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Titlethe angry gm | rpg advice with attitude

Length: 39, Words: 7
Description the angry gm delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. game masters and players are sure to find something of use, whether they are playing ad&d, d&d 3.5, d&d 4e, 5e, pathfinder, d&d next, or any other role-playing game.

Length: 304, Words: 55
Keywords d&d, dungeons & dragons, dungeons and dragons, 4th edition, 4e, 4th ed, 4thed, 3.5e, 3.5, 3e, 3rd edition, pathfinder, 5th edition, 5e, 5th ed, 5thed, dm advice, gm advice, game master, dungeon master, gm, dm, rpg, ttrpg, angry, help, house rules, new rules, playing, running, roleplaying, role-playing, wotc, wizards of the coast, paizo, ad&d, od&d
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the angry gm
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megadungeon monday: information management by the numbers
gm word of the week: carrack
it cannot be seen, cannot be smelt: hacking time in d&d
megadungeon monday: restarting is the hardest part
gm word of the week: ninjato
how to start starting a campaign: preplanning the premise
this month in anger: may 2017
the infamous angry riddle solution
why are you doing this: fighting tyler durden, game designer
gm word of the week: lost episode 3
glue: the binds that tie your campaign together
gm word of the week: orichalcum
site update: april 19, 2017
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the angry gm http://theangrygm.com/
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how to f$&%ing gm http://theangrygm.com/category/how-to-gm/
how to run a f$&%ing game http://theangrygm.com/category/how-to-gm/how-to-run/
how to write a f$&%ing adventure http://theangrygm.com/category/how-to-gm/how-to-write-adventures/
how to build a f$&%ing campaign http://theangrygm.com/category/how-to-gm/how-to-build-campaigns/
hack your f$&%ing game http://theangrygm.com/category/hack-your-game/
random bulls$&% http://theangrygm.com/category/random-bs/
ask angry http://theangrygm.com/category/ask-angry/
word of the week http://theangrygm.com/category/word-of-the-week/
let’s build an angry megadungeon http://theangrygm.com/category/megadungeon/
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- http://theangrygm.com/information-management-by-the-numbers/
megadungeon monday: information management by the numbers http://theangrygm.com/information-management-by-the-numbers/
continue reading → http://theangrygm.com/information-management-by-the-numbers/
- http://theangrygm.com/gm-word-of-the-week-carrack/
word of the week http://theangrygm.com/category/word-of-the-week/
gm word of the week: carrack http://theangrygm.com/gm-word-of-the-week-carrack/
- http://theangrygm.com/hacking-time-in-dnd/
hack your f$&%ing game http://theangrygm.com/category/hack-your-game/
it cannot be seen, cannot be smelt: hacking time in d&d http://theangrygm.com/hacking-time-in-dnd/
- http://theangrygm.com/restarting-is-the-hardest-part/
welcome to the megadungeon http://theangrygm.com/category/megadungeon/
megadungeon monday: restarting is the hardest part http://theangrygm.com/restarting-is-the-hardest-part/
- http://theangrygm.com/gm-word-of-the-week-ninjato/
word of the week http://theangrygm.com/category/word-of-the-week/
gm word of the week: ninjato http://theangrygm.com/gm-word-of-the-week-ninjato/
- http://theangrygm.com/how-to-start-starting-a-campaign/
how to start starting a campaign: preplanning the premise http://theangrygm.com/how-to-start-starting-a-campaign/
2 weeks ago may 11, 2017 http://theangrygm.com/how-to-start-starting-a-campaign/
how to build a f$&%ing campaign http://theangrygm.com/category/how-to-gm/how-to-build-campaigns/
how to f$&%ing gm http://theangrygm.com/category/how-to-gm/
- http://theangrygm.com/update-may-2017/
this month in anger: may 2017 http://theangrygm.com/update-may-2017/
may 9, 2017 http://theangrygm.com/update-may-2017/
random bulls$&% http://theangrygm.com/category/random-bs/
- http://theangrygm.com/the-infamous-angry-riddle-solution/
the infamous angry riddle solution http://theangrygm.com/the-infamous-angry-riddle-solution/
april 28, 2017 http://theangrygm.com/the-infamous-angry-riddle-solution/
random bulls$&% http://theangrygm.com/category/random-bs/
- http://theangrygm.com/why-are-you-doing-this/
why are you doing this: fighting tyler durden, game designer http://theangrygm.com/why-are-you-doing-this/
april 28, 2017 http://theangrygm.com/why-are-you-doing-this/
hack your f$&%ing game http://theangrygm.com/category/hack-your-game/
how to become a f$&%ing hack http://theangrygm.com/category/hack-your-game/become-a-hack/
- http://theangrygm.com/gm-word-of-the-week-lost-episode-3/
gm word of the week: lost episode 3 http://theangrygm.com/gm-word-of-the-week-lost-episode-3/
april 28, 2017 http://theangrygm.com/gm-word-of-the-week-lost-episode-3/
word of the week http://theangrygm.com/category/word-of-the-week/
- http://theangrygm.com/campaign-glue-the-binds-that-tie/
glue: the binds that tie your campaign together http://theangrygm.com/campaign-glue-the-binds-that-tie/
april 24, 2017 http://theangrygm.com/campaign-glue-the-binds-that-tie/
how to build a f$&%ing campaign http://theangrygm.com/category/how-to-gm/how-to-build-campaigns/
how to f$&%ing gm http://theangrygm.com/category/how-to-gm/
- http://theangrygm.com/gm-word-of-the-week-orichalcum/
gm word of the week: orichalcum http://theangrygm.com/gm-word-of-the-week-orichalcum/
april 21, 2017 http://theangrygm.com/gm-word-of-the-week-orichalcum/
word of the week http://theangrygm.com/category/word-of-the-week/
- http://theangrygm.com/site-update-april-19-2017/
site update: april 19, 2017 http://theangrygm.com/site-update-april-19-2017/
april 19, 2017 http://theangrygm.com/site-update-april-19-2017/
random bulls$&% http://theangrygm.com/category/random-bs/
older posts http://theangrygm.com/page/2/
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megadungeon monday: information management by the numbers http://theangrygm.com/information-management-by-the-numbers/#comment-35182
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it cannot be seen, cannot be smelt: hacking time in d&d http://theangrygm.com/hacking-time-in-dnd/#comment-35181
it cannot be seen, cannot be smelt: hacking time in d&d http://theangrygm.com/hacking-time-in-dnd/#comment-35180
megadungeon monday: information management by the numbers http://theangrygm.com/information-management-by-the-numbers/#comment-35179
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megadungeon monday: information management by the numbers http://theangrygm.com/information-management-by-the-numbers/#comment-35174
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the angry gm rpg advice with attitude support the site! menu skip to content how to f$&%ing gm how to run a f$&%ing game how to write a f$&%ing adventure how to build a f$&%ing campaign hack your f$&%ing game random bulls$&% ask angry word of the week let’s build an angry megadungeon stuff i don’t hate thank these f$&%ing people obligatory about page twitter twitch.tv google+ facebook youtube rss 2.0 feed megadungeon monday: information management by the numbers information management is one of the trickiest parts of adventure design. our megadungeon has a story to tell. we have to figure out how to tell it. and also figure out what that story actually is. continue reading → word of the week gm word of the week: carrack travel in role-playing games is a matter of progression. each new discovery allows a little more freedom to explore. just like in real life. let’s talk about the history of sailing. hack your f$&%ing game it cannot be seen, cannot be smelt: hacking time in d&d everything in d&d is marked in 5-foot squares. so it makes sense that the whole game is meant to be played on a grid. but everything is also marked out in minutes and seconds and hours. where’s the grid for time. that’s a weird question, i know. but answering it leads to a powerful tool. welcome to the megadungeon megadungeon monday: restarting is the hardest part they say starting is the hardest part. but really, restarting is much harder. especially if you’ve burn out. so, how do you recover from burn out on a project you used to love? and how do you avoid burn out in the future? word of the week gm word of the week: ninjato there are some things you just can’t speak definitively about. like ninja weapons. and the teenage mutant ninja turtles. but that doesn’t stop us from trying. how to start starting a campaign: preplanning the premise how do you start a campaign? well, that all depends on what you mean by “start.” there’s lots of ways to start a campaign. let’s start by talking about how you start starting a campaign. preplanning and premises. 2 weeks ago may 11, 2017 in how to build a f$&%ing campaign, how to f$&%ing gm. this month in anger: may 2017 it’s time for my monthly site news. it includes a new feature, actually planning an actual schedule. may 9, 2017 in random bulls$&%. the infamous angry riddle solution here it is: the awaited solution to the infamous angry riddle solution. enjoy. hahaha. just kidding. you’re going to hate it. and i’m not sorry. april 28, 2017 in random bulls$&%. why are you doing this: fighting tyler durden, game designer hacking is bad for your game. that’s an undeniable fact. so, if you’re going to hack your game, be prepared to fight for it. even if you’re only fighting yourself. april 28, 2017 in hack your f$&%ing game, how to become a f$&%ing hack. gm word of the week: lost episode 3 we’re two years old! it’s our anniversary! and that means we can take it easy this week and phone in another crappy lost episode! take that, suckers! april 28, 2017 in word of the week. glue: the binds that tie your campaign together every campaign needs something to hold the players together. that’s because players are constantly trying to blast apart. it’s like nuclear physics. which is why you need gluons. or glue. or tortured, mixed metaphors. whatever. april 24, 2017 in how to build a f$&%ing campaign, how to f$&%ing gm. gm word of the week: orichalcum it’s rare to find a word that comes up in every fantasy except d&d. it’s also rare to discover bars of nonexistent metal in real life. that’s the story of orichalcum. april 21, 2017 in word of the week. site update: april 19, 2017 here’s a quick update and some schedule changes for the end of april. april 19, 2017 in random bulls$&%. post navigation ← older posts search the f$&%ing site search want e-mail updates? created by webfish. s$&% people saidagelorus on megadungeon monday: information management by the numbersskwyd42 on it cannot be seen, cannot be smelt: hacking time in d&ddan burr on it cannot be seen, cannot be smelt: hacking time in d&da careful reader on megadungeon monday: information management by the numbersneodaitou on megadungeon monday: information management by the numberscommodore on megadungeon monday: information management by the numbersvalentin on megadungeon monday: information management by the numbersoniguma on megadungeon monday: information management by the numbersaustinlancee on megadungeon monday: information management by the numbershero on megadungeon monday: information management by the numbers all content copyright 2010-2017 by scott "the angry gm" rehm. all rights reserved. art, logos, and character design by jon mosley powered by: wordpress | theme: expound by konstantin kovshenin


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