’s damage is increased by 75-100% for every second it is active steuart’s greaves you gain 40-50% increased movement speed for 2 seconds after using blood rush bryner’s journey bone spikes has a 10-15% chance to cast a bone nova at the target location dayntee’s binding decrepify gains an additional 20-30% damage reduction for attacks against you razeth’s volition skeletal mage gains the effect of the gift of death rune circle of nailuj you now raise an additional skeletal mage with each cast and they last an additional 2-4 seconds prayer of briggs uncursed enemies are pulled to the target location when a curse is applied to them krysbin’s sentence bone spikes, bone spear and bone spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded lornelle’s sunstone your damage reduction is increased by 0.75-0.95% for every 1% life you are missing corpsewhisper pauldrons corpse lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. max 15 80 stacks class sets bones of rathma ([ph] bone / pet set) (4) set bonus you gain 1% damage reduction for 5 seconds each time your pets deal damage. max 50 stacks. trag’oul’s avatar ([ph] blood set) (6) set bonus spending 10% life grants you a stack of blood cascade up to 50 times. each stack of blood cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. using a skill to heal will consume a stack and heal for an additional 300%. healing from skills consumes one stack regardless of how many targets are hit command skeletons: dark mending and land of the dead: land of plenty no longer consume stacks or receive increased healing grace of inarius ([ph] saint set) (6) set bonus bone armor also activates a bone tornado damaging nearby enemies by 375% weapon damage per second as physical. enemies hit by the tornado take 850% additional damage from the necromancer’s abilities and minions pestilence master’s shroud ([ph] melee set) (2) set bonus each corpse you consume fires a corpse lance corpse fragment at a nearby enemy, dealing 800% weapon damage jairoan arms (2) set bonus army of the dead gains the effect of the unconventional warfare rune bug fixes fixed an issue causing phylacteries to roll only the lowest possible damage value adventure mode set dungeons set dungeon monsters are now tracked on the mini-map when the dungeon begins all basic tier monster kill requirements have been lowered bug fixes fixed an issue which sometimes prevented players from completing the “clear the forgotten well” bounty ptr only d'jank miem players can exchange blood shards with this vendor for bags containing gear the cost per bag has been set to 500 200. players will now be able to purchase bags containing new legendary items in addition to the previous bags containing set items diablo 3 ptr patch 2.6 - 45499: new legendary items and necromancer changes a new ptr patch just hit, and we're working on getting the new legendary item effects added here as quickly as possible. diablofans quote: necromancer extended servitude increase the duration of your skeletonskeletal mage and revive minions by 25%. blood is power every 5%after cumulatively losing 100% of your maximum life lost will reduce, all remainingability cooldowns are reduced by 120%. this effect cannot reduce an ability's cooldown more than once for each time that ability is used. final service ifwhen you would take lethal damage instead, you are sustained preventing all damage for 4 seconds. in addition, all minions are consumed andto heal you for 10% of your healthlife. this effect cannot occur more than once every 60 seconds. stand alone increase armorarmor by 100%, reduced by 10% for each active minion. reaping dark reaping stat : while using a scythe, gain 1% essence and life per kill. rathma's shield you cannot lose lifelife for 4 seconds after using land of the dead, army of the dead, or simulacrum. commander of the dead commander of the risen dead stat : the essenceessence cost of command skeletons and the cooldown of command golem are reduced by 30% exploit weakness exploit weaknessspreading malediction siphon blood generate: 15 essence each time damage is dealt / siphon the blood from the targeted enemy dealing 300% weapon damage as physical. / siphon blood heals you for 2% of your total health every second while channeled. bone spear cost: 20 essence / summon a piercing bone projectile that causes 450% weapon damage as physical to all enemies it passes through. shatter : instead of piercing now detonates on the first enemy hit dealing 450% weapon damage as physical to all enemies within 15 yards. blood spear : bone spear turns into blood spear. damage is increased to 518% weapon damage atas physical at the cost of 10% health. teeth : launch razor sharp teeth that deal 300% weapon damage as physical to enemies in front of you. command skeletons cost: 50 essence / active: command your skeletal minions to attack the target and increase their damage against it by 50% for 5 seconds. / passive: raise skeletons from the ground every 2 seconds to a max of 7 skeletons. skeletal minions deal 50% weapon damage as physical per attack. kill command : now commands your skeletons to explode, dealing 80% weapon damage as poison to enemies within 15 yards. frenzy : commanded skeletons go into a frenzy, gaining 25% increased attack speed forwhile they attack the durationtarget. corpse explosion target an area exploding all corpses within 11 yards dealing 250% weapon damage as physical to enemies within 20 yards. close quarters : now explodes corpses close to you, dealing 325% weapon damage as poison to enemies within 20 yards. army of the dead cooldown: 120 seconds / raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as physical in a 15 yard radius. dead storm : cost: 20% health / raise a storm of the dead that surround you damaging enemies for 15500% weapon damage as physical over 5 seconds. command golem cooldown: 60 seconds / active: command the golem to the targeted location where it collapses into a pile of 5 corpses. / passive: raise a flesh golem to fight for you. flesh golem deals 450% weapon damage as physical per attack. bone golem : active: the golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 3 seconds and deals 2000% weapon damage as physical over the duration. blood golem : active: the golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. as the golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as physical. corpse lance target an enemy to summon projectiles from nearby corpses that cause 900% weapon damage as physical to the target. blood lance : spend 5% of your total health to launch an additional lance from yourself towards the target that deals 300% weapon damage as physical. skeleton mage skeletonskeletal mage desc : cost: 40 essence / raise a skeleton from the ground to attack your foes dealing 400% weapon damage as physical over two attacks. lasts 6 seconds. contamination : raise a contaminated mage that channels an aura of decay for 175% weapon damage as poison for its duration. skeleton archer : raise a skeleton archer that deals 400% weapon damage as cold. / skeleton archers increase your attack speed by 3% for 5 seconds each time they deal damage. max 10 stacks. death nova cost: 20 essence / unleash a nova that deals 350% weapon damage as poison to all enemies within 25 yards. tendril nova : now heals you for 1% of your health per target hit and reduces damage dealt to 225% weapon damage as physical. bone nova : spines radiate outward and deal 475% weapon damage as physical within 12 yards. blood nova : spend 10% health to unleash a blood nova that deals 450% weapon damage as physical to all nearby enemies within 25 yards. revive (ph) horrific return : when you revive a corpse, enemies within 20 yards run in fear for 3 seconds. damage dealt is turned into poison. bone armor cost: 10 essence / cooldown: 10 seconds / rip bones from nearby enemies, dealing 125% weapon damage as physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. lasts for 60 secs. vengeful armaments : damageincreases the damage dealt to enemies is increased by 15%145% weapon damage. limited immunity : cooldown: 45 seconds / your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects but only lasts for 5 seconds. reapharvest of anguish : bone armor also increases your movement speed by 1% for each enemy hit. bone spikes generate: 24 essence / summon bone spikes from the ground dealing 150% weapon damage as physical per second. path of bones : now unleashes a line of spikes that deals 100% weapon damage as physical. damage is increased by up to 100% for those further away. bone pillars : instead strikes the target and up to two nearby enemies with large bone pillars for 150225% weapon damage per second as poison. blood spikes : enemies hit bleed for 50% weapon damage as physical over 2 seconds and heal you for 0.5% of your total life over the duration. bone spirit launch a bone spirit that will seek enemies. deals 4000% weapon damage as physical on impact. / you gain a charge every 15 seconds and can store up to 3 charges. recharge time is reduced by 1 second for each corpse you consume. panic attack : enemies within 10 yards are feared for 2 seconds when bone spirit detonates.damage turns into poison. unfinished business : bone spirit explodes dealing 1250% weapon damage as cold to all enemies within 10 yards on detonation. astral projection : damage is increased by 15% for each enemy that bone spirit passes through while seeking its target. damage turns into cold. land of the dead plaguelands : land of the dead deals up to 10000% weapon damage as poison to enemies over its duration. wizard mirror image simulacrumhard light : increase the life of your mirror images to 200% of your own. new legendary passives diablofans quote: itempassivepowerdescriptions.txt p6_itempassive_unique_ring_001 your minions have a chance to reduce the cooldown of army of the dead by [{value1}] secondssecond each time they deal damage. p6_itempassive_unique_ring_003 each active skeletonskeletal mage increases the damage of your minions and army of the dead by [{value1}*100]%. p6_itempassive_unique_ring_005 while at full lifelife, your healing from skills is added to your max lifemaximum life for 45 seconds, up to 100% more. p6_itempassive_unique_ring_006 spending 10% lifelife grants you a stack of blood cascade. each stack of blood cascade increases the damage of lifelife-spending attacks by 200%, but also increases the lifelife you lose by 10%. using a skill to heal will consume a stack and heal for 300% more. p6_itempassive_unique_ring_008 bone armor stacks are now refreshed. in addition, bone armor grants an additional [{value1}*100]% damage reduction per enemy hit. p6_itempassive_unique_ring_009 bone armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasesincreasing the damage they take from the necromancer by 850%. p6_itempassive_unique_ring_022 gain the dark reaping passive. p6_itempassive_unique_ring_023 gain the exploit weaknessspreading malediction passive. p6_itempassive_unique_ring_040 your damage reduction is increased by {c_magic}[{value1}*100 |12|]% for every 21% lifelife you are missing. p6_itempassive_unique_ring_041 your necromancer minions haveattacking with bone spikes has a {c_magic}[{value1}*100 |1|]% chance to applycast a random curse on hitbone nova at the target location. p6_itempassive_unique_ring_042 bone spear now costs {c_magic}40 essence and deals {c_magic}[{value1}*100]% increased damage. p6_itempassive_unique_ring_043 skeleton magesyou now raise an additional skeletal mage with each cast and they last an additional {c_magic}{value1} seconds. p6_itempassive_unique_ring_045 p6_itempassive_unique_ring_045 string1 : your bone spirit's damage is increased by {c_magic}[{value1}*100]% for every second it is active. p6_itempassive_unique_ring_046 p6_itempassive_unique_ring_046 string1 : the cursed scythe rune for grim scythe now has a [{value1}*100]% chance to apply a curse. p6_itempassive_unique_ring_056 p6_itempassive_unique_ring_056 string1 : when a target has all 3 curses active, there is a chance to trigger an overload of misfortune dealing {c_magic}20,000% weapon damage as cold to all enemies within 7 yards and consuming all curses. p6_itempassive_unique_ring_055 p6_itempassive_unique_ring_055 string1 : raise dead gains the singularity rune gaining the bonuses of your remaining essence while only consuming the normal amount. p6_itempassive_unique_ring_047 p6_itempassive_unique_ring_047 string1 : death nova deals {c_magic}[{value1}*100]% increased damage for every enemy within 10 yards. p6_itempassive_unique_ring_048 p6_itempassive_unique_ring_048 string1 : bone spikes generates {c_magic}{value1} additional essence for each enemy hit. p6_itempassive_unique_ring_049 p6_itempassive_unique_ring_049 string1 : uncursed enemies are pulled to the target location when a curse is applied to them. p6_itempassive_unique_ring_050 p6_itempassive_unique_ring_050 string1 : your thorns is increased by {c_magic}[{value1}*100]% for every enemy afflicted by one of your curses. p6_itempassive_unique_ring_054 p6_itempassive_unique_ring_054 string1 : siphon blood drains blood from 2 additional targets. p6_itempassive_unique_ring_057 p6_itempassive_unique_ring_057 string1 : skeletal mage gains the effect of the gift of death rune. p6_itempassive_unique_ring_058 p6_itempassive_unique_ring_058 string1 : when devour restores essence or life above your maximum, the excess is granted over 3 seconds. p6_itempassive_unique_ring_059 p6_itempassive_unique_ring_059 string1 : corpse lance damage is increased by {c_magic}[{value1}*100]% for 3 seconds when you consume a corpse. max 15 stacks. p6_itempassive_unique_ring_060 p6_itempassive_unique_ring_060 string1 : revive now consumes all corpses to raise a minion that deals {c_magic}[{value1}*100]% more damage per corpse. p6_itempassive_unique_ring_061 p6_itempassive_unique_ring_061 string1 : army of the dead gains the effect of the unconventional warfare rune. p6_itempassive_unique_ring_062 p6_itempassive_unique_ring_062 string1 : each corpse consumed in the land of the dead increases your damage by 10% for {c_magic}[{value1}] seconds after it ends. p6_itempassive_unique_ring_063 p6_itempassive_unique_ring_063 string1 : the damage bonus of command skeletons increases by {c_magic}[{value1}*100]% every second while active. p6_itempassive_unique_ring_064 p6_itempassive_unique_ring_064 string1 : while in the land of the dead, command skeletons gains the effect of all runes and deals {c_magic}[{value1}*100]% additional damage. p6_itempassive_unique_ring_065 p6_itempassive_unique_ring_065 string1 : your secondary skills deal {c_magic}[{value1}*100]% additional damage while bone armor is active but reduce the remaining duration of bone armor by 4 seconds. p6_itempassive_unique_ring_066 p6_itempassive_unique_ring_066 string1 : each different poison skill you use increases the damage of your poison skills by {c_magic}[{value1}*100]% for 15 seconds. p6_itempassive_unique_ring_067 p6_itempassive_unique_ring_067 string1 : your golem's damage is increased by {c_magic}[{value1}*100]% and you take 25% less damage while you are within 18 yards of it. p6_itempassive_unique_ring_068 p6_itempassive_unique_ring_068 string1 : your golem has a {c_magic}[{value1}*100]% chance to shed a corpse when it is hit by an enemy. p6_itempassive_unique_ring_069 p6_itempassive_unique_ring_069 string1 : simulacrum now drains {c_magic}[{value1}*100]% of your maximum life every second and lasts twice as long. p6_itempassive_unique_ring_070 p6_itempassive_unique_ring_070 string1 : your cold skills reduce the movement speed of enemies by 30%. in addition, your movement speed is increased by {c_magic}[{value1}*100]% for 5 seconds. maximum 5 stacks. p6_itempassive_unique_ring_071 p6_itempassive_unique_ring_071 string1 : increases the maximum stacks of bone armor by {c_magic}{value1}. p6_itempassive_unique_ring_072 p6_itempassive_unique_ring_072 string1 : decrepify gains an additional {c_magic}[{value1}*100]% damage reduction for attacks against you. p6_itempassive_unique_ring_073 p6_itempassive_unique_ring_073 string1 : attacking with siphon blood while at full life has a {c_magic}[{value1}*100]% chance to cast a free blood nova. p6_itempassive_unique_ring_074 p6_itempassive_unique_ring_074 string1 : grim scythe deals an additional {c_magic}[{value1}*100]% damage for each point of essence it restores. items.txt p6_necro_set_1_pants (ph) necromancer bone set pantsrathma's skeletal legplates p6_necro_set_1_shoulders (ph) necromancer bone set shouldersrathma's spikes p6_necro_set_1_chest (ph) necromancer bone set chestrathma's ribcage plate p6_necro_set_1_gloves (ph) necromancer bone set glovesrathma's macabre vambraces p6_necro_set_1_helm (ph) necromancer bone setrathma's skull helm p6_necro_set_1_boots (ph) necromancer bone set bootsrathma's ossified sabatons p6_necro_set_2_boots (ph) necromancer blood set bootstrag'oul's stalwart greaves p6_necro_set_2_chest (ph) necromancer blood set chesttrag'oul's scales p6_necro_set_2_gloves (ph) necromancer blood set glovestrag'oul's claws p6_necro_set_2_helm (ph) necromancer blood set helmtrag'oul's guise p6_necro_set_2_pants (ph) necromancer blood set pantstrag'oul's hide p6_necro_set_2_shoulders (ph) necromancer blood set shoulderstrag'oul's heart p6_necro_set_1_boots (0) (ph) necromancer bone set bootsrathma's ossified sabatons p6_necro_set_3_boots (ph) necromancer saint set bootsinarius's perseverence p6_necro_set_3_chest (ph) necromancer saint set chestinarius's conviction p6_necro_set_3_gloves (ph) necromancer saint set glovesinarius's will p6_necro_set_3_helm (ph) necromancer saint set helminarius's understanding p6_necro_set_3_pants (ph) necromancer saint set pantsinarius's reticence p6_necro_set_3_shoulders (ph) necromancer saint set shouldersinarius's martyrdom p6_necro_set_4_boots (ph) necromancer plague setpestilence battle boots p6_necro_set_4_chest (ph) necromancer plague set chestpestilence robe p6_necro_set_4_gloves (ph) necromancer plague setpestilence gloves p6_necro_set_4_helm (ph) necromancer plague set helmpestilence mask p6_necro_set_4_pants (ph) necromancer plague set pantspestilence incantations p6_necro_set_4_shoulders (ph) necromancer plague set shoulderspestilence defense p6_unique_scythe1h_01 (ph) necromancer one-handed scythe funerary pick p6_unique_scythe1h_02 (ph) necromancer one-handed scythetrag'oul's corroded fang p6_unique_scythe1h_03 (ph) necromancer one-handed scythe of the cycle p6_unique_scythe1h_04 (ph) necromancer one-handed scythejairoan skullscythe p6_unique_scythe2h_01 (ph) necromancer two-handed scythedreadgolem spike p6_unique_scythe2h_02 (ph) necromancer two-handed scythe bloodtide blade p6_unique_scythe2h_03 (ph) necromancer two-handed scythe reilena's shadowhook p6_unique_scythe2h_04 (ph) necromancer two-handeddeath's scythe p6_unique_phylactery_01 (ph) necromancer phylacterylost time p6_unique_phylactery_02 (ph) necromancer phylactery bone ringer p6_unique_phylactery_03 (ph) necromancer phylacteryleger's disdain p6_unique_phylactery_04 (ph) necromancer phylacteryiron rose p6_necro_unique_boots_21 (ph) placeholder item namesteuart's greaves p6_necro_unique_chest_21 (ph) placeholder item namebloodsong mail p6_necro_unique_gloves_21 (ph) placeholder item namemoribund gauntlets p6_necro_unique_helm_21 (ph) placeholder item namemask of scarlet death p6_necro_unique_shoulders_21 (ph) placeholder item namecorpsewhisper pauldrons p6_necro_unique_pants_21 (ph) placeholder item namegolemskin breeches p6_necro_unique_pants_22 (ph) placeholder item namedefiler cuisses p6_necro_unique_shoulders_22 (ph) placeholder item namerazeth's volition p6_necro_unique_helm_22 (ph) placeholder item namefate's vow p6_necro_unique_gloves_22 (ph) placeholder item namegrasps of essence p6_necro_unique_chest_22 (ph) placeholder item namerequiem cereplate p6_necro_unique_boots_22 (ph) placeholder item namebryner's journey p6_cosmetic_wings_twitch (ph) twitchskeletal wings cosmetic_pet_taldarimprobe taldarimtal'darim probe cosmetic_pet_bloodling bloodlinghalf-formed golem p6_cosmetic_wings_necro (ph) necromancer wings of the crypt guardian p6_cosmetic_wings_necroachievement (ph) necromancer achievementtrag'oul wings cosmetic_portraitframe_necro (ph) necromancer portrait frame cos_pennant_p6_necro (ph) name me!blood master cos_pennant_p6_setdngn_necro (ph) name me!necromancer ascendant cos_pennant_necrosigil_01 (ph) name me!necromancer p6_ptrbag_necro_set_bone necromancer's reanimation garmentsptr set: bones of rathma p6_ptrbag_necro_set_blood necromancerptr set: trag'oul's blood armoravatar p6_ptrbag_necro_set_saint necromancer's battle apparelptr set: grace of inarius p6_ptrbag_necro_set_plague necromancerptr set: pestilence master's blighted guardshroud p6_unique_shield_01 p6_unique_shield_01 string1 : jairoan skullshield p6_unique_ring_01 p6_unique_ring_01 string1 : circle of nailuj p6_unique_ring_02 p6_unique_ring_02 string1 : prayer of briggs p6_unique_ring_03 p6_unique_ring_03 string1 : krysbin's sentence p6_unique_ring_04 p6_unique_ring_04 string1 : lornelle's sunstone p6_unique_spear_01 p6_unique_spear_01 string1 : spear of jesseth p6_unique_belt_01 p6_unique_belt_01 string1 : dayntee's binding p6_unique_amulet_01 p6_unique_amulet_01 string1 : the johnstone p6_unique_amulet_02 p6_unique_amulet_02 string1 : haunted visions p6_unique_amulet_03 p6_unique_amulet_03 string1 : wisdom of kalan cosmetic_wings_bird_02 cosmetic_wings_bird_02 string1 : star wings p6_cosmetic_wings_ghostkerrigan p6_cosmetic_wings_ghostkerrigan string1 : wings of the ghost queen p6_ptrbag_necro_scytheshieldset p6_ptrbag_necro_scytheshieldset string1 : ptr set: jairoan arms p6_ptrbag_necro_offset_01 p6_ptrbag_necro_offset_01 string1 : non-set legendary armaments i p6_ptrbag_necro_offset_02 p6_ptrbag_necro_offset_02 string1 : non-set legendary armaments ii p6_ptrbag_necro_scythes_1h p6_ptrbag_necro_scythes_1h string1 : weapon pack: 1h scythes p6_ptrbag_necro_scythes_2h p6_ptrbag_necro_scythes_2h string1 : weapon pack: 2h scythes p6_ptrbag_necro_phylacteries p6_ptrbag_necro_phylacteries string1 : bag of phylacteries p6_ptrbag_necro_rings p6_ptrbag_necro_rings string1 : jewelry pouch: rings p6_ptrbag_necro_amulets p6_ptrbag_necro_amulets string1 : jewelry pouch: amulets itemsets.txt p6_necro_set_1 (ph) placeholder legendary set namebones of rathma p6_necro_set_2 (ph) placeholder legendary set nametrag'oul's avatar p6_necro_set_3 (ph) placeholder legendary set namegrace of inarius p6_necro_set_4 (ph) placeholder legendary set namepestilence master's shroud p6_necro_set_5 p6_necro_set_5 string1 : jairoan arms item flavor text diablofans quote: itemflavor.txt p4_setdung_clue_monk_storms ...amongst the old ruins, where the shattered houses of the long dead tremble, waiting to collapse. —sister nyssa p4_setdung_clue_wd_spider alliance of the dying sun, as per my instructions, it is hidden in a shallow oasis pool to the south west, where man has altered the water’s flow. - —brother draves p4_unique_ring_05 “"seems designed to reduce damage, but i’m not sure how it works. obviously, it failed its previous owner. hopefully it will work better for you.”" -—haedrig p6_setdung_clue_necro_blood alliance of the dying sun, it can be difficult to find one's way inthrough the maze that houses this portal. i’ve placed it near a long-dead sojournertraveler i found. don ™t give up, skeleton! – ”brother syrrus p6_setdung_clue_necro_bone alliance of the dying sun, the portal now has a home. is complete. it rests hidden in a cave lit with candles, in anan alcove just beforein a candle-lit cave near the entrance to an ancient temple.  “ ”elder brother joachim p6_setdung_clue_necro_plague …difficult to keep my footing as the ancient temple is flooded and the current is quite strong. fortunately,can hardly breathe! i do not every surface inknow how the temple is covered in watergarrison will make it through the next season. – that reeking demon must have spoiled all of the food. -sister margotfrances p6_setdung_clue_necro_saint …can hardly breathe! i’m not sure howdifficult to keep my footing as the garrison intends to make it throughold temple is flooded and the next season. the food must all be spoiled after that foul-stenched demon took up residencecurrent is quite strong. fortunately, not every surface in the temple is covered in water. – -sister francesmargot p6_unique_scythe1h_01 (ph) give me flavor text!smooth as gleaming bone, this weapon could butcher a corpse in a matter of seconds in the right hands. p6_unique_scythe1h_02 (ph) give me flavor text!it whispers your name from realms beyond. p6_unique_scythe1h_03 (ph) give me flavor text!"the great cycle of being always begins anew... but not for you." —master necromancer jostan p6_unique_scythe1h_04 (ph) give me flavor text!this assembly of sharpened bones will make you a true artist in combat. p6_unique_scythe2h_01 (ph) give me flavor text!in an unparalleled display of summoning prowess, master necromancer rahad raised the tallest golem in history--until this spike was cut from it. p6_unique_scythe2h_02 (ph) give me flavor text!the favored weapon of master necromancer ordan, renowned teacher of the priests of rathma. he was so devoted to this weapon that he would rather part with his life than have it leave his side. p6_unique_scythe2h_03 (ph) give me flavor text!the swiftest of the priests of rathma, reilena could weave her way through enemies with the grace of a dancer, leaving only bones in her wake. p6_unique_scythe2h_04 (ph) give me flavor text!a weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle. p6_unique_phylactery_01 (ph) give me flavor text!the hourglass glows with the essence of several lives that ended too soon. p6_unique_phylactery_02 (ph) give me flavor text!when this bell tolls, the dead will always answer. p6_unique_phylactery_03 (ph) give me flavor text!the face within the center of the cross is the shrunken visage of an ancient priest of rathma. he appears to be judging you unfavorably. p6_unique_phylactery_04 (ph) give me flavor text!forged as a gift for the union between the leaders of the haroutunian clan and house chien. this brooch was favored by lady aerisrose, and is said to reflect her power and beauty. p6_necro_unique_boots_21 (ph) give me flavor text!"stand your ground firmly enough, and your foes may start to question their own standing." —steuart the bold p6_necro_unique_chest_21 (ph) give me flavor text!the rustling of the scales sounds like a spray of blood hitting the ground. p6_necro_unique_gloves_21 (ph) give me flavor text!death is the state that unites all things. that which seems alive is only waiting to die. p6_necro_unique_helm_21 (ph) give me flavor text!it grins at you unsettlingly. p6_necro_unique_shoulders_21 (ph) give me flavor text!commune with the dead. speak in their tongue. learn their secrets. p6_necro_unique_pants_21 (ph) give me flavor text!clad in the flesh of a golem, you begin to feel a greater affinity with them. p6_necro_unique_boots_22 (ph) give me flavor text!though they have seen every corner of sanctuary, these boots seem ready for another adventure. p6_necro_unique_chest_22 (ph) give me flavor text!originally fashioned for a king's burial, it was instead entrusted to a priest of rathma, who began the tradition of passing it on to the worthiest champions of the necropolis. p6_necro_unique_gloves_22 (ph) give me flavor text!you feel attuned to the life force in all beings. p6_necro_unique_helm_22 (ph) give me flavor text!"this helm belongs to those who are dead. all who have worn it have died, and all who wear it yet shall follow." —unknown p6_necro_unique_pants_22 (ph) give me flavor text!walk as though you are one with the night. p6_necro_unique_shoulders_22 (ph) give me flavor text!if one did not fear razeth, one feared the dark powers of his minions. p6_necro_set_1_boots (ph) give me flavor text!each fragment of this armor came from a corpse that died at a different age. fully assembled, they represent a thousand years of death. p6_necro_set_2_boots (ph) give me flavor text!the protectors of the balance must stand on the edge of two worlds, accepted by neither, masters of both. p6_necro_set_3_boots (ph) give me flavor text!when the power of the nephalem became a threat, inarius sought to have them weakened at any cost. p6_necro_set_4_boots (ph) give me flavor text!"be ready to cross long distances and difficult terrain. the balance is seldom disturbed in a series of convenient locations." —deathspeaker mykan p6_necro_set_1_chest (ph) give me flavor text!mendeln declared that all priests would display bones in their armor as symbols of their mastery over death. p6_necro_set_2_chest (ph) give me flavor text!trag'oul believed that war on sanctuary could devour all of existence if left unchecked. p6_necro_set_3_chest (ph) give me flavor text!few angels have ever willingly abandoned the high heavens. from the moment inarius created sanctuary, he knew that he would never be welcome again in the land of his birth. p6_necro_set_4_chest (ph) give me flavor text!deathspeaker mykan was a gifted leader of the priests of rathma who wrote many of their strongest spells in the early years of the order. he was well known for his sharp wits and even sharper tongue. p6_necro_set_1_gloves (ph) give me flavor text!master necromancers are honored with a few bones from the skeleton minions that once served rathma. these artifacts are generally used in the priest's gloves. p6_necro_set_2_gloves (ph) give me flavor text!most live and die without ever knowing why. the wisdom of trag'oul opens the way for those who wish to comprehend their greater purpose. p6_necro_set_3_gloves (ph) give me flavor text!inarius would stop at nothing to end the war between angels and demons. p6_necro_set_4_gloves (ph) give me flavor text!"you may use death magic, but you are not invulnerable. wear good armor, and maintain it well." —deathspeaker mykan p6_necro_set_1_helm (ph) give me flavor text!no known being, living or dead, possesses a skull like this one. its origins lie in mystery, like the fate of rathma himself. p6_necro_set_2_helm (ph) give me flavor text!trag'oul, guardian of sanctuary, was the teacher of rathma, and the first to understand the balance. those who follow the one who is forever will always stand sentinel over this world. p6_necro_set_3_helm (ph) give me flavor text!inarius was the first of the angels to truly look into the heart of a demon. p6_necro_set_4_helm (ph) give me flavor text!"when wielding the powers of blight, it is wise to wear protect your face." —deathspeaker mykan p6_necro_set_1_pants (ph) give me flavor text!the bones of many creatures have been artfully arranged in this protective armor that is based on rathma's own design. p6_necro_set_2_pants (ph) give me flavor text!though his fate is tied to that of sanctuary, none have seen the guardian trag'oul for years beyond count. the implications are dire, but the priests of rathma have not lost faith. p6_necro_set_3_pants (ph) give me flavor text!inarius became watchful as the first nephalem grew up. his own son, linarian, later known as rathma, is said to have inherited his father's stoicism. p6_necro_set_4_pants (ph) give me flavor text!"keep your spells close, lest your enemies get closer." —deathspeaker mykan p6_necro_set_1_shoulders (ph) give me flavor text!the twin skulls represent the forces of light and darkness, each balanced on the shoulders of a priest of rathma. p6_necro_set_2_shoulders (ph) give me flavor text!life and death flow through the cycle as blood flows through veins. p6_necro_set_3_shoulders (ph) give me flavor text!inarius was sent to be tortured eternally in the hells for creating the world of sanctuary. in this punishment, he has been denied even the freedom of death. p6_necro_set_4_shoulders (ph) give me flavor text!"if all else fails, the pointed tips of your pauldrons can gouge into an enemy's flesh, distracting them while you cast your final spell. you didn't think they were merely for show, did you?" —deathspeaker mykan p6_cosmetic_wings_twitch (ph) i need flavor text!they are perfectly balanced, just like the soul of a priest of rathma. cos_pennant_p6_necro (ph) give me flavor text!bone and sinew bend at your command. cos_pennant_p6_setdngn_necro (ph) give me flavor text!few necromancers have risen to the heights necessary to earn this pennant. cos_pennant_necrosigil_01 (ph) give me flavor text!all who oppose you, beware. p6_cosmetic_wings_ghostkerrigan p6_cosmetic_wings_ghostkerrigan string1 : they won't see you coming until it's too late. cosmetic_pet_taldarimprobe cosmetic_pet_taldarimprobe string1 : it looks at you as though it had expected so much more. p6_unique_shield_01 p6_unique_shield_01 string1 : "your defenses must therefore be as flexible and inventive as the enemies you face." -necromancer jairo p6_unique_spear_01 p6_unique_spear_01 string1 : "an enemy's suffering is naught but the greatest pleasure." —lady jesseth p6_unique_amulet_01 p6_unique_amulet_01 string1 : the stone in the center of the amulet glimmers with unfathomable power and potential. p6_unique_amulet_02 p6_unique_amulet_02 string1 : the spirits of the dead are never far. search for them only a little, and they shall appear. p6_unique_amulet_03 p6_unique_amulet_03 string1 : "all we know may yet come to a great and terrible end if we do not intervene." —excerpt from the books of kalan p6_unique_belt_01 p6_unique_belt_01 string1 : once worn by a steadfast soul with a taste for victory. p6_unique_ring_01 p6_unique_ring_01 string1 : like the great cycle of being, this ring has no beginning and no end. named for its owner, the master necromancer nailuj, it has aided many in their trials, and has been eagerly sought ever since. p6_unique_ring_02 p6_unique_ring_02 string1 : "let fear strike my enemies in the moment of their greatest weakness. let their suffering embalm them as death comes." —passage from the prayer of briggs p6_unique_ring_03 p6_unique_ring_03 string1 : "how curious. the day we cross paths is also the day of your passing."—necromancer krysbin p6_unique_ring_04 p6_unique_ring_04 string1 : forged to protect a loved one, this ring gleams with its own perfect light. cosmetic_pet_bloodling cosmetic_pet_bloodling string1 : this little one wasn't quite finished when it came into the world, but it'll follow you anyway. p6_cosmetic_wings_necro p6_cosmetic_wings_necro string1 : as a master of the dead, the crypts are part of your realm, and the rotting bodies within them are your most faithful allies. p6_cosmetic_wings_necroachievement p6_cosmetic_wings_necroachievement string1 : you have received the favor of the dragon. 10 latest comment by kallizk jump to comment share older articles curse facebook twitter youtube newsletter ghost recon sign in register careers help for honor about curse advertise terms of service privacy policy fh heroes copyright 2005-2017, curse inc. mobile viewas you may have heard, on february 23, 2017, cloudflare reported a security incident. click here for more information.


Here you find all texts from your page as Google (googlebot) and others search engines seen it.

Words density analysis:

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