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Titlethe angry gm | rpg advice with attitude

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Description the angry gm delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. game masters and players are sure to find something of use, whether they are playing ad&d, d&d 3.5, d&d 4e, 5e, pathfinder, d&d next, or any other role-playing game.

Length: 304, Words: 55
Keywords d&d, dungeons & dragons, dungeons and dragons, 4th edition, 4e, 4th ed, 4thed, 3.5e, 3.5, 3e, 3rd edition, pathfinder, 5th edition, 5e, 5th ed, 5thed, dm advice, gm advice, game master, dungeon master, gm, dm, rpg, ttrpg, angry, help, house rules, new rules, playing, running, roleplaying, role-playing, wotc, wizards of the coast, paizo, ad&d, od&d
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the angry gm
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gm word of the week: glass
conflicted and misaligned: storytelling, conflicts, and morality
megadungeon monday: more exit mapping and psychological trickery (part 2)
gm word of the week: obsidian
angry information management (part 2): facts, implications, and distractions
gm word of the week: spider
angry information management (part 1): the role of information
tick tock: the weird clock speed of d&d
june 15 quick update
megadungeon monday: exit mapping and psychological trickery (part 1)
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exploration rules!
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gm word of the week: glass http://theangrygm.com/gm-word-of-the-week-glass/
continue reading → http://theangrygm.com/gm-word-of-the-week-glass/
- http://theangrygm.com/conflicted-and-misaligned/
random bulls$&% http://theangrygm.com/category/random-bs/
conflicted and misaligned: storytelling, conflicts, and morality http://theangrygm.com/conflicted-and-misaligned/
- http://theangrygm.com/exit-mapping-part-2/
welcome to the megadungeon http://theangrygm.com/category/megadungeon/
megadungeon monday: more exit mapping and psychological trickery (part 2) http://theangrygm.com/exit-mapping-part-2/
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word of the week http://theangrygm.com/category/word-of-the-week/
gm word of the week: obsidian http://theangrygm.com/gm-word-of-the-week-obsidian/
- http://theangrygm.com/managing-information-part-2/
how to f$&%ing gm http://theangrygm.com/category/how-to-gm/
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how to write a f$&%ing adventure http://theangrygm.com/category/how-to-gm/how-to-write-adventures/
angry information management (part 2): facts, implications, and distractions http://theangrygm.com/managing-information-part-2/
- http://theangrygm.com/gm-word-of-the-week-spider/
gm word of the week: spider http://theangrygm.com/gm-word-of-the-week-spider/
june 30, 2017 http://theangrygm.com/gm-word-of-the-week-spider/
word of the week http://theangrygm.com/category/word-of-the-week/
- http://theangrygm.com/managing-information-part-1/
angry information management (part 1): the role of information http://theangrygm.com/managing-information-part-1/
june 29, 2017 http://theangrygm.com/managing-information-part-1/
how to f$&%ing gm http://theangrygm.com/category/how-to-gm/
how to run a f$&%ing game http://theangrygm.com/category/how-to-gm/how-to-run/
how to write a f$&%ing adventure http://theangrygm.com/category/how-to-gm/how-to-write-adventures/
- http://theangrygm.com/tick-tock-the-weird-clock-speed-of-dd/
tick tock: the weird clock speed of d&d http://theangrygm.com/tick-tock-the-weird-clock-speed-of-dd/
june 23, 2017 http://theangrygm.com/tick-tock-the-weird-clock-speed-of-dd/
random bulls$&% http://theangrygm.com/category/random-bs/
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june 15 quick update http://theangrygm.com/june-15-quick-update/
june 15, 2017 http://theangrygm.com/june-15-quick-update/
random bulls$&% http://theangrygm.com/category/random-bs/
- http://theangrygm.com/mm-exit-mapping-part-1/
megadungeon monday: exit mapping and psychological trickery (part 1) http://theangrygm.com/mm-exit-mapping-part-1/
june 12, 2017 http://theangrygm.com/mm-exit-mapping-part-1/
random bulls$&% http://theangrygm.com/category/random-bs/
welcome to the megadungeon http://theangrygm.com/category/megadungeon/
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gm word of the week: chirurgeon http://theangrygm.com/gm-word-of-the-week-chirurgeon/
june 9, 2017 http://theangrygm.com/gm-word-of-the-week-chirurgeon/
word of the week http://theangrygm.com/category/word-of-the-week/
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exploration rules! http://theangrygm.com/exploration-rules/
june 7, 2017 http://theangrygm.com/exploration-rules/
hack your f$&%ing game http://theangrygm.com/category/hack-your-game/
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megadungeon monday: maps for design, maps for presentation http://theangrygm.com/mm-maps-for-design-maps-for-presentation/
june 5, 2017 http://theangrygm.com/mm-maps-for-design-maps-for-presentation/
welcome to the megadungeon http://theangrygm.com/category/megadungeon/
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conflicted and misaligned: storytelling, conflicts, and morality http://theangrygm.com/conflicted-and-misaligned/#comment-35688
angry information management (part 2): facts, implications, and distractions http://theangrygm.com/managing-information-part-2/#comment-35687
conflicted and misaligned: storytelling, conflicts, and morality http://theangrygm.com/conflicted-and-misaligned/#comment-35686
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the angry gm rpg advice with attitude support the site! menu skip to content how to f$&%ing gm how to run a f$&%ing game how to write a f$&%ing adventure how to build a f$&%ing campaign hack your f$&%ing game random bulls$&% ask angry word of the week let’s build an angry megadungeon stuff i don’t hate thank these f$&%ing people obligatory about page twitter twitch.tv google+ facebook youtube rss 2.0 feed gm word of the week: glass clarity, transparency, and illumination. three words that could describe the word of the week that can also describe the subject of our discussion: glass. continue reading → random bulls$&% conflicted and misaligned: storytelling, conflicts, and morality conflict lies at the heart of every story. and when we think of conflict, we think of the struggle between good and evil. especially in d&d. but what if i told you that good and evil aren’t in conflict at all? and that d&d alignment is complete and utter gibberish that never made any sense? welcome to the megadungeon megadungeon monday: more exit mapping and psychological trickery (part 2) a well-designed, well-paced adventure hangs on the exit map. and designing a good exit map is more about incentives and psychological tricks than it is about walls and doors. word of the week gm word of the week: obsidian sometimes, we start off with nice, clear topics. but those quickly get opaque, dark, and confused. sort of like how any discussion of glass in human history has to begin with obsidian. how to f$&%ing gm / how to run a f$&%ing game / how to write a f$&%ing adventure angry information management (part 2): facts, implications, and distractions information in your game can take many forms. any by many, i mean three. it can three forms. and this article is all about them. and a whole bunch of other stuff. gm word of the week: spider have you ever heard that you are never more than three feet from a spider? if that makes you uncomfortable, don’t worry, it’s only mostly true. june 30, 2017 in word of the week. angry information management (part 1): the role of information as a gm, apart from not killing idiot players who deserve it, your primary job is to communicate information. and that means you have to be able to manage information. june 29, 2017 in how to f$&%ing gm, how to run a f$&%ing game, how to write a f$&%ing adventure. tick tock: the weird clock speed of d&d it’s time for a random pile of bulls$&% from the brain of the angry gm. today’s steamer is about clock speeds, decision points, why d&d runs at two different speeds, and how the designers of rpgs really need to figure that s$&% out better. don’t worry, this has nothing to do with time pools. june 23, 2017 in random bulls$&%. june 15 quick update i’m on vacation! here’s when to expect the rest of the posts for june. june 15, 2017 in random bulls$&%. megadungeon monday: exit mapping and psychological trickery (part 1) a well-designed, well-paced adventure hangs on the exit map. and designing a good exit map is more about incentives and psychological tricks than it is about walls and doors. june 12, 2017 in random bulls$&%, welcome to the megadungeon. gm word of the week: chirurgeon in our favorite fantasy games, recovering from injuries is instantanoeus and magical. but in real life, even a small cut can be healing for year. so, in the real medieval world, who would you go to if you needed to recover from your injuries? june 9, 2017 in word of the week. exploration rules! before we can build any rules modules, we have to have a solid framework for those modules. using the previously published core rules tweaks and the time pool – both of which desperately need some revision and correction and clarification, we’re going to build a master module for exploration. we’re also going to discuss exactly what the hell a “master module for exploration” is. june 7, 2017 in hack your f$&%ing game. megadungeon monday: maps for design, maps for presentation maps aren’t just maps. maps are tools for organizing and presenting information. as a prelude to building an exit map, we’re going to organize our information and figure out just what maps our megadungeon needs and who they’re for. also, we’ll do some mapping. june 5, 2017 in welcome to the megadungeon. post navigation ← older posts search the f$&%ing site search want e-mail updates? created by webfish. s$&% people saidteetengee on conflicted and misaligned: storytelling, conflicts, and moralityteetengee on conflicted and misaligned: storytelling, conflicts, and moralityjav371n on conflicted and misaligned: storytelling, conflicts, and moralityjav371n on conflicted and misaligned: storytelling, conflicts, and moralityjav371n on angry information management (part 2): facts, implications, and distractionsclaire on conflicted and misaligned: storytelling, conflicts, and moralityomniscitoad on conflicted and misaligned: storytelling, conflicts, and moralityana on conflicted and misaligned: storytelling, conflicts, and moralitydextromethorphan on conflicted and misaligned: storytelling, conflicts, and moralitytired dm on conflicted and misaligned: storytelling, conflicts, and morality all content copyright 2010-2017 by scott "the angry gm" rehm. all rights reserved. art, logos, and character design by jon mosley powered by: wordpress | theme: expound by konstantin kovshenin


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