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Titlethe angry gm | rpg advice with attitude

Length: 39, Words: 7
Description the angry gm delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. game masters and players are sure to find something of use, whether they are playing ad&d, d&d 3.5, d&d 4e, 5e, pathfinder, d&d next, or any other role-playing game.

Length: 304, Words: 55
Keywords d&d, dungeons & dragons, dungeons and dragons, 4th edition, 4e, 4th ed, 4thed, 3.5e, 3.5, 3e, 3rd edition, pathfinder, 5th edition, 5e, 5th ed, 5thed, dm advice, gm advice, game master, dungeon master, gm, dm, rpg, ttrpg, angry, help, house rules, new rules, playing, running, roleplaying, role-playing, wotc, wizards of the coast, paizo, ad&d, od&d
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the angry gm
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gm word of the week: landshark
villains and characters: villains as characters
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winning rpgs: you people made me do this
gm word of the week: giff
the death of the gygax: why rules exist
gm word of the week: myconid
villains and plots: the villain as plot
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gming for love or money
gm word of the week: labyrinth
antagonizing your pcs
gm word of the week: catacomb
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the death of the gygax: why rules exist http://theangrygm.com/why-rules-exist/
february 8, 2017 http://theangrygm.com/why-rules-exist/
random bulls$&% http://theangrygm.com/category/random-bs/
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gm word of the week: myconid http://theangrygm.com/gm-word-of-the-week-myconid/
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word of the week http://theangrygm.com/category/word-of-the-week/
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villains and plots: the villain as plot http://theangrygm.com/villains-and-plots-the-villain-as-plot/
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metaphor: what’s the meta-for? http://theangrygm.com/whats-a-meta-phor/
january 30, 2017 http://theangrygm.com/whats-a-meta-phor/
hack your f$&%ing game http://theangrygm.com/category/hack-your-game/
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gming for love or money http://theangrygm.com/gming-for-love-or-money/
january 27, 2017 http://theangrygm.com/gming-for-love-or-money/
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gm word of the week: labyrinth http://theangrygm.com/gm-word-of-the-week-labyrinth/
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word of the week http://theangrygm.com/category/word-of-the-week/
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gm word of the week: catacomb http://theangrygm.com/gm-word-of-the-week-catacomb/
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the angry gm rpg advice with attitude support the site! menu skip to content how to f$&%ing gm how to run a f$&%ing game how to write a f$&%ing adventure hack your f$&%ing game random bulls$&% ask angry word of the week angry rants let’s build an angry megadungeon stuff i don’t hate thank these f$&%ing people obligatory about page twitter twitch.tv google+ facebook youtube rss 2.0 feed gm word of the week: landshark it can be hard to figure out how some weird monsters got into d&d in the first place. for example, who would guess that the bulette is only in d&d because of an economic collapse in 1873? continue reading → how to f$&%ing gm / how to run a f$&%ing game / how to write a f$&%ing adventure villains and characters: villains as characters villains are stories, but they are also people. and that means they have personality traits and fears and hopes and dreams and interactions, right? well, if you want a good game, you don’t want too much of that crap. word of the week gm word of the week: rakshasa sometimes the weird is bonkers. and sometimes it’s just incongruous. like the backwards-handed cat demons of dungeons & dragons. random bulls$&% winning rpgs: you people made me do this i wanted to write about npcs, but so many people argued about whether rpgs were winnable and whether they needed goals that i had to explain to everyone why they are and they do. and then i had to explain why fiasco isn’t an rpg. word of the week gm word of the week: giff sometimes the weird is bonkers. and sometimes it’s just incongruous. like the hippo-people of spelljammer. or as we like to call it, d&d in spaaaaacccceee! the death of the gygax: why rules exist just because someone wrote something, that doesn’t mean they know anything about it. gygax is no more trustworthy about rpgs than anyone else. especially when it comes to the importance of rules. february 8, 2017 in random bulls$&%. gm word of the week: myconid magical psychic zombie-creating mushroom men? what if we told you the only crazy thing about that was the size of the mushroom men? february 3, 2017 in word of the week. villains and plots: the villain as plot when is an npc not an npc? when it’s a villain. because villains are more than mere npcs. because villains create plots. and i don’t mean evil schemes. i mean stories. january 31, 2017 in how to build a f$&%ing campaign, how to f$&%ing gm, how to run a f$&%ing game. metaphor: what’s the meta-for? there’s a difference between a game’s mechanics and its metaphor. but that doesn’t mean the two are separate. or even separable. but it does mean you can empower yourself to create one by understanding the other. january 30, 2017 in hack your f$&%ing game. gming for love or money should a gm get paid to run games? that’s the latest ridiculous internet argument i got to witness. but, believe it or not, it’s actually worth weighing in on. at least, i think it is. so here i go. january 27, 2017 in random bulls$&%. gm word of the week: labyrinth if you think following an episode of the word of the week is a bit like navigating a maze, this episode won’t change your mind. january 27, 2017 in word of the week. antagonizing your pcs while not every npc is a monster, every monster is an npc. and that’s what this is all about. npc antagonists. the violent and the non-violent. we’re talking enemies today. january 25, 2017 in how to f$&%ing gm, how to run a f$&%ing game, how to write a f$&%ing adventure. gm word of the week: catacomb in this episode, we come to the defense of a poor, overused word that means so much more than an underground complex filled with monsters. or rather, so much less. january 20, 2017 in word of the week. post navigation ← older posts search the f$&%ing site search want e-mail updates? created by webfish. s$&% people saidshane m roth on villains and characters: villains as charactersmike lemmer on villains and characters: villains as charactersdachimotsu on how to build f$&%ing awesome encounters!granite26 on villains and characters: villains as charactershuttj on villains and characters: villains as charactersrobus on we’ve got fighting spirit, how about you?nerdsamwich on villains and characters: villains as characterstony (@clevercomment) on villains and characters: villains as characterstony (@clevercomment) on villains and characters: villains as characterssligo on villains and characters: villains as characters all content copyright 2010-2016 by scott "the angry gm" rehm. all rights reserved. art, logos, and character design by jon mosley powered by: wordpress | theme: expound by konstantin kovshenin


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your f$&%ing - 0.25% (2)
that doesn’t - 0.25% (2)
the angry - 0.25% (2)
so much - 0.25% (2)
27, 2017 - 0.25% (2)
in random - 0.25% (2)
bulls$&%. gm - 0.25% (2)
this episode - 0.25% (2)
january 27, - 0.25% (2)
to the - 0.25% (2)
that means - 0.25% (2)
gm, how - 0.25% (2)
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hack your - 0.25% (2)
i don’t - 0.25% (2)
villains are - 0.25% (2)
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and that - 0.25% (2)
week gm - 0.25% (2)
the weird - 0.25% (2)
and sometimes - 0.25% (2)
in how - 0.25% (2)
it’s just - 0.25% (2)
incongruous. like - 0.25% (2)
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when it - 0.25% (2)
random bulls$&%. - 0.25% (2)
it’s a - 0.25% (2)
more than - 0.25% (2)
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characterstony (@clevercomment) - 0.25% (2)
word of the - 1.63% (13)
of the week - 1.63% (13)
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villains and characters: - 1.13% (9)
and characters: villains - 1.13% (9)
characters: villains as - 1.13% (9)
on villains and - 1.01% (8)
gm word of - 0.75% (6)
of the week: - 0.75% (6)
how to f$&%ing - 0.5% (4)
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a f$&%ing game - 0.5% (4)
how to run - 0.5% (4)
a f$&%ing adventure - 0.38% (3)
how to write - 0.38% (3)
in word of - 0.38% (3)
to f$&%ing gm, - 0.25% (2)
2017 in how - 0.25% (2)
the angry gm - 0.25% (2)
how to build - 0.25% (2)
bulls$&%. gm word - 0.25% (2)
as characterstony (@clevercomment) - 0.25% (2)
27, 2017 in - 0.25% (2)
in random bulls$&%. - 0.25% (2)
2017 in random - 0.25% (2)
doesn’t mean the - 0.25% (2)
f$&%ing gm, how - 0.25% (2)
in how to - 0.25% (2)
is an npc - 0.25% (2)
that doesn’t mean - 0.25% (2)
just incongruous. like - 0.25% (2)
and sometimes it’s - 0.25% (2)
weird is bonkers. - 0.25% (2)
week gm word - 0.25% (2)
hack your f$&%ing - 0.25% (2)
characterstony (@clevercomment) on - 0.25% (2)

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