2.26 score from hupso.pl for:
7drl.org



HTML Content


Title7drl challenge – community blog for the 7drl challenge // 4–12 march 2017 – this year’s challenge

Length: 103, Words: 13
Description a community blog for the seven day roguelike challenge.

Length: 55, Words: 9
Keywords seven, day, roguelike, 7drl, 7drlc, challenge
Robots
Charset UTF-8
Og Meta - Title exist
Og Meta - Description exist
Og Meta - Site name exist
Tytuł powinien zawierać pomiędzy 10 a 70 znaków (ze spacjami), a mniej niż 12 słów w długości.
Meta opis powinien zawierać pomiędzy 50 a 160 znaków (łącznie ze spacjami), a mniej niż 24 słów w długości.
Kodowanie znaków powinny być określone , UTF-8 jest chyba najlepszy zestaw znaków, aby przejść z powodu UTF-8 jest bardziej międzynarodowy kodowaniem.
Otwarte obiekty wykresu powinny być obecne w stronie internetowej (więcej informacji na temat protokołu OpenGraph: http://ogp.me/)

SEO Content

Words/Characters 1564
Text/HTML 22.63 %
Headings H1 1
H2 10
H3 0
H4 0
H5 0
H6 0
H1
7drl challenge
H2
this year’s challenge: 4–12 march 2017
7drl challenge 2017 – call for dates
7drl reviews published
force of nature – 7drl 2016 success & postmortem
switch hook source code
autofire v0.2 released
the trapped heart v1.1 released
posts navigation
welcome!
7drl challenge on facebook
H3
H4
H5
H6
strong
what went good:
what went bad:
what went ugly:
what was left on cutting room floor:
7drl
b
i
em what went good:
what went bad:
what went ugly:
what was left on cutting room floor:
7drl
Bolds strong 5
b 0
i 0
em 5
Zawartość strony internetowej powinno zawierać więcej niż 250 słów, z stopa tekst / kod jest wyższy niż 20%.
Pozycji używać znaczników (h1, h2, h3, ...), aby określić temat sekcji lub ustępów na stronie, ale zwykle, użyj mniej niż 6 dla każdego tagu pozycje zachować swoją stronę zwięzły.
Styl używać silnych i kursywy znaczniki podkreślić swoje słowa kluczowe swojej stronie, ale nie nadużywać (mniej niż 16 silnych tagi i 16 znaczników kursywy)

Statystyki strony

twitter:title pusty
twitter:description pusty
google+ itemprop=name pusty
Pliki zewnętrzne 36
Pliki CSS 8
Pliki javascript 28
Plik należy zmniejszyć całkowite odwołanie plików (CSS + JavaScript) do 7-8 maksymalnie.

Linki wewnętrzne i zewnętrzne

Linki 69
Linki wewnętrzne 2
Linki zewnętrzne 67
Linki bez atrybutu Title 69
Linki z atrybutem NOFOLLOW 0
Linki - Użyj atrybutu tytuł dla każdego łącza. Nofollow link jest link, który nie pozwala wyszukiwarkom boty zrealizują są odnośniki no follow. Należy zwracać uwagę na ich użytkowania

Linki wewnętrzne

skip to content #content

Linki zewnętrzne

7drl challenge http://7drl.org/
home http://7drl.org/
about http://7drl.org/about/
past 7drl entries (2013–2016) http://7drl.roguetemple.com
contact http://7drl.org/contact/
this year’s challenge: 4–12 march 2017 http://7drl.org/2017/01/18/this-years-challenge-4-12-march-2017/
available http://www.roguebasin.com/index.php?title=7drl_challenge_2017
here http://eepurl.com/bmnavr
facebook page https://www.facebook.com/7drlc
tom larsen http://7drl.org/author/thomas-larsen/
http://7drl.org/2017/01/18/this-years-challenge-4-12-march-2017/
7drlc 2017 http://7drl.org/category/7drlc-2017/
2 comments on this year’s challenge: 4–12 march 2017 http://7drl.org/2017/01/18/this-years-challenge-4-12-march-2017/#comments
7drl challenge 2017 – call for dates http://7drl.org/2017/01/05/7drl-challenge-2017-call-for-dates/
https://goo.gl/forms/gv5ymattessdpcsx2 https://goo.gl/forms/gv5ymattessdpcsx2
darrengrey http://7drl.org/author/darrengrey/
http://7drl.org/2017/01/05/7drl-challenge-2017-call-for-dates/
7drlc 2017 http://7drl.org/category/7drlc-2017/
7drl 2017 http://7drl.org/tag/7drl-2017/
leave a comment on 7drl challenge 2017 – call for dates http://7drl.org/2017/01/05/7drl-challenge-2017-call-for-dates/#respond
7drl reviews published http://7drl.org/2016/05/25/7drl-reviews-published/
http://roguetemple.com/7drl/2016/ http://roguetemple.com/7drl/2016/
darrengrey http://7drl.org/author/darrengrey/
http://7drl.org/2016/05/25/7drl-reviews-published/
7drlc 2016 http://7drl.org/category/7drlc-2016/
leave a comment on 7drl reviews published http://7drl.org/2016/05/25/7drl-reviews-published/#respond
force of nature – 7drl 2016 success & postmortem http://7drl.org/2016/04/05/force-of-nature-7drl-2016-success-postmortem/
- http://7drl.org/wp-content/uploads/2016/04/001.png
play in browser or download https://evgeniipetrov.itch.io/force-of-nature
evgenii petrov http://7drl.org/author/evgenii-petrov/
http://7drl.org/2016/04/05/force-of-nature-7drl-2016-success-postmortem/
7drlc 2016 http://7drl.org/category/7drlc-2016/
leave a comment on force of nature – 7drl 2016 success & postmortem http://7drl.org/2016/04/05/force-of-nature-7drl-2016-success-postmortem/#respond
switch hook source code http://7drl.org/2016/03/30/switch-hook-source-code/
https://github.com/watabou/switch-hook https://github.com/watabou/switch-hook
watabou http://7drl.org/author/watabou/
http://7drl.org/2016/03/30/switch-hook-source-code/
7drlc 2016 http://7drl.org/category/7drlc-2016/
leave a comment on switch hook source code http://7drl.org/2016/03/30/switch-hook-source-code/#respond
autofire v0.2 released http://7drl.org/2016/03/28/autofire-v0-2-released/
- http://www.patricklipo.com/randomprojects/autofire-a-roguelike-in-7-days/
vertigon http://7drl.org/author/vertigon/
http://7drl.org/2016/03/28/autofire-v0-2-released/
7drlc 2016 http://7drl.org/category/7drlc-2016/
leave a comment on autofire v0.2 released http://7drl.org/2016/03/28/autofire-v0-2-released/#respond
the trapped heart v1.1 released http://7drl.org/2016/03/24/the-trapped-heart-v1-1-released/
darrengrey http://7drl.org/author/darrengrey/
http://7drl.org/2016/03/24/the-trapped-heart-v1-1-released/
7drlc 2016 http://7drl.org/category/7drlc-2016/
leave a comment on the trapped heart v1.1 released http://7drl.org/2016/03/24/the-trapped-heart-v1-1-released/#respond
page 2 http://7drl.org/page/2/
page 206 http://7drl.org/page/206/
next page http://7drl.org/page/2/
register your roguelike http://7drl.roguetemple.com
create account http://7drl.org/wp-login.php?action=register
log in http://7drl.org/wp-login.php
new post http://7drl.org/wp-admin/post-new.php
7drl challenge on facebook https://www.facebook.com/7drlc
7drl challenge on facebook https://www.facebook.com/7drlc
home http://7drl.org/
about http://7drl.org/about/
past 7drl entries (2013–2016) http://7drl.roguetemple.com
contact http://7drl.org/contact/
7drl challenge http://7drl.org/
proudly powered by wordpress https://wordpress.org/
7drl challenge http://7drl.org/
proudly powered by wordpress https://wordpress.org/

Zdjęcia

Zdjęcia 10
Zdjęcia bez atrybutu ALT 8
Zdjęcia bez atrybutu TITLE 10
Korzystanie Obraz ALT i TITLE atrybutu dla każdego obrazu.

Zdjęcia bez atrybutu TITLE

http://1.gravatar.com/avatar/7e4f1b97ba38098352cb0a2c6fd232dd?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g
http://7drl.org/wp-content/uploads/2016/04/001-300x225.png
http://2.gravatar.com/avatar/80bec0acae357170f8a1a1652e127db5?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/518531fd6a7677d46e231091e17c8f03?s=49&d=monsterid&r=g
http://7drl.org/wp-content/uploads/2016/03/autofire032316-300x226.jpg
http://7drl.org/wp-content/uploads/2016/03/car_player-1.png
http://0.gravatar.com/avatar/9227700c48433f9c86685237ae9f2053?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g

Zdjęcia bez atrybutu ALT

http://1.gravatar.com/avatar/7e4f1b97ba38098352cb0a2c6fd232dd?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/80bec0acae357170f8a1a1652e127db5?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/518531fd6a7677d46e231091e17c8f03?s=49&d=monsterid&r=g
http://7drl.org/wp-content/uploads/2016/03/car_player-1.png
http://0.gravatar.com/avatar/9227700c48433f9c86685237ae9f2053?s=49&d=monsterid&r=g
http://2.gravatar.com/avatar/5461c9bdc2afedb8967e27c95718905e?s=49&d=monsterid&r=g

Ranking:


Alexa Traffic
Daily Global Rank Trend
Daily Reach (Percent)









Majestic SEO











Text on page:

skip to content 7drl challenge community blog for the 7drl challenge // 4–12 march 2017 – this year’s challenge menu home about past 7drl entries (2013–2016) contact featured this year’s challenge: 4–12 march 2017 this year will feature the 13th seven day roguelike challenge, where developers are invited to make a new roguelike in 7 days. voting has completed, and this year’s challenge will take place 4–12 march 2017. more information is available on the roguebasin wiki. you can sign up for 7drl-related notifications here. also, don’t forget we have a facebook page! author tom larsenposted on january 18, 2017january 18, 2017categories 7drlc 20172 comments on this year’s challenge: 4–12 march 2017 7drl challenge 2017 – call for dates with 2017 here the call is now out for dates for this year’s seven day roguelike challenge. you can vote for dates here: https://goo.gl/forms/gv5ymattessdpcsx2 this year’s dates will be announced 11th january, so get your votes in before then! author darrengreyposted on january 5, 2017january 18, 2017categories 7drlc 2017tags 7drl 2017leave a comment on 7drl challenge 2017 – call for dates 7drl reviews published a huge swathe of reviews of the 2016 7drls has been published: http://roguetemple.com/7drl/2016/ the 234 reviews rate and assess the games by established review categories, and are a great way of highlighting some of the top content produced each year. anything scoring above a 2 average is generally worth checking out! author darrengreyposted on may 25, 2016january 5, 2017categories 7drlc 2016leave a comment on 7drl reviews published force of nature – 7drl 2016 success & postmortem force of nature is a fast-paced bump-and-run combat roguelike with added mechanic where you regrow burned forest tiles to get healing (so terrain serves as somewhat limited resource). play in browser or download what went good: some preparation: 1-page long feature list was prepared during a week before the start of the challenge. also, i extracted level generation, fov/los and ai/pathfinding modules from some of my derelict projects. unity 2d and c#: i’m in no way professional with either, but i had absolutely no problems with getting things done the way i wanted them to be done. also, unity offers almost seamless ability to build your project for the variety of platforms, with most important of them being webgl. what went bad: 64×64 tiles: they are just too big. in order to have sight range of 6 for your pc you need to have a vertical row of at least 13 tiles – which is 832 pixels, taking most of available vertical space on most popular displays (even more critical for web version). i should have gone with 48×48. balance: this is what you get by leaving important stuff until the last 2 days. random bosses are too random and on early levels they can become almost unbeatable. stumbling into level boss too early, combined with huge difficulty spike between levels could spell certain doom for the player early in the game. unfortunately, most of these problems could not be guessed from calculations alone and require intensive playtesting to find. what went ugly: hand-drawn and scanned sprites: i wanted to create a game with graphic tiles and i have absolutely no experience with digital art. so i just drew almost all the tiles and sprites on paper and scanned them. what was left on cutting room floor: some decorations to make levels a bit less boring, like tree stumps, flowers and mushrooms. “oh shit!” active ability (either full heal or teleport to the start of the level or something like this) wearable items in the form of beads. passive ability to summon friendly mobs to assist you in combat. not just mobs, but bees. angry bees. summoned angry troll-eating bees from hell. this one i miss the most. i’m generally happy with what i managed to implement, although in the future i need to spend less time on the ui and much more on balance and content. author evgenii petrovposted on april 5, 2016april 5, 2016categories 7drlc 2016leave a comment on force of nature – 7drl 2016 success & postmortem switch hook source code i think i’ve implemented all the features i was going to implement (such as proper game saving/restoring, highlighting monsters attack area, some new visual effects etc), so here is the link to the source code of the game for those who is interested (haxe): https://github.com/watabou/switch-hook author watabouposted on march 30, 2016categories 7drlc 2016leave a comment on switch hook source code autofire v0.2 released there have been some upgrades to autofire since the end of 7drl and i’ve posted a new point release on my site next to the original 7drl version. i had a few core things i wanted to refine and adjust from the original, particularly in the feedback department…  since the controls for autofire are similar yet different from a typical roguelike, creating an experience that is easy for beginners is a continual work in progress. in terms of driving, i simplified the grip meter to make it easier to do the “drift racing” style actions that people wanted to do, and then added new cues to help people understand their current speed.  for combat, there was a lack of understanding of when damage was being done, so i improved damage and attack feedback as well as gave users more information on the hud about the weapons they were using.  world generation got a slight improvement, and the difficulty was increased from the admittedly easy 7drl release as well. check the update out on my site if you’re interested: autofire page changelist for v0.2: ui: grip meter no longer has two halves. ui: highlight weapon that would be fired when targeting enemy ui: display stats in the target panel of the weapon that would be fired ui: display ghost cars in quantity matching speed.  3 moves/second shows 3 ghosts. ui: improved display quality and sorting of damage text. graphics: skids now show smoke where the player was. graphics: changed world tiles from crates to buildings. graphics: projectiles now visibly move from source to target. graphics: dropped loot now slides from source to its resting point. gameplay: added line of sight checks for player and enemy weapons. gameplay: grip no longer goes below zero, and will start to recharge if the player faces in the move direction. gameplay: barrels explode and damage/destroy things nearby. gameplay: repair values of wrenches and armor patches were halved. author vertigonposted on march 28, 2016categories 7drlc 2016leave a comment on autofire v0.2 released the trapped heart v1.1 released i’ve released an update to my 7drl the trapped heart. a big reason for this was to fix a bug in level generation that could sometimes leave the player starting in an unconnected area – a big problem! beyond that i also noticed through videos of play that people really struggled to understand some of the new mechanics going on, so i’ve made some player behaviours simpler, improved the descriptions, added some ui improvements and added a series of tips on death the death tips are pretty interesting as they depend on how you’ve been playing and what situation you die in. they also keep a track of what tips you’ve received in previous games to reinforce messages – you’ll never see the same message twice, but you might receive barely polite reminders! download for win/osx/linux through itch.io: the game has turned out to be a lot more challenging for people than expected, yet i personally find it to be way too easy! i’ll see how people find the difficulty once people play it more with the clear tips. i’d like to do more on the story side but that’ll probably wait for a while. full change list for v1.1: * new: dungeon name announced on entry * new: particle effect to show when slowed * new: tooltip on player to show current abilities and status * new: pause upon death to make death situation clearer * new: tips on death based on gameplay * bugfix: all levels now assured to be connected * bugfix: various typos and poor descriptions corrected * gameplay: changed arcing to attack a wider range of targets * gameplay: changed earthquake to be more symmetrical * gameplay: tweaked bro-knight summons * ui: changed text colours to be more readable * ui: updated help text to make clearer * ui: changed descriptions of air magic to be more consistent * ui: changed shield appearance to be more symmetrical * ui: tweaked title screen image * performance: reduce particle count on shields author darrengreyposted on march 24, 2016march 24, 2016categories 7drlc 2016leave a comment on the trapped heart v1.1 released posts navigation page 1 page 2 … page 206 next page welcome! this is the community blog for the seven-day roguelike (7drl) challenge. here you can share your plans, updates on progress (or lack of progress), helpful algorithms, screenshots of your game, and other 7drl-related content! this year’s challenge will run from saturday 4th through sunday 12th of march 2017. you can choose any 168-hour window within this period to develop your roguelike. here are some useful tools: register your roguelike (note: registration has not opened yet, so don’t stress) create account log in new post 7drl challenge on facebook 7drl challenge on facebook home about past 7drl entries (2013–2016) contact 7drl challenge proudly powered by wordpress 7drl challenge proudly powered by wordpress theme: twenty sixteen.


Here you find all texts from your page as Google (googlebot) and others search engines seen it.

Words density analysis:

Numbers of all words: 1555

One word

Two words phrases

Three words phrases

the - 4.89% (76)
for - 2.44% (38)
and - 2.32% (36)
7drl - 1.99% (31)
all - 1.8% (28)
play - 1.54% (24)
you - 1.35% (21)
2016 - 1.16% (18)
challenge - 1.09% (17)
2017 - 1.03% (16)
game - 1.03% (16)
- 0.9% (14)
this - 0.9% (14)
are - 0.9% (14)
some - 0.84% (13)
with - 0.77% (12)
post - 0.77% (12)
more - 0.71% (11)
like - 0.71% (11)
new - 0.71% (11)
here - 0.71% (11)
from - 0.64% (10)
ui: - 0.64% (10)
year - 0.58% (9)
get - 0.58% (9)
march - 0.58% (9)
what - 0.58% (9)
most - 0.51% (8)
level - 0.51% (8)
change - 0.51% (8)
gameplay - 0.51% (8)
was - 0.51% (8)
that - 0.51% (8)
roguelike - 0.51% (8)
one - 0.45% (7)
day - 0.45% (7)
7drlc - 0.45% (7)
gameplay: - 0.45% (7)
comment - 0.45% (7)
leave - 0.45% (7)
author - 0.45% (7)
player - 0.45% (7)
out - 0.45% (7)
page - 0.45% (7)
can - 0.45% (7)
year’s - 0.45% (7)
tiles - 0.45% (7)
release - 0.45% (7)
your - 0.45% (7)
people - 0.39% (6)
too - 0.39% (6)
how - 0.39% (6)
not - 0.39% (6)
form - 0.39% (6)
source - 0.39% (6)
dates - 0.39% (6)
january - 0.39% (6)
changed - 0.39% (6)
have - 0.39% (6)
now - 0.32% (5)
death - 0.32% (5)
autofire - 0.32% (5)
added - 0.32% (5)
new: - 0.32% (5)
make - 0.32% (5)
2016leave - 0.32% (5)
they - 0.32% (5)
review - 0.32% (5)
has - 0.32% (5)
released - 0.32% (5)
tips - 0.32% (5)
graphic - 0.32% (5)
will - 0.32% (5)
also - 0.32% (5)
end - 0.26% (4)
were - 0.26% (4)
unity - 0.26% (4)
find - 0.26% (4)
damage - 0.26% (4)
but - 0.26% (4)
update - 0.26% (4)
weapon - 0.26% (4)
wanted - 0.26% (4)
them - 0.26% (4)
2016categories - 0.26% (4)
target - 0.26% (4)
i’ve - 0.26% (4)
graphics: - 0.26% (4)
display - 0.26% (4)
show - 0.26% (4)
levels - 0.26% (4)
just - 0.26% (4)
content - 0.26% (4)
start - 0.26% (4)
4–12 - 0.26% (4)
force - 0.26% (4)
feature - 0.26% (4)
reviews - 0.26% (4)
way - 0.26% (4)
went - 0.26% (4)
bees - 0.19% (3)
hook - 0.19% (3)
switch - 0.19% (3)
v1.1 - 0.19% (3)
also, - 0.19% (3)
facebook - 0.19% (3)
heart - 0.19% (3)
less - 0.19% (3)
summon - 0.19% (3)
code - 0.19% (3)
18, - 0.19% (3)
text - 0.19% (3)
list - 0.19% (3)
2017categories - 0.19% (3)
move - 0.19% (3)
attack - 0.19% (3)
implement - 0.19% (3)
grip - 0.19% (3)
when - 0.19% (3)
generation - 0.19% (3)
understand - 0.19% (3)
help - 0.19% (3)
about - 0.19% (3)
log - 0.19% (3)
easy - 0.19% (3)
big - 0.19% (3)
yet - 0.19% (3)
highlight - 0.19% (3)
progress - 0.19% (3)
seven - 0.19% (3)
where - 0.19% (3)
v0.2 - 0.19% (3)
call - 0.19% (3)
trapped - 0.19% (3)
fix - 0.19% (3)
row - 0.19% (3)
long - 0.19% (3)
clear - 0.19% (3)
things - 0.19% (3)
done - 0.19% (3)
combat - 0.19% (3)
almost - 0.19% (3)
ability - 0.19% (3)
project - 0.19% (3)
nature - 0.19% (3)
challenge. - 0.19% (3)
been - 0.19% (3)
through - 0.19% (3)
improved - 0.19% (3)
difficulty - 0.19% (3)
bug - 0.19% (3)
published - 0.19% (3)
could - 0.19% (3)
darrengreyposted - 0.19% (3)
early - 0.19% (3)
descriptions - 0.19% (3)
message - 0.13% (2)
see - 0.13% (2)
receive - 0.13% (2)
run - 0.13% (2)
develop - 0.13% (2)
proudly - 0.13% (2)
symmetrical - 0.13% (2)
particle - 0.13% (2)
any - 0.13% (2)
tweaked - 0.13% (2)
powered - 0.13% (2)
longer - 0.13% (2)
air - 0.13% (2)
enemy - 0.13% (2)
would - 0.13% (2)
24, - 0.13% (2)
shield - 0.13% (2)
screen - 0.13% (2)
area - 0.13% (2)
on, - 0.13% (2)
count - 0.13% (2)
world - 0.13% (2)
ghost - 0.13% (2)
connected - 0.13% (2)
bugfix: - 0.13% (2)
clearer - 0.13% (2)
- 0.13% (2)
effect - 0.13% (2)
you’ve - 0.13% (2)
resting - 0.13% (2)
situation - 0.13% (2)
fired - 0.13% (2)
create - 0.13% (2)
weapons - 0.13% (2)
postmortem - 0.13% (2)
huge - 0.13% (2)
rate - 0.13% (2)
games - 0.13% (2)
highlighting - 0.13% (2)
generally - 0.13% (2)
success - 0.13% (2)
mechanic - 0.13% (2)
announced - 0.13% (2)
download - 0.13% (2)
i’m - 0.13% (2)
had - 0.13% (2)
absolutely - 0.13% (2)
problems - 0.13% (2)
build - 0.13% (2)
before - 0.13% (2)
vote - 0.13% (2)
being - 0.13% (2)
contact - 0.13% (2)
community - 0.13% (2)
blog - 0.13% (2)
home - 0.13% (2)
past - 0.13% (2)
entries - 0.13% (2)
(2013–2016) - 0.13% (2)
challenge: - 0.13% (2)
2017january - 0.13% (2)
days. - 0.13% (2)
2017. - 0.13% (2)
information - 0.13% (2)
available - 0.13% (2)
7drl-related - 0.13% (2)
don’t - 0.13% (2)
important - 0.13% (2)
sight - 0.13% (2)
well - 0.13% (2)
next - 0.13% (2)
going - 0.13% (2)
interested - 0.13% (2)
there - 0.13% (2)
since - 0.13% (2)
point - 0.13% (2)
site - 0.13% (2)
original - 0.13% (2)
balance - 0.13% (2)
feedback - 0.13% (2)
meter - 0.13% (2)
then - 0.13% (2)
current - 0.13% (2)
speed. - 0.13% (2)
lack - 0.13% (2)
april - 0.13% (2)
time - 0.13% (2)
range - 0.13% (2)
experience - 0.13% (2)
need - 0.13% (2)
vertical - 0.13% (2)
web - 0.13% (2)
random - 0.13% (2)
boss - 0.13% (2)
scanned - 0.13% (2)
art. - 0.13% (2)
angry - 0.13% (2)
sprites - 0.13% (2)
room - 0.13% (2)
full - 0.13% (2)
heal - 0.13% (2)
mobs - 0.13% (2)
bees. - 0.13% (2)
wordpress - 0.13% (2)
of the - 0.58% (9)
7drl challenge - 0.51% (8)
this year - 0.51% (8)
this year’s - 0.45% (7)
comment on - 0.39% (6)
in the - 0.39% (6)
a comment - 0.39% (6)
on the - 0.32% (5)
year’s challenge - 0.32% (5)
2016leave a - 0.32% (5)
march 2017 - 0.32% (5)
to make - 0.32% (5)
7drlc 2016leave - 0.32% (5)
* new: - 0.32% (5)
for dates - 0.26% (4)
4–12 march - 0.26% (4)
2016categories 7drlc - 0.26% (4)
be more - 0.26% (4)
the game - 0.26% (4)
you can - 0.26% (4)
the player - 0.26% (4)
for the - 0.26% (4)
what went - 0.19% (3)
on death - 0.19% (3)
some of - 0.19% (3)
of nature - 0.19% (3)
i wanted - 0.19% (3)
to the - 0.19% (3)
* gameplay: - 0.19% (3)
ui: changed - 0.19% (3)
force of - 0.19% (3)
darrengreyposted on - 0.19% (3)
author darrengreyposted - 0.19% (3)
the trapped - 0.19% (3)
source code - 0.19% (3)
on march - 0.19% (3)
2017 – - 0.19% (3)
have a - 0.19% (3)
heart v1.1 - 0.13% (2)
source to - 0.13% (2)
from source - 0.13% (2)
be fired - 0.13% (2)
the difficulty - 0.13% (2)
blog for - 0.13% (2)
to show - 0.13% (2)
here you - 0.13% (2)
proudly powered - 0.13% (2)
(2013–2016) contact - 0.13% (2)
7drl entries - 0.13% (2)
about past - 0.13% (2)
challenge on - 0.13% (2)
your roguelike - 0.13% (2)
lack of - 0.13% (2)
community blog - 0.13% (2)
tips on - 0.13% (2)
is the - 0.13% (2)
march 24, - 0.13% (2)
more symmetrical - 0.13% (2)
ui: display - 0.13% (2)
attack a - 0.13% (2)
gameplay: changed - 0.13% (2)
* bugfix: - 0.13% (2)
the weapon - 0.13% (2)
ability to - 0.13% (2)
that would - 0.13% (2)
18, 2017categories - 0.13% (2)
reviews published - 0.13% (2)
7drl reviews - 0.13% (2)
– call - 0.13% (2)
challenge 2017 - 0.13% (2)
on 7drl - 0.13% (2)
call for - 0.13% (2)
on january - 0.13% (2)
7drl 2016 - 0.13% (2)
challenge will - 0.13% (2)
seven day - 0.13% (2)
challenge: 4–12 - 0.13% (2)
entries (2013–2016) - 0.13% (2)
past 7drl - 0.13% (2)
home about - 0.13% (2)
nature – - 0.13% (2)
success & - 0.13% (2)
no longer - 0.13% (2)
and scanned - 0.13% (2)
more information - 0.13% (2)
grip meter - 0.13% (2)
from the - 0.13% (2)
v0.2 released - 0.13% (2)
hook source - 0.13% (2)
april 5, - 0.13% (2)
absolutely no - 0.13% (2)
before the - 0.13% (2)
tiles and - 0.13% (2)
most of - 0.13% (2)
need to - 0.13% (2)
to have - 0.13% (2)
to build - 0.13% (2)
start of - 0.13% (2)
by wordpress - 0.13% (2)
7drlc 2016leave a - 0.32% (5)
this year’s challenge - 0.32% (5)
2016leave a comment - 0.32% (5)
4–12 march 2017 - 0.26% (4)
* ui: changed - 0.19% (3)
author darrengreyposted on - 0.19% (3)
challenge on facebook - 0.13% (2)
home about past - 0.13% (2)
year’s challenge will - 0.13% (2)
trapped heart v1.1 - 0.13% (2)
that would be - 0.13% (2)
be more symmetrical - 0.13% (2)
tips on death - 0.13% (2)
heart v1.1 released - 0.13% (2)
7drl entries (2013–2016) - 0.13% (2)
from source to - 0.13% (2)
blog for the - 0.13% (2)
2016 success & - 0.13% (2)
start of the - 0.13% (2)
i wanted to - 0.13% (2)
nature – 7drl - 0.13% (2)
7drl reviews published - 0.13% (2)
call for dates - 0.13% (2)
challenge 2017 – - 0.13% (2)
comment on 7drl - 0.13% (2)
seven day roguelike - 0.13% (2)
2017 – call - 0.13% (2)
2017january 18, 2017categories - 0.13% (2)
challenge: 4–12 march - 0.13% (2)
entries (2013–2016) contact - 0.13% (2)
about past 7drl - 0.13% (2)
proudly powered by - 0.13% (2)

Here you can find chart of all your popular one, two and three word phrases. Google and others search engines means your page is about words you use frequently.

Copyright © 2015-2016 hupso.pl. All rights reserved. FB | +G | Twitter

Hupso.pl jest serwisem internetowym, w którym jednym kliknieciem możesz szybko i łatwo sprawdź stronę www pod kątem SEO. Oferujemy darmowe pozycjonowanie stron internetowych oraz wycena domen i stron internetowych. Prowadzimy ranking polskich stron internetowych oraz ranking stron alexa.